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@dwhacks
dwhacks / attiny13_beacon.ino
Created June 10, 2014 01:40
attiny_13 beacon
// attiny13_beacon.ino
#include <Morse.h>
Morse morse(4, 10, 1); //set up the Morse Pin, Speed, type
void setup() {
}
@dwhacks
dwhacks / Morse.h
Created May 8, 2014 03:48
Arduino Morse library .h file
//
// Arduino Morse Library
// Written by Erik Linder SM0RVV and Mark VandeWettering K6HX
//
// Put this file with Morse.cpp inside a folder "Morse" in your "libraries" folder within your sketchbook folder.
// /your_sketch_folder/libraries/Morse
// Then restart the arduino software.
//
// Released 2011 under GPLv3
//
@dwhacks
dwhacks / Morse.cpp
Created May 8, 2014 03:44
Arduino Morse Library file
//
// Arduino Morse Library
//
// Put this file with Morse.h inside a folder "Morse" in your "libraries" folder within your sketchbook folder.
// /your_sketch_folder/libraries/Morse
// Then restart the arduino software.
//
// Origonally written by Erik Linder SM0RVV and Mark VandeWettering K6HX
// Contact: sm0rvv at google mail
// Updated by Dayne Waterlow DWHACKS to fix a few table errors
@dwhacks
dwhacks / arduino_table.ino
Created May 8, 2014 02:22
some arduino morse, correct table
//
//Arduino Nano Beacon ver 1.0
// Written by Michele Casali Iz3klb
// Email: iz3klb@yahoo.it
//
// This code is so trivial that I'm releasing it completely without
// restrictions. If you find it useful, it would be nice if you dropped
// me an email. Feel free to use whatever.
//
@dwhacks
dwhacks / Attiny_gps_beacon.ino
Created May 4, 2014 18:54
Attiny softserial and gps
/*
Original code come from Adafruit GPS logger shield kit - v1.1
http://www.adafruit.com/products/98
http://www.ladyada.net/make/gpsshield/download.html
All of this example Arduino code is Public Domain. Enjoy!
http://en.wikipedia.org/wiki/GNU_General_Public_License
Modified by DWHacks for use with U-blox PCI-5S.
Info about U-blox PCI-5S here: http://emerythacks.blogspot.ca/2013/01/u-blox-pci-5s-cheap-gps-module-for-your.html
@dwhacks
dwhacks / CPdelete.txt
Last active August 29, 2015 14:00
Couch Potato Deleting
04-19 11:54:43 INFO [hpotato.core.plugins.base] Opening url: get http://www.omdbapi.com/?y=2013&t=pacific+rim, data: []
04-19 11:54:43 INFO [hpotato.core.plugins.base] Opening url: get https://api.couchpota.to/search/Pacific+Rim+2013/?limit=1, data: []
04-19 11:54:44 INFO [re.providers.info.omdbapi] Found: Pacific Rim (2013)
04-19 11:54:44 INFO [tato.core.plugins.scanner] Found 1 movies in the folder /media/movies/Pacific Rim (2013)
04-19 11:55:38 INFO [tato.core.plugins.renamer] Download of Pacific Rim 2013 BluRay 720p DTS x264-MgB completed!
04-19 12:42:48 INFO [otato.core.plugins.manage] Updating manage library: /media/movies04-19 12:42:48 INFO [hpotato.core.plugins.base] Opening url: get https://api.couchpota.to/search/Pacific+Rim+2013/?limit=1, data: []
04-19 12:42:48 INFO [hpotato.core.plugins.base] Opening url: get http://www.omdbapi.com/?y=2013&t=pacific+rim, data: []
04-19 12:42:48 INFO [re.providers.info.omdbapi] Found: Pacific Rim (2013)
04-19 12:42:49 INFO [tato.core.plugins.scanner] Found 1 movie
@dwhacks
dwhacks / ATtiny13a_Erick.ino
Created April 14, 2014 02:00
Blinking bike light.
/*
*Bike LED
*by DWHacks, using Watchdog sleep timer and Button State Change
*Coded for Attiny13a at 4.8mhz
*check out daynewaterlow.com for more projects and hacks
*/
#include <avr/sleep.h>
#include <avr/wdt.h>
@dwhacks
dwhacks / tetris_speed_tester.ino
Last active January 4, 2016 17:59
Tetris drop speed versus level calculator test platform TO THE XTREME By D-Whacks2000
/*Tetris drop speed versus level calculator test platform TO THE XTREME
By D-Whacks2000
*/
int level = 0;
int dropSpeed = 1000;
@dwhacks
dwhacks / speed.txt
Created January 27, 2014 07:07
speed equation tetris
For speed I used the formula:
delay = 725 * .85 ^ level + level
Where delay is the time (in milliseconds) before the block falls one row -- That equation reaches its minimum at level 30 (35.5 ms delay) and begins to climb again until delay = level (basicly the game slows down about 6ms per drop by level 41). However, I was modeling a certain behavior, and you might have better performance with a more general equation:
delay = delay_at_level_0 / (level + 1)
Where delay_at_level_0 is a constant
@dwhacks
dwhacks / BlocDrop_v01.ino
Last active January 4, 2016 12:09
Progress on gamby blocdrop
/*
BLOC DROP: A strangely familiar falling block game
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
by David Randall Stokes (gamby@logicalzero.com) 9/05/2012
THIS IS STILL A WORK-IN-PROGRESS. The game is playable, but
the scoring doesn't work correctly.
*/