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@dyguests
Created March 28, 2021 09:39
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fill screen.
using UnityEngine;
namespace Game
{
public class FillScreen : MonoBehaviour
{
public SpriteRenderer sr;
private void Awake()
{
var screenRadio = (float) Screen.height / Screen.width;
var spriteRadio = sr.size.y / sr.size.x;
if (screenRadio > spriteRadio)
{
sr.size = screenRadio / spriteRadio * sr.size;
}
}
}
}
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