using UnityEngine; | |
public class TransformController : MonoBehaviour { | |
[HideInInspector] | |
public GameObject target; | |
#region Position | |
public static float distanceScale = 2f; | |
#endregion | |
#region Rotation | |
public static float rotationSpeed = 150.0f; | |
#endregion | |
#region Scale | |
public static float scaleMagnification = 20.0f; | |
public static float scaleLowerLimit = 0.05f; | |
#endregion | |
} |
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