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using UnityEngine;
public class TransformController : MonoBehaviour {
[HideInInspector]
public GameObject target;
#region Position
public static float distanceScale = 2f;
#endregion
#region Rotation
public static float rotationSpeed = 150.0f;
#endregion
#region Scale
public static float scaleMagnification = 20.0f;
public static float scaleLowerLimit = 0.05f;
#endregion
}
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