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@HugsLibRecordKeeper
Created July 30, 2017 13:37
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Rimworld output log published using HugsLib
Log uploaded on Sunday, July 30, 2017, 2:37:00 PM
Loaded mods:
Core: (no assemblies)
HugsLib[3.1.2]: 0Harmony(1.0.9.1), HugsLib(0.17.0.0)
Combat Extended: 0Harmony(1.0.9.1), CombatExtended(1.0.0.0)
RBSE Hardcore Edition: ScarRemoving(1.0.0.0)
Facial Stuff 0.17.1.2: RW_FacialStuff(1.0.0.0)
Faction Discovery: Faction Discovery(0.6.0.0)
Hospitality: $HugsLibChecker(0.3.0.0), Hospitality(0.17.9.0)
Medical Tab: 0Harmony(1.0.9.1), _harmonycheck(1.0.0.0), MedicalInfo(0.17.1.5)
Mod List Backup[1.5.1]: $HugsLibChecker(0.2.0.0), 0Harmony(1.0.9.1), ExtraWidgets(0.2.0.0), ModListBackup(1.5.1.0)
More Faction Bases: (no assemblies)
More Mental Breaks: Meltdown(0.10.0.0)
[RF] More Trait Slots [a17]: 0Harmony(1.0.9.1), More Trait Slots(1.0.6413.35956)
More vanilla factions: (no assemblies)
ResearchPal: 0Harmony(1.0.9.1), ResearchPal(1.0.0.0)
Reverse Commands: 0Harmony(1.0.9.1), ReverseCommands(1.0.2.0)
Stack Merger: 0Harmony(1.0.9.1), _harmonycheck(1.0.0.0), StackMerger(0.17.1.1)
Stack XXL[1.0.0]: $HugsLibChecker(0.2.0.0), StackXXL(1.0.0.0)
Vegetable Garden : CuprosDrinks(1.0.0.0), VGDrinks(1.0.0.0)
Work Tab: 0Harmony(1.0.9.1), _harmonycheck(1.0.0.0), WorkTab(0.17.0.6)
Zombieland: 0Harmony(1.0.9.1), ZombieLand(1.4.7.0)
[A17] Trading Spot: TradingSpot(1.0.0.0)
[RF] Smooth Stone Walls [a17]: 0Harmony(1.0.9.1), Smooth Stone Walls(1.0.6364.20149)
[sd] advanced powergeneration: sd_adv_powergen(1.0.6358.26410)
[sd] pillows and beanbags: (no assemblies)
[T] MoreBedsVanilla: RWModLoadedChecker(1.0.0.0)
[T] MoreFloors: (no assemblies)
A Dog Said...NoCrafting: (no assemblies)
AC-Enhanced Crafting - A17: AcEnhancedCrafting(1.0.0.0)
Allow Tool: $HugsLibChecker(0.3.0.0), AllowTool(3.2.3.0)
AllowDeadMansApparel: AllowDeadMansApparel(0.16.1.0)
Animal Husbandry Raids: (no assemblies)
Apparello 2: (no assemblies)
Architect Sense: ArchitectSense(1.0.0.0)
Area Rugs A17: (no assemblies)
Area Unlocker: 0Harmony(1.0.9.1), AreaUnlocker(0.17.1.0)
Better Workbench Management: $HugsLibChecker(0.3.0.0), ImprovedWorkbenches(17.6.0.0)
Bulk Components: (no assemblies)
Chemicals & Neutroamine: Chemical Extraction(1.0.6332.5430)
CleaningArea: 0Harmony(1.0.9.1), CleaningArea(0.17.2.0)
Conduit Deconstruct: RimWorldMod(1.0.0.0)
Cooks Can Refuel: CooksCanRefuel(2.2.17.0)
Dubs Rimkit: Dubs_Rimkit(1.0.0.0)
Efficient batteries: (no assemblies)
Efficient Light: (no assemblies)
FashionRIMsta: (no assemblies)
Fences And Floors: (no assemblies)
Fresh stockpile filter: FreshStockpileFilter(1.0.0.0)
Grenade Fix: Rearmed: GrenadeFixRearmed(2.2.17.0)
Hand Me That Brick: HandMeThatBrick(2.2.17.0)
I Can Fix It!: 0Harmony(1.0.9.1), ICanFixIt(1.0.6355.1261)
Infused: 0Harmony(1.0.9.1), Infused(34.0.0.0)
JTExport: JTExport(1.0.0.0)
Less Arbitrary Surgery: LessArbitrarySurgery(17.1.11.0)
Less Rebuff: (no assemblies)
Mad Skills: 0Harmony(1.0.9.1), MadSkills(0.0.0.0)
Mass Graves: 0Harmony(1.0.9.1), MassGraves(1.0.0.0)
Mending: Mending(1.0.6391.18435)
Miniaturisation: (no assemblies)
More Batteries: (no assemblies)
More Furniture (A17): (no assemblies)
More Sculpture: (no assemblies)
More Trade Ships: (no assemblies)
More Vanilla Turrets: (no assemblies)
Mountain Miner: MountainMiner(1.0.6354.29878)
Neuter Animals: NeuterAnimals(1.0.6311.3451)
Outfitter 0.17.1.4: 0Harmony(1.0.9.1), Outfitter(1.0.0.0)
Outfitter A17 - Infused: Outfitter_Infused(0.0.0.0)
Path Avoid - A17: 0Harmony(1.0.9.1), PathAvoid(1.0.0.0)
PowerSwitch: PowerSwitch(0.15.1.0)
QualityBuilder: QualityBuilder(0.17.3.0)
QualitySurgeon: QualitySurgeon(0.17.2.0)
Refactored Work Priorities: RefactoredWorkPriorities(3.4.17.0)
RimFridge - A17: RimFridge(1.0.0.0), SaveStorageSettingsUtil(1.0.0.0)
RimHair Styles Merged: (no assemblies)
RIMkea: (no assemblies)
SeedsPlease: Seeds(1.0.6370.1416)
SeedsPleaseAddonVG: (no assemblies)
Set-Up Camp: Nandonalt_SetUpCamp(1.0.0.0)
Wall Light: (no assemblies)
Veinminer: Veinminer(1.0.0.0)
Active Harmony patches:
<AddHumanlikeOrders>c__AnonStorey439.<>m__637: post: CombatExtended.Harmony.FloatMenuMakerMap_PatchKnowledge.Postfix
<FollowAndMeleeAttack>c__AnonStorey4DE.<>m__7C5: TRANS: [800]ZombieLand.Patches+Toils_Combat_FollowAndMeleeAttack_KillIncappedTarget_Patch.Transpiler
<JumpIfTargetDownedDistant>c__AnonStorey4EF.<>m__7D7: TRANS: [800]ZombieLand.Patches+Toils_Jump_JumpIfTargetDownedDistant_Patch.Transpiler
<MakeNewToils>c__Iterator1B6.<>m__773: TRANS: [800]ZombieLand.Patches+JobDriver_AttackStatic_TickAction_Patch.Transpiler
AddictionUtility.CanBingeOnNow: PRE: Hospitality.Harmony.AddictionUtility_Patch+CanBingeOnNow.Prefix
AreaManager.CanMakeNewAllowed: PRE: AreaUnlocker.AreaUnlocker.Prefix
AreaManager.ExposeData: PRE: CleaningArea.AreaManager_AddStartingAreas_Patch.Prefix
AttackTargetsCache.DeregisterTarget: TRANS: ZombieLand.Patches+AttackTargetsCache_DeregisterTarget_Patch.Transpiler
AttackTargetsCache.RegisterTarget: TRANS: ZombieLand.Patches+AttackTargetsCache_RegisterTarget_Patch.Transpiler
Bill.PawnAllowedToStartAnew: post: ImprovedWorkbenches.Bill_PawnAllowedToStartAnew_Detour.Postfix
Bill.get_LabelCap: PRE: ImprovedWorkbenches.Bill_LabelCap_Detour.Prefix
BillRepeatModeUtility.GetLabel: PRE: ImprovedWorkbenches.BillRepeatModeUtility_GetLabel_Detour.Prefix
BillRepeatModeUtility.MakeConfigFloatMenu: PRE: ImprovedWorkbenches.BillRepeatModeUtility_MakeConfigFloatMenu_Detour.Prefix
BillStack.Delete: PRE: ImprovedWorkbenches.BillStack_Detour.Prefix
BillStack.DoListing: post: ImprovedWorkbenches.BillStack_DoListing_Detour.Postfix
Bill_Production.DoConfigInterface: post: ImprovedWorkbenches.Bill_Production_DoConfigInterface_Detour.Postfix
Bill_Production.get_RepeatInfoText: PRE: ImprovedWorkbenches.Bill_Production_RepeatInfoText_Detour.Prefix
Building.Destroy: PRE: ICanFixIt.Building_Patch_Destroy.Prefix post: ICanFixIt.Building_Patch_Destroy.Postfix
Building_Bed.GetGizmos: post: Hospitality.Harmony.Building_Bed_Patch+GetGizmos.Postfix
Building_Bed.set_ForPrisoners: post: Hospitality.Harmony.Building_Bed_Patch+ForPrisoners.Postfix
CharacterCardUtility.DrawCharacterCard: TRANS: [700]RMTS_Code.CharacterCardUtility_DrawCharacterCard.Transpiler
Command.GizmoOnGUI: TRANS: AllowTool.Patches.Command_GizmoOnGUI_Patch.DrawRightClickIcon
CompQuality.SetQuality: post: Infused.CompQualityPatch.Postfix
Corpse.GiveObservedThought: PRE: [800]ZombieLand.Patches+Corpse_GiveObservedThought_Patch.Prefix
DamageFlasher.GetDamagedMat: post: [0]ZombieLand.DamageFlasher_GetDamagedMat_Patch.Postfix
DamageFlasher.Notify_DamageApplied: PRE: [800]ZombieLand.DamageFlasher_Notify_DamageApplied_Patch.Prefix
DamageWorker_AddInjury.IsHeadshot: post: ZombieLand.Patches+DamageWorker_AddInjury_IsHeadshot_Patch.Postfix
DebugWindowsOpener.DrawButtons: TRANS: HugsLib.Patches.DebugWindowsOpener_Patch.DrawAdditonalButtons
DefGenerator.GenerateImpliedDefs_PreResolve: post: CombatExtended.Harmony.Harmony_DefGenerator.Postfix, Fluffy.DefGenerator_GenerateImpliedDefs_PreResolve.Postfix, WorkTab.DefGenerator_GenerateImpliedDefs_PreResolve.Postfix
DefOfHelper.RebindAllDefOfs: post: AllowTool.Patches.DefOfHelper_RebindAll_Patch.HookBeforeImpliedDefsGeneration
Designator.ProcessInput: PRE: AllowTool.Patches.Designator_ProcessInput_Patch.InterceptRightClicksOnSupportedDesignators
Designator_Build.get_Visible: PRE: MassGraves.Harmony_Designator_Build.Prefix
Dialog_BillConfig.DoWindowContents: PRE: ImprovedWorkbenches.BillConfig_DoWindowContents_Patch.Prefix post: ImprovedWorkbenches.BillConfig_DoWindowContents_Patch.DrawFilters
Dialog_Options.DoWindowContents: TRANS: HugsLib.Patches.Dialog_Options_Patch.ReplaceModOptionsButton
DrugPolicy.get_Item: post: Hospitality.Harmony.DrugPolicy_Patch+Item.Postfix
DynamicDrawManager.DrawDynamicThings: PRE: ReverseCommands.Patch1.Prefix
EditWindow_DebugInspector.CurrentDebugString: TRANS: ZombieLand.Patches+EditWindow_DebugInspector_CurrentDebugString_Patch.Transpiler
EditWindow_Log.DoMessagesListing: PRE: HugsLib.Patches.EditWindow_Log_Patch.ExtraLogWindowButtons
FactionDialogMaker.OfferGiftOption: PRE: Hospitality.Harmony.FactionDialogMaker_Patch+OfferGiftOption.Replacement
FactionManager.ExposeData: post: ZombieLand.Patches+FactionManager_ExposeData_Patch.Postfix
FloatMenuMakerMap.AddHumanlikeOrders: post: CombatExtended.Harmony.FloatMenuMakerMap_Modify_AddHumanlikeOrders.AddMenuItems TRANS: CombatExtended.Harmony.FloatMenuMakerMap_Modify_AddHumanlikeOrders.Modify_ForceWear
ForbidUtility.CaresAboutForbidden: PRE: Hospitality.Harmony.ForbidUtility_Patch+CaresAboutForbidden.Replacement
ForbidUtility.IsForbidden: PRE: [800]ZombieLand.Patches+ForbidUtility_IsForbidden_Patch.Prefix
ForbidUtility.SetForbiddenIfOutsideHomeArea: PRE: [800]ZombieLand.Patches+ForbidUtility_SetForbiddenIfOutsideHomeArea_Patch.Prefix
Game.DeinitAndRemoveMap: post: HugsLib.Patches.Game_DeinitAndRemoveMap_Patch.MapRemovalHook
Game.FinalizeInit: post: HugsLib.Patches.Game_FinalizeInit_Patch.WorldLoadedHook
GenHostility.IsActiveThreat: PRE: [800]ZombieLand.Patches+GenHostility_IsActiveThreat_Patch.Prefix
GenLeaving.DoLeavingsFor: PRE: RSSW_Code.RSSW_GenLeaving.DoLeavingsForPrefix
GenRadial..cctor: TRANS: CombatExtended.Harmony.Harmony_GenRadial_RadialPatternCount.Transpiler_RadialPatternCount
GenRadial.<SetupRadialPattern>m__C0F: TRANS: CombatExtended.Harmony.Harmony_GenRadial_RadialPatternCount.Transpiler_RadialPatternCount
GenRadial.NumCellsInRadius: TRANS: CombatExtended.Harmony.Harmony_GenRadial_RadialPatternCount.Transpiler_RadialPatternCount
GenRadial.NumCellsToFillForRadius_ManualRadialPattern: TRANS: CombatExtended.Harmony.Harmony_GenRadial_RadialPatternCount.Transpiler_RadialPatternCount
GenRadial.RadialCellsAround: TRANS: CombatExtended.Harmony.Harmony_GenRadial_RadialPatternCount.Transpiler_RadialPatternCount
GenRadial.RadialDistinctThingsAround: TRANS: CombatExtended.Harmony.Harmony_GenRadial_RadialPatternCount.Transpiler_RadialPatternCount
GenRadial.RadialPatternInRadius: TRANS: CombatExtended.Harmony.Harmony_GenRadial_RadialPatternCount.Transpiler_RadialPatternCount
GenRadial.RadiusOfNumCells: TRANS: CombatExtended.Harmony.Harmony_GenRadial_RadialPatternCount.Transpiler_RadialPatternCount
GenRadial.SetupManualRadialPattern: TRANS: CombatExtended.Harmony.Harmony_GenRadial_RadialPatternCount.Transpiler_RadialPatternCount
GenRadial.SetupRadialPattern: TRANS: CombatExtended.Harmony.Harmony_GenRadial_RadialPatternCount.Transpiler_RadialPatternCount, CombatExtended.Harmony.Harmony_GenRadial_RadialPatternCount.Transpiler_Range
GenRadial.get_MaxRadialPatternRadius: TRANS: CombatExtended.Harmony.Harmony_GenRadial_RadialPatternCount.Transpiler_RadialPatternCount
HealthUtility.GiveInjuriesOperationFailureCatastrophic: PRE: LessArbitrarySurgery.Harmony.HealthUtilityCatastrophicInjuriesPatch.FailureMinorInjuries
HealthUtility.GiveInjuriesOperationFailureMinor: PRE: LessArbitrarySurgery.Harmony.HealthUtilityMinorInjuriesPatch.FailureMinorInjuries
HealthUtility.GiveRandomSurgeryInjuries: PRE: LessArbitrarySurgery.Harmony.HealthUtilitySurgeryPatch.ReplaceDefaultSurgeryConsequences
Hediff.get_BleedRate: post: CombatExtended.Harmony.Harmony_HediffWithComps_BleedRate_Patch.Postfix
Hediff.get_BleedRate: post: CombatExtended.Harmony.Harmony_HediffWithComps_BleedRate_Patch.Postfix
Hediff.get_BleedRate: post: CombatExtended.Harmony.Harmony_HediffWithComps_BleedRate_Patch.Postfix
Hediff.get_BleedRate: post: CombatExtended.Harmony.Harmony_HediffWithComps_BleedRate_Patch.Postfix
Hediff.get_BleedRate: post: CombatExtended.Harmony.Harmony_HediffWithComps_BleedRate_Patch.Postfix
Hediff.get_BleedRate: post: CombatExtended.Harmony.Harmony_HediffWithComps_BleedRate_Patch.Postfix
Hediff.get_BleedRate: post: CombatExtended.Harmony.Harmony_HediffWithComps_BleedRate_Patch.Postfix
Hediff.get_BleedRate: post: CombatExtended.Harmony.Harmony_HediffWithComps_BleedRate_Patch.Postfix
Hediff.get_BleedRate: post: CombatExtended.Harmony.Harmony_HediffWithComps_BleedRate_Patch.Postfix
Hediff.get_BleedRate: post: CombatExtended.Harmony.Harmony_HediffWithComps_BleedRate_Patch.Postfix
Hediff.get_ShouldRemove: post: [0]ZombieLand.Patches+HediffUtility_CanHealFromTending_Patch.Postfix
HediffComp_GetsOld.CompPostInjuryHeal: TRANS: CombatExtended.Harmony.HediffComp_GetsOld_CompPostInjuryHeal_Patch.Transpiler
HediffComp_TendDuration.CompTended: TRANS: CombatExtended.Harmony.HediffComp_TendDuration_CompTended.Transpiler
HediffUtility.CanHealNaturally: PRE: [800]ZombieLand.Patches+HediffUtility_CanHealNaturally_Patch.Prefix
Hediff_Injury.get_BleedRate: post: CombatExtended.Harmony.Harmony_HediffWithComps_BleedRate_Patch.Postfix
Hediff_Injury.get_BleedRate: post: CombatExtended.Harmony.Harmony_HediffWithComps_BleedRate_Patch.Postfix
Hediff_MissingPart.get_BleedRate: post: CombatExtended.Harmony.Harmony_HediffWithComps_BleedRate_Patch.Postfix
Hediff_MissingPart.get_IsFreshNonSolidExtremity: PRE: CombatExtended.Harmony.Harmony_Hediff_MissingPart_IsFresh_Patch.Prefix
ITab_Bills.TabUpdate: PRE: ImprovedWorkbenches.ITab_Bills_TabUpdate_Detour.Prefix
ITab_Pawn_Gear.InterfaceDrop: PRE: Hospitality.Harmony.ITab_Pawn_Gear_Patch+InterfaceDrop.Prefix
ITab_Pawn_Guest.get_IsVisible: post: Hospitality.Harmony.ITab_Pawn_Guest_Patch+IsVisible.Postfix
ImmunityHandler.ImmunityHandlerTick: PRE: [800]ZombieLand.Patches+ImmunityHandler_ImmunityHandlerTick_Patch.Prefix
IncidentWorker_RefugeeChased.TryExecute: PRE: Hospitality.Harmony.IncidentWorker_RefugeeChased_Patch+TryExecute.Replacement
IncidentWorker_WandererJoin.TryExecute: PRE: Hospitality.Harmony.IncidentWorker_WandererJoin_Patch+TryExecute.Replacement
InspectGizmoGrid.DrawInspectGizmoGridFor: TRANS: AllowTool.Patches.InspectGizmoGrid_DrawInspectGizmoGridFor_Patch.RegisterRevereseDesignatorCommandPair
InspectPaneUtility.DoTabs: PRE: Outfitter.Outfitter_Patches+DoTabs_Prefix.DoTabs
JobDriver_Ingest.ReserveFoodIfWillIngestWholeStack: post: Hospitality.Harmony.JobDriver_Ingest_Patch+ReserveFoodIfWillIngestWholeStack.Postfix
JobDriver_Wait.CheckForAutoAttack: TRANS: [800]ZombieLand.Patches+JobDriver_Wait_CheckForAutoAttack_Patch.Transpiler, CombatExtended.Harmony.Harmony_JobDriverWait_CheckForAutoAttack.Transpiler
JobGiver_DropUnusedInventory.Drop: PRE: CombatExtended.Harmony.Harmony_JobGiver_DropUnusedInventory_Drop.Prefix
JobGiver_UnloadYourInventory.TryGiveJob: TRANS: CombatExtended.Harmony.Harmony_JobGiver_UnloadYourInventory.Transpiler
JoyGiver_Ingest.CanIngestForJoy: post: Hospitality.Harmony.JoyGiver_Ingest_Patch+CanIngestForJoy.Postfix
LanguageDatabase.SelectLanguage: PRE: HugsLib.Patches.LanguageDatabase_Patch.ForceRestartAfterLangChange
ListerBuildings.Add: post: ResearchPal.ListerBuildingsPatch_Add.Postfix
ListerBuildings.Remove: post: ResearchPal.ListerBuildingsPatch_Remove.Postfix
ListerHaulables.Notify_DeSpawned: post: StackMerger.Notify_DeSpawned.Postfix
ListerHaulables.Notify_Forbidden: post: StackMerger.Notify_Forbidden.Postfix
ListerHaulables.Notify_SlotGroupChanged: post: StackMerger.Notify_SlotGroupChanged.Postfix
ListerHaulables.Notify_Spawned: post: StackMerger.Notify_Spawned.Postfix
ListerHaulables.Notify_Unforbidden: post: StackMerger.Notify_Unforbidden.Postfix
Listing_TreeThingFilter.DoThingDef: post: ImprovedWorkbenches.Listing_TreeThingFilter_DoThingDef_Detour.Postfix
MainMenuDrawer.DoMainMenuControls: TRANS: ZombieLand.Patches+MainMenuDrawer_DoMainMenuControls_Path.Transpiler
MainTabWindow_Inspect.ExtraOnGUI: post: ImprovedWorkbenches.MainTabWindow_Inspect_Detour.Postfix
MainTabWindow_Menu.DoWindowContents: PRE: ZombieLand.Patches+MainTabWindow_Menu_DoWindowContents_Path.Prefix
MainTabWindow_Menu.get_RequestedTabSize: post: ZombieLand.Patches+MainTabWindow_Menu_RequestedTabSize_Path.Postfix
MainTabsRoot.HandleLowPriorityShortcuts: PRE: ReverseCommands.Patch2.Prefix
Map.ConstructComponents: post: HugsLib.Patches.Map_ConstructComponents_Patch.MapComponentsInitHook
Map.FinalizeInit: post: HugsLib.Patches.Map_FinalizeInit_Patch.MapLoadedHook
MapComponentUtility.MapGenerated: post: HugsLib.Patches.MapComponentUtility_MapGenerated_Patch.MapGeneratedHook
MassUtility.Capacity: post: CombatExtended.Harmony.Harmony_MassUtility_Capacity.Postfix
ModContentPack.ToString: PRE: Hospitality.Harmony.ModContentPack_Patch+_ToString.Replacement
MusicManagerPlay.get_DangerMusicMode: PRE: [800]ZombieLand.Patches+MusicManagerPlay_DangerMusicMode_Patch.Prefix
Page_ModsConfig.DoWindowContents: PRE: ModListBackup.Patches.Page_ModsConfig_Patches.DoWindowContents_Patch.Prefix
Page_ModsConfig.Notify_ModsListChanged: PRE: ModListBackup.Patches.Page_ModsConfig_Patches.Notify_ModsListChanged_Patch.Prefix
Page_ModsConfig.Notify_SteamItemUnsubscribed: PRE: ModListBackup.Patches.Page_ModsConfig_Patches.Notify_SteamItemUnsubscribed_Patch.Prefix
Page_ModsConfig.PostClose: TRANS: HugsLib.Patches.ModsConfig_PostClose_Patch.QuickRestartInDevMode
Page_ModsConfig.PreOpen: post: ModListBackup.Patches.Page_ModsConfig_Patches.PreOpen_Patch.Postfix
Pawn.AnythingToStrip: PRE: [800]ZombieLand.Patches+Pawn_AnythingToStrip_Patch.Prefix
Pawn.GiveSoldThingToPlayer: PRE: Hospitality.Harmony.Pawn_Patch+GiveSoldThingToPlayer.Prefix
Pawn.GiveSoldThingToTrader: PRE: Hospitality.Harmony.Pawn_Patch+GiveSoldThingToTrader.Prefix
Pawn.Kill: PRE: [800]ZombieLand.Patches+Pawn_Kill_Patch.Prefix
Pawn.ThreatDisabled: PRE: [800]ZombieLand.Patches+Pawn_ThreatDisabled_Patch.Prefix
Pawn.get_Downed: PRE: [800]ZombieLand.Patches+Pawn_Downed_Patch.Prefix
PawnCollisionTweenerUtility.PawnCollisionPosOffsetFor: PRE: [800]ZombieLand.Patches+PawnCollisionTweenerUtility_PawnCollisionPosOffsetFor_Patch.Prefix
PawnColumnWorker_DrugPolicy.DoCell: TRANS: CombatExtended.Harmony.PawnColumnWorkers_SwapButtons.Transpiler
PawnColumnWorker_DrugPolicy.GetMinWidth: TRANS: CombatExtended.Harmony.PawnColumnWorkers_Resize.MinWidth
PawnColumnWorker_DrugPolicy.GetOptimalWidth: TRANS: CombatExtended.Harmony.PawnColumnWorkers_Resize.OptWidth
PawnColumnWorker_Outfit.DoCell: TRANS: CombatExtended.Harmony.PawnColumnWorkers_SwapButtons.Transpiler
PawnColumnWorker_Outfit.GetMinWidth: TRANS: CombatExtended.Harmony.PawnColumnWorkers_Resize.MinWidth
PawnColumnWorker_Outfit.GetOptimalWidth: TRANS: CombatExtended.Harmony.PawnColumnWorkers_Resize.OptWidth
PawnComponentsUtility.RemoveComponentsOnKilled: post: ZombieLand.Patches+PawnComponentsUtility_RemoveComponentsOnKilled_Patch.Postfix
PawnDiedOrDownedThoughtsUtility.TryGiveThoughts: PRE: [800]ZombieLand.Patches+PawnDiedOrDownedThoughtsUtility_TryGiveThoughts_Patch.Prefix
PawnGenerator.GenerateNewNakedPawn: PRE: [800]ZombieLand.Patches+PawnGenerator_GenerateNewNakedPawn_Patch.Prefix
PawnGenerator.GenerateTraits: TRANS: [700]RMTS_Code.PawnGenerator_GenerateTraits.Transpiler
PawnGraphicSet..ctor: TRANS: ZombieLand.PawnGraphicSet_Constructor_With_Pawn_Patch.Transpiler
PawnGraphicSet.ResolveAllGraphics: post: ZombieLand.Patches+PawnGraphicSet_ResolveAllGraphics_Patch.Postfix, RW_FacialStuff.Detouring.ResolveAllGraphics_Postfix.ResolveAllGraphics
PawnInventoryGenerator.GenerateInventoryFor: post: CombatExtended.Harmony.Harmony_PawnInventoryGenerator_GenerateInventoryFor.Postfix
PawnNameColorUtility.PawnNameColorOf: PRE: [800]ZombieLand.Patches+PawnNameColorUtility_PawnNameColorOf_Patch.Prefix
PawnPathPool.GetEmptyPawnPath: TRANS: ReverseCommands.Patch0.Transpiler
PawnRenderer.RenderPawnAt: PRE: [800]ZombieLand.Patches+PawnRenderer_RenderPawnAt_Patch.Prefix
PawnUtility.GetAvoidGrid: post: PathAvoid.Patch_PawnUtility_GetAvoidGrid.Postfix
PawnUtility.ShouldSendNotificationAbout: post: Hospitality.Harmony.PawnUtility_Patch+ShouldSendNotificationAbout.Postfix
Pawn_DrawTracker.DrawTrackerTick: post: [0]ZombieLand.Pawn_DrawTrackerDrawTrackerTick_Patch.Postfix
Pawn_DrawTracker.get_DrawPos: post: [0]ZombieLand.Pawn_DrawTracker_DrawPos_Patch.Postfix
Pawn_EquipmentTracker.Notify_PrimaryDestroyed: post: CombatExtended.Harmony.Pawn_EquipmentTracker_AddEquipment.Postfix
Pawn_EquipmentTracker.TryDropEquipment: post: CombatExtended.Harmony.Pawn_EquipmentTracker_TryDropEquipment.Postfix
Pawn_EquipmentTracker.TryStartAttack: TRANS: CombatExtended.Harmony.Pawn_EquipmentTracker_TryStartAttack.Transpiler
Pawn_EquipmentTracker.TryTransferEquipmentToContainer: post: CombatExtended.Harmony.Pawn_EquipmentTracker_TryTransferEquipmentToContainer.Postfix
Pawn_GuestTracker.Notify_PawnUndowned: PRE: Hospitality.Harmony.Pawn_GuestTracker_Patch+Notify_PawnUndowned.Replacement
Pawn_GuestTracker.SetGuestStatus: PRE: Hospitality.Harmony.Pawn_GuestTracker_Patch+SetGuestStatus.Prefix
Pawn_HealthTracker.CheckForStateChange: TRANS: CombatExtended.Harmony.Harmony_Pawn_HealthTracker_CheckForStateChange.Transpiler
Pawn_HealthTracker.MakeDowned: post: ZombieLand.Patches+Pawn_HealthTracker_MakeDowned_Patch.Postfix
Pawn_HealthTracker.get_PainShockThreshold: TRANS: ZombieLand.Patches+Pawn_HealthTracker_PainShockThreshold_Patch.Transpiler
Pawn_InteractionsTracker.InteractionsTrackerTick: TRANS: ZombieLand.Patches+Pawn_InteractionsTracker_InteractionsTrackerTick_Patch.Transpiler
Pawn_InteractionsTracker.TryInteractRandomly: PRE: Hospitality.Harmony.Pawn_InteractionsTracker_Patch+TryInteractRandomly.Replacement
Pawn_InteractionsTracker.TryInteractWith: TRANS: ZombieLand.Patches+Pawn_InteractionsTracker_TryInteractWith_Patch.Transpiler
Pawn_MindState.Notify_DamageTaken: TRANS: ZombieLand.Patches+Pawn_MindState_Notify_DamageTaken_Patch.Transpiler
Pawn_MindState.get_MeleeThreatStillThreat: TRANS: [800]ZombieLand.Patches+Pawn_MindState_MeleeThreatStillThreat_Patch.Transpiler
Pawn_NeedsTracker.AddOrRemoveNeedsAsAppropriate: TRANS: ZombieLand.Patches+Pawn_NeedsTracker_AddOrRemoveNeedsAsAppropriate_Patch.Transpiler
Pawn_NeedsTracker.ShouldHaveNeed: PRE: Hospitality.Harmony.Pawn_NeedsTracker_Patch+ShouldHaveNeed.Prefix
Pawn_NeedsTracker.get_AllNeeds: TRANS: ZombieLand.Patches+Pawn_NeedsTracker_AllNeeds_Patch.Transpiler
Pawn_PlayerSettings.get_RespectsAllowedArea: post: Hospitality.Harmony.Pawn_PlayerSettings_Patch+RespectsAllowedArea.Postfix
Pawn_RecordsTracker.AddTo: TRANS: ZombieLand.Patches+Pawn_RecordsTracker_AddTo_Patch.Transpiler
Pawn_RecordsTracker.Increment: TRANS: ZombieLand.Patches+Pawn_RecordsTracker_Increment_Patch.Transpiler
Pawn_RelationsTracker.Notify_RescuedBy: post: Hospitality.Harmony.Pawn_RelationsTracker_Patch+Notify_RescuedBy.Postfix
Pawn_RelationsTracker.OpinionOf: TRANS: ZombieLand.Patches+Pawn_RelationsTracker_OpinionOf_Patch.Transpiler
Pawn_WorkSettings.CacheWorkGiversInOrder: PRE: WorkTab.Pawn_WorkSettings_CacheWorkGiversInOrder.Prefix
Pawn_WorkSettings.ExposeData: post: Hospitality.Harmony.Pawn_WorkSettings_Patch+ExposeData.Postfix
Pawn_WorkSettings.GetPriority: PRE: WorkTab.Pawn_WorkSettings_GetPriority.Prefix
Pawn_WorkSettings.SetPriority: PRE: WorkTab.Pawn_WorkSettings_SetPriority.Prefix
PlayDataLoader.DoPlayLoad: post: HugsLib.Patches.PlayDataLoader_Patch.InitModsHook
PlaySettings.DoPlaySettingsGlobalControls: post: CleaningArea.PlaySettingsPatch.Postfix
Projectile.Launch: post: ZombieLand.Patches+Projectile_Launch_Patch.Postfix
ProjectileCE.Launch: post: ZombieLand.Patches+Projectile_Launch_Patch.PostfixCombatExtended
RaidStrategyWorker_ImmediateAttackSappers.CanBeSapper: post: CombatExtended.Harmony.Harmony_RaidStrategyWorker_ImmediateAttackSappers_CanBeSapper.Postfix
RecipeWorkerCounter.CountProducts: PRE: ImprovedWorkbenches.RecipeWorkerCounter_CountProducts_Detour.Prefix
Recipe_RemoveBodyPart.GetPartsToApplyOn: post: ZombieLand.Patches+Recipe_RemoveBodyPart_GetPartsToApplyOn_Patch.Postfix
Recipe_Surgery.CheckSurgeryFail: PRE: LessArbitrarySurgery.Harmony.Recipe_SurgeryFailPatch.CheckSurgeryFail
RelationsUtility.HasAnySocialMemoryWith: PRE: [800]ZombieLand.Patches+RelationsUtility_HasAnySocialMemoryWith_Patch.Prefix
RelationsUtility.PawnsKnowEachOther: PRE: [800]ZombieLand.Patches+RelationsUtility_PawnsKnowEachOther_Patch.Prefix
ResearchManager.DoCompletionDialog: PRE: ResearchPal.ResearchManagerPatch_DoCompletionDialog.Prefix
ResearchManager.ResearchPerformed: PRE: ResearchPal.ResearchManagerPatch_ResearchPerformed.Prefix post: ResearchPal.ResearchManagerPatch_ResearchPerformed.Postfix
ReservationManager.CanReserve: PRE: [800]ZombieLand.Patches+ReservationManager_CanReserve_Patch.Prefix
ReservationManager.Reserve: PRE: [800]ZombieLand.Patches+ReservationManager_Reserve_Patch.Prefix
RestUtility.CanUseBedEver: post: Hospitality.Harmony.RestUtility_Patch+CanUseBedEver.Postfix
ReverseDesignatorDatabase.InitDesignators: post: AllowTool.Patches.ReverseDesignatorDatabase_Init_Patch.InjectReverseDesignators
Root.Update: post: HugsLib.Patches.Root_Patch.UpdateHook
Root_Play.SetupForQuickTestPlay: TRANS: HugsLib.Patches.RootPlay_TestPlay_Patch.InjectCustomQuickstartSettings
Scenario.GetFirstConfigPage: TRANS: ZombieLand.Patches+Scenario_GetFirstConfigPage_Patch.Transpiler
SelectionDrawer.DrawSelectionOverlays: post: ZombieLand.Patches+SelectionDrawer_DrawSelectionOverlays_Patch.Postfix
Selector.HandleMapClicks: PRE: ReverseCommands.Patch3.Prefix
SituationalThoughtHandler.AppendSocialThoughts: PRE: [800]ZombieLand.Patches+SituationalThoughtHandler_AppendSocialThoughts_Patch.Prefix
SkillRecord.Interval: PRE: RTMadSkills.MadSkills_Patch.Prefix
SmokepopBelt.CheckPreAbsorbDamage: PRE: CombatExtended.Harmony.Harmony_SmokepopBelt.Prefix
SocialCardUtility.GetPawnSituationLabel: PRE: Hospitality.Harmony.SocialCardUtility_Patch+GetPawnSituationLabel.Replacement
Stance_Warmup.StanceTick: TRANS: [800]ZombieLand.Patches+Stance_Warmup_StanceTick_Patch.Transpiler
StatExtension.GetStatValue: PRE: [800]ZombieLand.Patches+StatExtension_GetStatValue_Patch.Prefix
StunHandler.Notify_DamageApplied: post: CombatExtended.Harmony.Harmony_StunHandler_Notify_DamageApplied.Postfix
TargetingParameters.CanTarget: TRANS: [800]ZombieLand.Patches+TargetingParameters_CanTarget_Patch.Transpiler
Thing.get_AmbientTemperature: PRE: [800]ZombieLand.Patches+Thing_AmbientTemperature_Patch.Prefix
Thing.set_Position: PRE: ZombieLand.Patches+Thing_Position_Patch.Prefix
ThingMaker.MakeThing: PRE: ZombieLand.Patches+ThingMaker_MakeThing_Patch.Prefix
ThingOwner`1.Remove: post: CombatExtended.Harmony.Harmony_ThingOwner_Remove_Patch.Postfix
ThingOwner`1.Remove: post: CombatExtended.Harmony.Harmony_ThingOwner_Remove_Patch.Postfix
ThingOwner`1.Remove: post: CombatExtended.Harmony.Harmony_ThingOwner_Remove_Patch.Postfix
ThingOwner`1.Remove: post: CombatExtended.Harmony.Harmony_ThingOwner_Remove_Patch.Postfix
ThingOwner`1.Remove: post: CombatExtended.Harmony.Harmony_ThingOwner_Remove_Patch.Postfix
ThingOwner`1.Remove: post: CombatExtended.Harmony.Harmony_ThingOwner_Remove_Patch.Postfix
ThingOwner`1.Remove: post: CombatExtended.Harmony.Harmony_ThingOwner_Remove_Patch.Postfix
ThingOwner`1.Remove: post: CombatExtended.Harmony.Harmony_ThingOwner_Remove_Patch.Postfix
ThingOwner`1.Remove: post: CombatExtended.Harmony.Harmony_ThingOwner_Remove_Patch.Postfix
ThingOwner`1.Remove: post: CombatExtended.Harmony.Harmony_ThingOwner_Remove_Patch.Postfix
ThingOwner`1.Remove: post: CombatExtended.Harmony.Harmony_ThingOwner_Remove_Patch.Postfix
ThingOwner`1.Remove: post: CombatExtended.Harmony.Harmony_ThingOwner_Remove_Patch.Postfix
ThingOwner`1.Remove: post: CombatExtended.Harmony.Harmony_ThingOwner_Remove_Patch.Postfix
ThingOwner`1.Remove: post: CombatExtended.Harmony.Harmony_ThingOwner_Remove_Patch.Postfix
ThingOwner`1.Remove: post: CombatExtended.Harmony.Harmony_ThingOwner_Remove_Patch.Postfix
ThingOwner`1.Remove: post: CombatExtended.Harmony.Harmony_ThingOwner_Remove_Patch.Postfix
ThingOwner`1.Remove: post: CombatExtended.Harmony.Harmony_ThingOwner_Remove_Patch.Postfix
ThingOwner`1.Remove: post: CombatExtended.Harmony.Harmony_ThingOwner_Remove_Patch.Postfix
ThingOwner`1.Remove: post: CombatExtended.Harmony.Harmony_ThingOwner_Remove_Patch.Postfix
ThingOwner`1.Remove: post: CombatExtended.Harmony.Harmony_ThingOwner_Remove_Patch.Postfix
ThingOwner`1.Remove: post: CombatExtended.Harmony.Harmony_ThingOwner_Remove_Patch.Postfix
ThingOwner`1.Remove: post: CombatExtended.Harmony.Harmony_ThingOwner_Remove_Patch.Postfix
ThingOwner`1.Remove: post: CombatExtended.Harmony.Harmony_ThingOwner_Remove_Patch.Postfix
ThingOwner`1.Remove: post: CombatExtended.Harmony.Harmony_ThingOwner_Remove_Patch.Postfix
ThingOwner`1.Remove: post: CombatExtended.Harmony.Harmony_ThingOwner_Remove_Patch.Postfix
ThingOwner`1.Remove: post: CombatExtended.Harmony.Harmony_ThingOwner_Remove_Patch.Postfix
ThingOwner`1.Remove: post: CombatExtended.Harmony.Harmony_ThingOwner_Remove_Patch.Postfix
ThingOwner`1.Remove: post: CombatExtended.Harmony.Harmony_ThingOwner_Remove_Patch.Postfix
ThingOwner`1.Remove: post: CombatExtended.Harmony.Harmony_ThingOwner_Remove_Patch.Postfix
ThingOwner`1.Remove: post: CombatExtended.Harmony.Harmony_ThingOwner_Remove_Patch.Postfix
ThingOwner`1.Remove: post: CombatExtended.Harmony.Harmony_ThingOwner_Remove_Patch.Postfix
ThingOwner`1.Remove: post: CombatExtended.Harmony.Harmony_ThingOwner_Remove_Patch.Postfix
ThingOwner`1.Remove: post: CombatExtended.Harmony.Harmony_ThingOwner_Remove_Patch.Postfix
ThingOwner`1.Remove: post: CombatExtended.Harmony.Harmony_ThingOwner_Remove_Patch.Postfix
ThingOwner`1.Remove: post: CombatExtended.Harmony.Harmony_ThingOwner_Remove_Patch.Postfix
ThingOwner`1.Remove: post: CombatExtended.Harmony.Harmony_ThingOwner_Remove_Patch.Postfix
ThingOwner`1.Remove: post: CombatExtended.Harmony.Harmony_ThingOwner_Remove_Patch.Postfix
ThingOwner`1.Remove: post: CombatExtended.Harmony.Harmony_ThingOwner_Remove_Patch.Postfix
ThingOwner`1.Remove: post: CombatExtended.Harmony.Harmony_ThingOwner_Remove_Patch.Postfix
ThingOwner`1.Remove: post: CombatExtended.Harmony.Harmony_ThingOwner_Remove_Patch.Postfix
ThingOwner`1.Remove: post: CombatExtended.Harmony.Harmony_ThingOwner_Remove_Patch.Postfix
ThingOwner`1.Remove: post: CombatExtended.Harmony.Harmony_ThingOwner_Remove_Patch.Postfix
ThingOwner`1.Remove: post: CombatExtended.Harmony.Harmony_ThingOwner_Remove_Patch.Postfix
ThingOwner`1.Remove: post: CombatExtended.Harmony.Harmony_ThingOwner_Remove_Patch.Postfix
ThingOwner`1.Remove: post: CombatExtended.Harmony.Harmony_ThingOwner_Remove_Patch.Postfix
ThingOwner`1.Remove: post: CombatExtended.Harmony.Harmony_ThingOwner_Remove_Patch.Postfix
ThingOwner`1.Remove: post: CombatExtended.Harmony.Harmony_ThingOwner_Remove_Patch.Postfix
ThingOwner`1.Remove: post: CombatExtended.Harmony.Harmony_ThingOwner_Remove_Patch.Postfix
ThingOwner`1.Remove: post: CombatExtended.Harmony.Harmony_ThingOwner_Remove_Patch.Postfix
ThingOwner`1.Remove: post: CombatExtended.Harmony.Harmony_ThingOwner_Remove_Patch.Postfix
ThingOwner`1.Remove: post: CombatExtended.Harmony.Harmony_ThingOwner_Remove_Patch.Postfix
ThingOwner`1.Remove: post: CombatExtended.Harmony.Harmony_ThingOwner_Remove_Patch.Postfix
ThingOwner`1.Remove: post: CombatExtended.Harmony.Harmony_ThingOwner_Remove_Patch.Postfix
ThingOwner`1.Remove: post: CombatExtended.Harmony.Harmony_ThingOwner_Remove_Patch.Postfix
ThingOwner`1.Remove: post: CombatExtended.Harmony.Harmony_ThingOwner_Remove_Patch.Postfix
ThingOwner`1.Remove: post: CombatExtended.Harmony.Harmony_ThingOwner_Remove_Patch.Postfix
ThingOwner`1.Remove: post: CombatExtended.Harmony.Harmony_ThingOwner_Remove_Patch.Postfix
ThingOwner`1.Remove: post: CombatExtended.Harmony.Harmony_ThingOwner_Remove_Patch.Postfix
ThingOwner`1.Remove: post: CombatExtended.Harmony.Harmony_ThingOwner_Remove_Patch.Postfix
ThingOwner`1.Remove: post: CombatExtended.Harmony.Harmony_ThingOwner_Remove_Patch.Postfix
ThingOwner`1.Remove: post: CombatExtended.Harmony.Harmony_ThingOwner_Remove_Patch.Postfix
ThingOwner`1.Remove: post: CombatExtended.Harmony.Harmony_ThingOwner_Remove_Patch.Postfix
ThingOwner`1.Remove: post: CombatExtended.Harmony.Harmony_ThingOwner_Remove_Patch.Postfix
ThingOwner`1.Remove: post: CombatExtended.Harmony.Harmony_ThingOwner_Remove_Patch.Postfix
ThingOwner`1.Remove: post: CombatExtended.Harmony.Harmony_ThingOwner_Remove_Patch.Postfix
ThingOwner`1.Remove: post: CombatExtended.Harmony.Harmony_ThingOwner_Remove_Patch.Postfix
ThingOwner`1.Remove: post: CombatExtended.Harmony.Harmony_ThingOwner_Remove_Patch.Postfix
ThingOwner`1.Remove: post: CombatExtended.Harmony.Harmony_ThingOwner_Remove_Patch.Postfix
ThingOwner`1.Remove: post: CombatExtended.Harmony.Harmony_ThingOwner_Remove_Patch.Postfix
ThingOwner`1.Remove: post: CombatExtended.Harmony.Harmony_ThingOwner_Remove_Patch.Postfix
ThingOwner`1.Remove: post: CombatExtended.Harmony.Harmony_ThingOwner_Remove_Patch.Postfix
ThingOwner`1.Remove: post: CombatExtended.Harmony.Harmony_ThingOwner_Remove_Patch.Postfix
ThingOwner`1.Remove: post: CombatExtended.Harmony.Harmony_ThingOwner_Remove_Patch.Postfix
ThingOwner`1.Remove: post: CombatExtended.Harmony.Harmony_ThingOwner_Remove_Patch.Postfix
ThingOwner`1.Remove: post: CombatExtended.Harmony.Harmony_ThingOwner_Remove_Patch.Postfix
ThingOwner`1.Remove: post: CombatExtended.Harmony.Harmony_ThingOwner_Remove_Patch.Postfix
ThingOwner`1.Remove: post: CombatExtended.Harmony.Harmony_ThingOwner_Remove_Patch.Postfix
ThingOwner`1.Remove: post: CombatExtended.Harmony.Harmony_ThingOwner_Remove_Patch.Postfix
ThingOwner`1.Remove: post: CombatExtended.Harmony.Harmony_ThingOwner_Remove_Patch.Postfix
ThingOwner`1.Remove: post: CombatExtended.Harmony.Harmony_ThingOwner_Remove_Patch.Postfix
ThingOwner`1.Remove: post: CombatExtended.Harmony.Harmony_ThingOwner_Remove_Patch.Postfix
ThingOwner`1.Remove: post: CombatExtended.Harmony.Harmony_ThingOwner_Remove_Patch.Postfix
ThingOwner`1.Remove: post: CombatExtended.Harmony.Harmony_ThingOwner_Remove_Patch.Postfix
ThingOwner`1.Remove: post: CombatExtended.Harmony.Harmony_ThingOwner_Remove_Patch.Postfix
ThingOwner`1.Remove: post: CombatExtended.Harmony.Harmony_ThingOwner_Remove_Patch.Postfix
ThingOwner`1.Remove: post: CombatExtended.Harmony.Harmony_ThingOwner_Remove_Patch.Postfix
ThingOwner`1.Remove: post: CombatExtended.Harmony.Harmony_ThingOwner_Remove_Patch.Postfix
ThingOwner`1.Remove: post: CombatExtended.Harmony.Harmony_ThingOwner_Remove_Patch.Postfix
ThingOwner`1.Remove: post: CombatExtended.Harmony.Harmony_ThingOwner_Remove_Patch.Postfix
ThingOwner`1.Remove: post: CombatExtended.Harmony.Harmony_ThingOwner_Remove_Patch.Postfix
ThingOwner`1.Remove: post: CombatExtended.Harmony.Harmony_ThingOwner_Remove_Patch.Postfix
ThingOwner`1.Remove: post: CombatExtended.Harmony.Harmony_ThingOwner_Remove_Patch.Postfix
ThingOwner`1.Remove: post: CombatExtended.Harmony.Harmony_ThingOwner_Remove_Patch.Postfix
ThingOwner`1.Remove: post: CombatExtended.Harmony.Harmony_ThingOwner_Remove_Patch.Postfix
ThingOwner`1.Remove: post: CombatExtended.Harmony.Harmony_ThingOwner_Remove_Patch.Postfix
ThingOwner`1.Remove: post: CombatExtended.Harmony.Harmony_ThingOwner_Remove_Patch.Postfix
ThingOwner`1.Remove: post: CombatExtended.Harmony.Harmony_ThingOwner_Remove_Patch.Postfix
ThingOwner`1.Remove: post: CombatExtended.Harmony.Harmony_ThingOwner_Remove_Patch.Postfix
ThingOwner`1.Remove: post: CombatExtended.Harmony.Harmony_ThingOwner_Remove_Patch.Postfix
ThingOwner`1.Remove: post: CombatExtended.Harmony.Harmony_ThingOwner_Remove_Patch.Postfix
ThingOwner`1.Remove: post: CombatExtended.Harmony.Harmony_ThingOwner_Remove_Patch.Postfix
ThingOwner`1.Remove: post: CombatExtended.Harmony.Harmony_ThingOwner_Remove_Patch.Postfix
ThingOwner`1.Remove: post: CombatExtended.Harmony.Harmony_ThingOwner_Remove_Patch.Postfix
ThingOwner`1.Remove: post: CombatExtended.Harmony.Harmony_ThingOwner_Remove_Patch.Postfix
ThingOwner`1.Remove: post: CombatExtended.Harmony.Harmony_ThingOwner_Remove_Patch.Postfix
ThingOwner`1.Remove: post: CombatExtended.Harmony.Harmony_ThingOwner_Remove_Patch.Postfix
ThingOwner`1.Take: post: CombatExtended.Harmony.Harmony_ThingOwner_Take_Patch.Postfix
ThingOwner`1.Take: post: CombatExtended.Harmony.Harmony_ThingOwner_Take_Patch.Postfix
ThingOwner`1.Take: post: CombatExtended.Harmony.Harmony_ThingOwner_Take_Patch.Postfix
ThingOwner`1.Take: post: CombatExtended.Harmony.Harmony_ThingOwner_Take_Patch.Postfix
ThingOwner`1.Take: post: CombatExtended.Harmony.Harmony_ThingOwner_Take_Patch.Postfix
ThingOwner`1.Take: post: CombatExtended.Harmony.Harmony_ThingOwner_Take_Patch.Postfix
ThingOwner`1.Take: post: CombatExtended.Harmony.Harmony_ThingOwner_Take_Patch.Postfix
ThingOwner`1.Take: post: CombatExtended.Harmony.Harmony_ThingOwner_Take_Patch.Postfix
ThingOwner`1.Take: post: CombatExtended.Harmony.Harmony_ThingOwner_Take_Patch.Postfix
ThingOwner`1.Take: post: CombatExtended.Harmony.Harmony_ThingOwner_Take_Patch.Postfix
ThingOwner`1.Take: post: CombatExtended.Harmony.Harmony_ThingOwner_Take_Patch.Postfix
ThingOwner`1.Take: post: CombatExtended.Harmony.Harmony_ThingOwner_Take_Patch.Postfix
ThingOwner`1.Take: post: CombatExtended.Harmony.Harmony_ThingOwner_Take_Patch.Postfix
ThingOwner`1.Take: post: CombatExtended.Harmony.Harmony_ThingOwner_Take_Patch.Postfix
ThingOwner`1.Take: post: CombatExtended.Harmony.Harmony_ThingOwner_Take_Patch.Postfix
ThingOwner`1.Take: post: CombatExtended.Harmony.Harmony_ThingOwner_Take_Patch.Postfix
ThingOwner`1.Take: post: CombatExtended.Harmony.Harmony_ThingOwner_Take_Patch.Postfix
ThingOwner`1.Take: post: CombatExtended.Harmony.Harmony_ThingOwner_Take_Patch.Postfix
ThingOwner`1.Take: post: CombatExtended.Harmony.Harmony_ThingOwner_Take_Patch.Postfix
ThingOwner`1.Take: post: CombatExtended.Harmony.Harmony_ThingOwner_Take_Patch.Postfix
ThingOwner`1.Take: post: CombatExtended.Harmony.Harmony_ThingOwner_Take_Patch.Postfix
ThingOwner`1.Take: post: CombatExtended.Harmony.Harmony_ThingOwner_Take_Patch.Postfix
ThingOwner`1.Take: post: CombatExtended.Harmony.Harmony_ThingOwner_Take_Patch.Postfix
ThingOwner`1.Take: post: CombatExtended.Harmony.Harmony_ThingOwner_Take_Patch.Postfix
ThingOwner`1.Take: post: CombatExtended.Harmony.Harmony_ThingOwner_Take_Patch.Postfix
ThingOwner`1.Take: post: CombatExtended.Harmony.Harmony_ThingOwner_Take_Patch.Postfix
ThingOwner`1.Take: post: CombatExtended.Harmony.Harmony_ThingOwner_Take_Patch.Postfix
ThingOwner`1.Take: post: CombatExtended.Harmony.Harmony_ThingOwner_Take_Patch.Postfix
ThingOwner`1.Take: post: CombatExtended.Harmony.Harmony_ThingOwner_Take_Patch.Postfix
ThingOwner`1.Take: post: CombatExtended.Harmony.Harmony_ThingOwner_Take_Patch.Postfix
ThingOwner`1.Take: post: CombatExtended.Harmony.Harmony_ThingOwner_Take_Patch.Postfix
ThingOwner`1.Take: post: CombatExtended.Harmony.Harmony_ThingOwner_Take_Patch.Postfix
ThingOwner`1.Take: post: CombatExtended.Harmony.Harmony_ThingOwner_Take_Patch.Postfix
ThingOwner`1.Take: post: CombatExtended.Harmony.Harmony_ThingOwner_Take_Patch.Postfix
ThingOwner`1.Take: post: CombatExtended.Harmony.Harmony_ThingOwner_Take_Patch.Postfix
ThingOwner`1.Take: post: CombatExtended.Harmony.Harmony_ThingOwner_Take_Patch.Postfix
ThingOwner`1.Take: post: CombatExtended.Harmony.Harmony_ThingOwner_Take_Patch.Postfix
ThingOwner`1.Take: post: CombatExtended.Harmony.Harmony_ThingOwner_Take_Patch.Postfix
ThingOwner`1.Take: post: CombatExtended.Harmony.Harmony_ThingOwner_Take_Patch.Postfix
ThingOwner`1.Take: post: CombatExtended.Harmony.Harmony_ThingOwner_Take_Patch.Postfix
ThingOwner`1.Take: post: CombatExtended.Harmony.Harmony_ThingOwner_Take_Patch.Postfix
ThingOwner`1.Take: post: CombatExtended.Harmony.Harmony_ThingOwner_Take_Patch.Postfix
ThingOwner`1.Take: post: CombatExtended.Harmony.Harmony_ThingOwner_Take_Patch.Postfix
ThingOwner`1.Take: post: CombatExtended.Harmony.Harmony_ThingOwner_Take_Patch.Postfix
ThingOwner`1.Take: post: CombatExtended.Harmony.Harmony_ThingOwner_Take_Patch.Postfix
ThingOwner`1.Take: post: CombatExtended.Harmony.Harmony_ThingOwner_Take_Patch.Postfix
ThingOwner`1.Take: post: CombatExtended.Harmony.Harmony_ThingOwner_Take_Patch.Postfix
ThingOwner`1.Take: post: CombatExtended.Harmony.Harmony_ThingOwner_Take_Patch.Postfix
ThingOwner`1.Take: post: CombatExtended.Harmony.Harmony_ThingOwner_Take_Patch.Postfix
ThingOwner`1.Take: post: CombatExtended.Harmony.Harmony_ThingOwner_Take_Patch.Postfix
ThingOwner`1.Take: post: CombatExtended.Harmony.Harmony_ThingOwner_Take_Patch.Postfix
ThingOwner`1.Take: post: CombatExtended.Harmony.Harmony_ThingOwner_Take_Patch.Postfix
ThingOwner`1.Take: post: CombatExtended.Harmony.Harmony_ThingOwner_Take_Patch.Postfix
ThingOwner`1.Take: post: CombatExtended.Harmony.Harmony_ThingOwner_Take_Patch.Postfix
ThingOwner`1.Take: post: CombatExtended.Harmony.Harmony_ThingOwner_Take_Patch.Postfix
ThingOwner`1.Take: post: CombatExtended.Harmony.Harmony_ThingOwner_Take_Patch.Postfix
ThingOwner`1.Take: post: CombatExtended.Harmony.Harmony_ThingOwner_Take_Patch.Postfix
ThingOwner`1.Take: post: CombatExtended.Harmony.Harmony_ThingOwner_Take_Patch.Postfix
ThingOwner`1.Take: post: CombatExtended.Harmony.Harmony_ThingOwner_Take_Patch.Postfix
ThingOwner`1.Take: post: CombatExtended.Harmony.Harmony_ThingOwner_Take_Patch.Postfix
ThingOwner`1.Take: post: CombatExtended.Harmony.Harmony_ThingOwner_Take_Patch.Postfix
ThingOwner`1.Take: post: CombatExtended.Harmony.Harmony_ThingOwner_Take_Patch.Postfix
ThingOwner`1.Take: post: CombatExtended.Harmony.Harmony_ThingOwner_Take_Patch.Postfix
ThingOwner`1.Take: post: CombatExtended.Harmony.Harmony_ThingOwner_Take_Patch.Postfix
ThingOwner`1.Take: post: CombatExtended.Harmony.Harmony_ThingOwner_Take_Patch.Postfix
ThingOwner`1.Take: post: CombatExtended.Harmony.Harmony_ThingOwner_Take_Patch.Postfix
ThingOwner`1.Take: post: CombatExtended.Harmony.Harmony_ThingOwner_Take_Patch.Postfix
ThingOwner`1.Take: post: CombatExtended.Harmony.Harmony_ThingOwner_Take_Patch.Postfix
ThingOwner`1.Take: post: CombatExtended.Harmony.Harmony_ThingOwner_Take_Patch.Postfix
ThingOwner`1.Take: post: CombatExtended.Harmony.Harmony_ThingOwner_Take_Patch.Postfix
ThingOwner`1.Take: post: CombatExtended.Harmony.Harmony_ThingOwner_Take_Patch.Postfix
ThingOwner`1.Take: post: CombatExtended.Harmony.Harmony_ThingOwner_Take_Patch.Postfix
ThingOwner`1.Take: post: CombatExtended.Harmony.Harmony_ThingOwner_Take_Patch.Postfix
ThingOwner`1.Take: post: CombatExtended.Harmony.Harmony_ThingOwner_Take_Patch.Postfix
ThingOwner`1.Take: post: CombatExtended.Harmony.Harmony_ThingOwner_Take_Patch.Postfix
ThingOwner`1.Take: post: CombatExtended.Harmony.Harmony_ThingOwner_Take_Patch.Postfix
ThingOwner`1.Take: post: CombatExtended.Harmony.Harmony_ThingOwner_Take_Patch.Postfix
ThingOwner`1.Take: post: CombatExtended.Harmony.Harmony_ThingOwner_Take_Patch.Postfix
ThingOwner`1.Take: post: CombatExtended.Harmony.Harmony_ThingOwner_Take_Patch.Postfix
ThingOwner`1.Take: post: CombatExtended.Harmony.Harmony_ThingOwner_Take_Patch.Postfix
ThingOwner`1.Take: post: CombatExtended.Harmony.Harmony_ThingOwner_Take_Patch.Postfix
ThingOwner`1.Take: post: CombatExtended.Harmony.Harmony_ThingOwner_Take_Patch.Postfix
ThingOwner`1.Take: post: CombatExtended.Harmony.Harmony_ThingOwner_Take_Patch.Postfix
ThingOwner`1.Take: post: CombatExtended.Harmony.Harmony_ThingOwner_Take_Patch.Postfix
ThingOwner`1.Take: post: CombatExtended.Harmony.Harmony_ThingOwner_Take_Patch.Postfix
ThingOwner`1.Take: post: CombatExtended.Harmony.Harmony_ThingOwner_Take_Patch.Postfix
ThingOwner`1.Take: post: CombatExtended.Harmony.Harmony_ThingOwner_Take_Patch.Postfix
ThingOwner`1.Take: post: CombatExtended.Harmony.Harmony_ThingOwner_Take_Patch.Postfix
ThingOwner`1.Take: post: CombatExtended.Harmony.Harmony_ThingOwner_Take_Patch.Postfix
ThingOwner`1.Take: post: CombatExtended.Harmony.Harmony_ThingOwner_Take_Patch.Postfix
ThingOwner`1.Take: post: CombatExtended.Harmony.Harmony_ThingOwner_Take_Patch.Postfix
ThingOwner`1.Take: post: CombatExtended.Harmony.Harmony_ThingOwner_Take_Patch.Postfix
ThingOwner`1.Take: post: CombatExtended.Harmony.Harmony_ThingOwner_Take_Patch.Postfix
ThingOwner`1.Take: post: CombatExtended.Harmony.Harmony_ThingOwner_Take_Patch.Postfix
ThingOwner`1.Take: post: CombatExtended.Harmony.Harmony_ThingOwner_Take_Patch.Postfix
ThingOwner`1.Take: post: CombatExtended.Harmony.Harmony_ThingOwner_Take_Patch.Postfix
ThingOwner`1.Take: post: CombatExtended.Harmony.Harmony_ThingOwner_Take_Patch.Postfix
ThingOwner`1.Take: post: CombatExtended.Harmony.Harmony_ThingOwner_Take_Patch.Postfix
ThingOwner`1.Take: post: CombatExtended.Harmony.Harmony_ThingOwner_Take_Patch.Postfix
ThingOwner`1.Take: post: CombatExtended.Harmony.Harmony_ThingOwner_Take_Patch.Postfix
ThingOwner`1.Take: post: CombatExtended.Harmony.Harmony_ThingOwner_Take_Patch.Postfix
ThingOwner`1.Take: post: CombatExtended.Harmony.Harmony_ThingOwner_Take_Patch.Postfix
ThingOwner`1.Take: post: CombatExtended.Harmony.Harmony_ThingOwner_Take_Patch.Postfix
ThingOwner`1.Take: post: CombatExtended.Harmony.Harmony_ThingOwner_Take_Patch.Postfix
ThingOwner`1.Take: post: CombatExtended.Harmony.Harmony_ThingOwner_Take_Patch.Postfix
ThingOwner`1.Take: post: CombatExtended.Harmony.Harmony_ThingOwner_Take_Patch.Postfix
ThingOwner`1.TryAdd: post: CombatExtended.Harmony.Harmony_ThingOwner_TryAdd_Patch.Postfix
ThingOwner`1.TryAdd: post: CombatExtended.Harmony.Harmony_ThingOwner_TryAdd_Patch.Postfix
ThingOwner`1.TryAdd: post: CombatExtended.Harmony.Harmony_ThingOwner_TryAdd_Patch.Postfix
ThingOwner`1.TryAdd: post: CombatExtended.Harmony.Harmony_ThingOwner_TryAdd_Patch.Postfix
ThingOwner`1.TryAdd: post: CombatExtended.Harmony.Harmony_ThingOwner_TryAdd_Patch.Postfix
ThingOwner`1.TryAdd: post: CombatExtended.Harmony.Harmony_ThingOwner_TryAdd_Patch.Postfix
ThingOwner`1.TryAdd: post: CombatExtended.Harmony.Harmony_ThingOwner_TryAdd_Patch.Postfix
ThingOwner`1.TryAdd: post: CombatExtended.Harmony.Harmony_ThingOwner_TryAdd_Patch.Postfix
ThingOwner`1.TryAdd: post: CombatExtended.Harmony.Harmony_ThingOwner_TryAdd_Patch.Postfix
ThingOwner`1.TryAdd: post: CombatExtended.Harmony.Harmony_ThingOwner_TryAdd_Patch.Postfix
ThingOwner`1.TryAdd: post: CombatExtended.Harmony.Harmony_ThingOwner_TryAdd_Patch.Postfix
ThingOwner`1.TryAdd: post: CombatExtended.Harmony.Harmony_ThingOwner_TryAdd_Patch.Postfix
ThingOwner`1.TryAdd: post: CombatExtended.Harmony.Harmony_ThingOwner_TryAdd_Patch.Postfix
ThingOwner`1.TryAdd: post: CombatExtended.Harmony.Harmony_ThingOwner_TryAdd_Patch.Postfix
ThingOwner`1.TryAdd: post: CombatExtended.Harmony.Harmony_ThingOwner_TryAdd_Patch.Postfix
ThingOwner`1.TryAdd: post: CombatExtended.Harmony.Harmony_ThingOwner_TryAdd_Patch.Postfix
ThingOwner`1.TryAdd: post: CombatExtended.Harmony.Harmony_ThingOwner_TryAdd_Patch.Postfix
ThingOwner`1.TryAdd: post: CombatExtended.Harmony.Harmony_ThingOwner_TryAdd_Patch.Postfix
ThingOwner`1.TryAdd: post: CombatExtended.Harmony.Harmony_ThingOwner_TryAdd_Patch.Postfix
ThingOwner`1.TryAdd: post: CombatExtended.Harmony.Harmony_ThingOwner_TryAdd_Patch.Postfix
ThingOwner`1.TryAdd: post: CombatExtended.Harmony.Harmony_ThingOwner_TryAdd_Patch.Postfix
ThingOwner`1.TryAdd: post: CombatExtended.Harmony.Harmony_ThingOwner_TryAdd_Patch.Postfix
ThingOwner`1.TryAdd: post: CombatExtended.Harmony.Harmony_ThingOwner_TryAdd_Patch.Postfix
ThingOwner`1.TryAdd: post: CombatExtended.Harmony.Harmony_ThingOwner_TryAdd_Patch.Postfix
ThingOwner`1.TryAdd: post: CombatExtended.Harmony.Harmony_ThingOwner_TryAdd_Patch.Postfix
ThingOwner`1.TryAdd: post: CombatExtended.Harmony.Harmony_ThingOwner_TryAdd_Patch.Postfix
ThingOwner`1.TryAdd: post: CombatExtended.Harmony.Harmony_ThingOwner_TryAdd_Patch.Postfix
ThingOwner`1.TryAdd: post: CombatExtended.Harmony.Harmony_ThingOwner_TryAdd_Patch.Postfix
ThingOwner`1.TryAdd: post: CombatExtended.Harmony.Harmony_ThingOwner_TryAdd_Patch.Postfix
ThingOwner`1.TryAdd: post: CombatExtended.Harmony.Harmony_ThingOwner_TryAdd_Patch.Postfix
ThingOwner`1.TryAdd: post: CombatExtended.Harmony.Harmony_ThingOwner_TryAdd_Patch.Postfix
ThingOwner`1.TryAdd: post: CombatExtended.Harmony.Harmony_ThingOwner_TryAdd_Patch.Postfix
ThingOwner`1.TryAdd: post: CombatExtended.Harmony.Harmony_ThingOwner_TryAdd_Patch.Postfix
ThingOwner`1.TryAdd: post: CombatExtended.Harmony.Harmony_ThingOwner_TryAdd_Patch.Postfix
ThingOwner`1.TryAdd: post: CombatExtended.Harmony.Harmony_ThingOwner_TryAdd_Patch.Postfix
ThingOwner`1.TryAdd: post: CombatExtended.Harmony.Harmony_ThingOwner_TryAdd_Patch.Postfix
ThingOwner`1.TryAdd: post: CombatExtended.Harmony.Harmony_ThingOwner_TryAdd_Patch.Postfix
ThingOwner`1.TryAdd: post: CombatExtended.Harmony.Harmony_ThingOwner_TryAdd_Patch.Postfix
ThingOwner`1.TryAdd: post: CombatExtended.Harmony.Harmony_ThingOwner_TryAdd_Patch.Postfix
ThingOwner`1.TryAdd: post: CombatExtended.Harmony.Harmony_ThingOwner_TryAdd_Patch.Postfix
ThingOwner`1.TryAdd: post: CombatExtended.Harmony.Harmony_ThingOwner_TryAdd_Patch.Postfix
ThingOwner`1.TryAdd: post: CombatExtended.Harmony.Harmony_ThingOwner_TryAdd_Patch.Postfix
ThingOwner`1.TryAdd: post: CombatExtended.Harmony.Harmony_ThingOwner_TryAdd_Patch.Postfix
ThingOwner`1.TryAdd: post: CombatExtended.Harmony.Harmony_ThingOwner_TryAdd_Patch.Postfix
ThingOwner`1.TryAdd: post: CombatExtended.Harmony.Harmony_ThingOwner_TryAdd_Patch.Postfix
ThingOwner`1.TryAdd: post: CombatExtended.Harmony.Harmony_ThingOwner_TryAdd_Patch.Postfix
ThingOwner`1.TryAdd: post: CombatExtended.Harmony.Harmony_ThingOwner_TryAdd_Patch.Postfix
ThingOwner`1.TryAdd: post: CombatExtended.Harmony.Harmony_ThingOwner_TryAdd_Patch.Postfix
ThingOwner`1.TryAdd: post: CombatExtended.Harmony.Harmony_ThingOwner_TryAdd_Patch.Postfix
ThingOwner`1.TryAdd: post: CombatExtended.Harmony.Harmony_ThingOwner_TryAdd_Patch.Postfix
ThingOwner`1.TryAdd: post: CombatExtended.Harmony.Harmony_ThingOwner_TryAdd_Patch.Postfix
ThingOwner`1.TryAdd: post: CombatExtended.Harmony.Harmony_ThingOwner_TryAdd_Patch.Postfix
ThingOwner`1.TryAdd: post: CombatExtended.Harmony.Harmony_ThingOwner_TryAdd_Patch.Postfix
ThingOwner`1.TryAdd: post: CombatExtended.Harmony.Harmony_ThingOwner_TryAdd_Patch.Postfix
ThingOwner`1.TryAdd: post: CombatExtended.Harmony.Harmony_ThingOwner_TryAdd_Patch.Postfix
ThingOwner`1.TryAdd: post: CombatExtended.Harmony.Harmony_ThingOwner_TryAdd_Patch.Postfix
ThingOwner`1.TryAdd: post: CombatExtended.Harmony.Harmony_ThingOwner_TryAdd_Patch.Postfix
ThingOwner`1.TryAdd: post: CombatExtended.Harmony.Harmony_ThingOwner_TryAdd_Patch.Postfix
ThingOwner`1.TryAdd: post: CombatExtended.Harmony.Harmony_ThingOwner_TryAdd_Patch.Postfix
ThingOwner`1.TryAdd: post: CombatExtended.Harmony.Harmony_ThingOwner_TryAdd_Patch.Postfix
ThingOwner`1.TryAdd: post: CombatExtended.Harmony.Harmony_ThingOwner_TryAdd_Patch.Postfix
ThingOwner`1.TryAdd: post: CombatExtended.Harmony.Harmony_ThingOwner_TryAdd_Patch.Postfix
ThingOwner`1.TryAdd: post: CombatExtended.Harmony.Harmony_ThingOwner_TryAdd_Patch.Postfix
ThingOwner`1.TryAdd: post: CombatExtended.Harmony.Harmony_ThingOwner_TryAdd_Patch.Postfix
ThingOwner`1.TryAdd: post: CombatExtended.Harmony.Harmony_ThingOwner_TryAdd_Patch.Postfix
ThingOwner`1.TryAdd: post: CombatExtended.Harmony.Harmony_ThingOwner_TryAdd_Patch.Postfix
ThingOwner`1.TryAdd: post: CombatExtended.Harmony.Harmony_ThingOwner_TryAdd_Patch.Postfix
ThingOwner`1.TryAdd: post: CombatExtended.Harmony.Harmony_ThingOwner_TryAdd_Patch.Postfix
ThingOwner`1.TryAdd: post: CombatExtended.Harmony.Harmony_ThingOwner_TryAdd_Patch.Postfix
ThingOwner`1.TryAdd: post: CombatExtended.Harmony.Harmony_ThingOwner_TryAdd_Patch.Postfix
ThingOwner`1.TryAdd: post: CombatExtended.Harmony.Harmony_ThingOwner_TryAdd_Patch.Postfix
ThingOwner`1.TryAdd: post: CombatExtended.Harmony.Harmony_ThingOwner_TryAdd_Patch.Postfix
ThingOwner`1.TryAdd: post: CombatExtended.Harmony.Harmony_ThingOwner_TryAdd_Patch.Postfix
ThingOwner`1.TryAdd: post: CombatExtended.Harmony.Harmony_ThingOwner_TryAdd_Patch.Postfix
ThingOwner`1.TryAdd: post: CombatExtended.Harmony.Harmony_ThingOwner_TryAdd_Patch.Postfix
ThingOwner`1.TryAdd: post: CombatExtended.Harmony.Harmony_ThingOwner_TryAdd_Patch.Postfix
ThingOwner`1.TryAdd: post: CombatExtended.Harmony.Harmony_ThingOwner_TryAdd_Patch.Postfix
ThingOwner`1.TryAdd: post: CombatExtended.Harmony.Harmony_ThingOwner_TryAdd_Patch.Postfix
ThingOwner`1.TryAdd: post: CombatExtended.Harmony.Harmony_ThingOwner_TryAdd_Patch.Postfix
ThingOwner`1.TryAdd: post: CombatExtended.Harmony.Harmony_ThingOwner_TryAdd_Patch.Postfix
ThingOwner`1.TryAdd: post: CombatExtended.Harmony.Harmony_ThingOwner_TryAdd_Patch.Postfix
ThingOwner`1.TryAdd: post: CombatExtended.Harmony.Harmony_ThingOwner_TryAdd_Patch.Postfix
ThingOwner`1.TryAdd: post: CombatExtended.Harmony.Harmony_ThingOwner_TryAdd_Patch.Postfix
ThingOwner`1.TryAdd: post: CombatExtended.Harmony.Harmony_ThingOwner_TryAdd_Patch.Postfix
ThingOwner`1.TryAdd: post: CombatExtended.Harmony.Harmony_ThingOwner_TryAdd_Patch.Postfix
ThingOwner`1.TryAdd: post: CombatExtended.Harmony.Harmony_ThingOwner_TryAdd_Patch.Postfix
ThingOwner`1.TryAdd: post: CombatExtended.Harmony.Harmony_ThingOwner_TryAdd_Patch.Postfix
ThingOwner`1.TryAdd: post: CombatExtended.Harmony.Harmony_ThingOwner_TryAdd_Patch.Postfix
ThingOwner`1.TryAdd: post: CombatExtended.Harmony.Harmony_ThingOwner_TryAdd_Patch.Postfix
ThingOwner`1.TryAdd: post: CombatExtended.Harmony.Harmony_ThingOwner_TryAdd_Patch.Postfix
ThingOwner`1.TryAdd: post: CombatExtended.Harmony.Harmony_ThingOwner_TryAdd_Patch.Postfix
ThingOwner`1.TryAdd: post: CombatExtended.Harmony.Harmony_ThingOwner_TryAdd_Patch.Postfix
ThingOwner`1.TryAdd: post: CombatExtended.Harmony.Harmony_ThingOwner_TryAdd_Patch.Postfix
ThingOwner`1.TryAdd: post: CombatExtended.Harmony.Harmony_ThingOwner_TryAdd_Patch.Postfix
ThingOwner`1.TryAdd: post: CombatExtended.Harmony.Harmony_ThingOwner_TryAdd_Patch.Postfix
ThingOwner`1.TryAdd: post: CombatExtended.Harmony.Harmony_ThingOwner_TryAdd_Patch.Postfix
ThingOwner`1.TryAdd: post: CombatExtended.Harmony.Harmony_ThingOwner_TryAdd_Patch.Postfix
ThingOwner`1.TryAdd: post: CombatExtended.Harmony.Harmony_ThingOwner_TryAdd_Patch.Postfix
ThingOwner`1.TryAdd: post: CombatExtended.Harmony.Harmony_ThingOwner_TryAdd_Patch.Postfix
ThingOwner`1.TryAdd: post: CombatExtended.Harmony.Harmony_ThingOwner_TryAdd_Patch.Postfix
ThingOwner`1.TryAdd: post: CombatExtended.Harmony.Harmony_ThingOwner_TryAdd_Patch.Postfix
ThingOwner`1.TryAdd: post: CombatExtended.Harmony.Harmony_ThingOwner_TryAdd_Patch.Postfix
ThingOwner`1.TryAdd: post: CombatExtended.Harmony.Harmony_ThingOwner_TryAdd_Patch.Postfix
ThingOwner`1.TryAdd: post: CombatExtended.Harmony.Harmony_ThingOwner_TryAdd_Patch.Postfix
ThingOwner`1.TryAdd: post: CombatExtended.Harmony.Harmony_ThingOwner_TryAdd_Patch.Postfix
ThingOwner`1.TryAdd: post: CombatExtended.Harmony.Harmony_ThingOwner_TryAdd_Patch.Postfix
ThingSelectionUtility.SelectableByMapClick: PRE: [800]ZombieLand.Patches+ThingSelectionUtility_SelectableByMapClick_Patch.Prefix
ThingWithComps.GetFloatMenuOptions: post: AllowTool.Patches.Thing_GetFloatMenuOptions_Patch.FinishOffWhenDrafted
ThoughtHandler.GetSocialThoughts: PRE: [800]ZombieLand.Patches+ThoughtHandler_GetSocialThoughts_Patch.Prefix
ThoughtUtility.CanGetThought: PRE: [800]ZombieLand.Patches+ThoughtUtility_CanGetThought_Patch.Prefix
ThoughtWorker_ColonistLeftUnburied.CurrentStateInternal: TRANS: ZombieLand.Patches+ThoughtWorker_ColonistLeftUnburied_CurrentStateInternal_Patch.Transpiler
ThoughtWorker_PrisonBarracksImpressiveness.CurrentStateInternal: PRE: Hospitality.Harmony.ThoughtWorker_Patch+PrisonBarracksImpressiveness.CurrentStateInternal
ThoughtWorker_PrisonCellImpressiveness.CurrentStateInternal: PRE: Hospitality.Harmony.ThoughtWorker_Patch+PrisonCellImpressiveness.CurrentStateInternal
Toils_LayDown.ApplyBedThoughts: PRE: Hospitality.Harmony.Toils_LayDown_Patch+ApplyBedThoughts.Replacement
TooltipUtility.ShotCalculationTipString: post: CombatExtended.Harmony.Harmony_TooltipUtility_ShotCalculationTipString_Patch.Postfix
TouchPathEndModeUtility.IsCornerTouchAllowed: PRE: RSSW_Code.RSSW_TouchPathEndModeUtility.IsCornerTouchAllowedPrefix
TradeDeal.UpdateCurrencyCount: TRANS: CombatExtended.Harmony.Harmony_TradeDeal_UpdateCurrencyCount.Transpiler
TransitionAction_EnsureHaveExitDestination.DoAction: PRE: Hospitality.Harmony.TransitionAction_EnsureHaveExitDestination_Patch+DoAction.Prefix
UIRoot.UIRootOnGUI: post: HugsLib.Patches.UIRoot_Patch.OnGUIHook
Verb.GetDamageFactorFor: post: ZombieLand.Patches+Verb_GetDamageFactorFor_Patch.Postfix
Verb.TryStartCastOn: TRANS: CombatExtended.Harmony.Harmony_Verb_TryStartCastOn.Transpiler
VerbTracker.VerbsTick: TRANS: CombatExtended.Harmony.Harmony_VerbTracker_Modify_VerbsTick.Transpiler
Widgets.BeginScrollView: PRE: WorkTab.Widgets_BeginScrollView.Prefix
Widgets.ButtonText: TRANS: ZombieLand.Patches+Widgets_DoWindowContents_Path.Transpiler
Window.ExtraOnGUI: PRE: ModListBackup.Patches.Page_ModsConfig_Patches.ExtraOnGUI_Patch.Prefix
WorkGiver_HunterHunt.HasHuntingWeapon: post: CombatExtended.Harmony.Harmony_WorkGiver_HunterHunt_HasHuntingWeapon_Patch.Postfix
WorkGiver_InteractAnimal.TakeFoodForAnimalInteractJob: post: CombatExtended.Harmony.Harmony_WorkGiver_InteractAnimal_TakeFoodForAnimalInteractJob.Postfix
Harmony versions present: UnlimitedHugs.HugsLib:1.0.9.1, CombatExtended.Harmony:1.0.9.1, fluffy.medicaltab:1.0.9.1, fluffy.worktab:1.0.9.1, net.pardeike.zombieland:1.0.9.1, rainbeau.rmts:1.0.9.1, rimworld.research_engine:1.0.9.1, HugsLib.FacialStuff:1.0.9.1, HugsLib.AllowTool:1.0.9.1, fluffy.areaunlocker:1.0.9.1, com.mandible.rimworld.icanfixit:1.0.9.1, rimworld.infused:1.0.9.1, io.github.ratysz.madskills:1.0.9.1, MassGraves.Harmony:1.0.9.1, net.pardeike.reversecommands:1.0.9.1, rimworld.fluffy.stackmerger:1.0.9.1, net.rainbeau.rimworld.mod.smoothstone:1.0.9.1, de.hatti.rimworld.mod.cleaningarea:1.0.9.1, com.outfitter.rimworld.mod:1.0.9.1, com.pathavoid.rimworld.mod:1.0.9.1, HugsLib.Hospitality:1.0.9.1, HugsLib.ModListBackup:1.0.9.1, HugsLib.ImprovedWorkbenches:1.0.9.1, HugsLib.LessArbitrarySurgery:1.0.9.1
Platform information: (hidden, hold Shift while publishing to include)
Log file contents:
Initialize engine version: 5.4.1f1 (649f48bbbf0f)
GfxDevice: [Renderer information redacted]
Begin MonoManager ReloadAssembly
Loading [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.dll into Unity Child Domain
Loading [Rimworld_dir]\RimWorldWin_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Loading [Rimworld_dir]\RimWorldWin_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Loading [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
Loading [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
Loading [Rimworld_dir]\RimWorldWin_Data\Managed\System.Xml.Linq.dll into Unity Child Domain
Loading [Rimworld_dir]\RimWorldWin_Data\Managed\NAudio.dll into Unity Child Domain
Loading [Rimworld_dir]\RimWorldWin_Data\Managed\NVorbis.dll into Unity Child Domain
desktop: 1920x1080 60Hz; virtual: 3840x1080 at -1920,0
RimWorld 0.17.1557 rev1153
JTExport: detected AC-Enhanced Crafting
JTExport probably sucessfully replaced Building.GetGizmos(). Code stolen from CCL/RawCode.
JTExport probably sucessfully replaced Zone_Stockpile.GetGizmos(). Code stolen from CCL/RawCode.
[MadSkills]: settings initialized, multiplier is 0.5, tiered.
[MadSkills]: settings initialized, multiplier is 0.5, tiered.
[MadSkills]: settings initialized, multiplier is 0.5, tiered.
Duplicate code-linked translation key: Paused in language English
Duplicate code-linked translation key: QualityBuilder.Nothing in language English
d3d: failed to create 2D texture id=9219 w=31 h=19 mips=6 d3dfmt=21 [invalid call]
d3d: failed to create 2D texture id=9221 w=30 h=13 mips=6 d3dfmt=21 [invalid call]
d3d: failed to create 2D texture id=9223 w=31 h=19 mips=6 d3dfmt=21 [invalid call]
d3d: failed to create 2D texture id=9225 w=31 h=16 mips=6 d3dfmt=21 [invalid call]
d3d: failed to create 2D texture id=9239 w=15 h=11 mips=5 d3dfmt=21 [invalid call]
d3d: failed to create 2D texture id=9245 w=24 h=30 mips=6 d3dfmt=21 [invalid call]
d3d: failed to create 2D texture id=9255 w=30 h=30 mips=6 d3dfmt=21 [invalid call]
OnLevelWasLoaded was found on ModInitializerComponent
This message has been deprecated and will be removed in a later version of Unity.
Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
(Filename: Line: 375)
OnLevelWasLoaded was found on ModInitializerComponent
This message has been deprecated and will be removed in a later version of Unity.
Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
(Filename: Line: 375)
Initialized Faction Discovery.
OnLevelWasLoaded was found on InitializerBehaviour
This message has been deprecated and will be removed in a later version of Unity.
Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
(Filename: Line: 375)
ArchitectSense :: Creating subcategories
Outfitter: Adding Harmony Prefix to InspectPaneUtility.DoTabs.
Path Avoid: Adding Harmony Postfix to PawnUtility.GetAvoidGrid()
ArchitectSense :: Merging MoreFloors with Floors...
ResearchPal :: redundant prerequisites for Hyperweave the following research: Complex clothing
ResearchPal :: redundant prerequisites for Advanced solar power the following research: Electricity
ResearchPal :: redundant prerequisites for Specific Component the following research: Electricity
ResearchPal :: redundant prerequisites for Transcendent Power Cells the following research: Microelectronics basics, Electricity, Specific Component
ResearchPal :: redundant prerequisites for Transcendent Battery the following research: Microelectronics basics, Electricity, Specific Component, Glitterworld Battery
ResearchPal :: redundant prerequisites for Glitterworld Battery the following research: Microelectronics basics, Electricity
ResearchPal :: redundant prerequisites for Advanced Battery the following research: Microelectronics basics, Electricity, Batteries
ResearchPal :: redundant prerequisites for Improved Battery the following research: Electricity
switched Blast turrets(15) and Transcendent Battery(1)
switched Transcendent Power Cells(1) and Precision turrets(15)
switched Glitterworld Battery(1) and Shredder turrets(15)
switched Advanced bionics(31) and Ship computer core(30)
switched Advanced Battery(1) and Military grade turrets(15)
switched Multibarrel weapons(23) and Military grade turrets(1)
switched Charged shot(27) and Multibarrel weapons(1)
switched Bionics(31) and Organ transplantation(30)
switched Military grade turrets(23) and Charged shot(1)
switched Multibarrel weapons(27) and Military grade turrets(1)
switched Organ transplantation(31) and Bionics(30)
switched Charged shot(23) and Multibarrel weapons(1)
switched Military grade turrets(27) and Charged shot(1)
switched Bionics(31) and Organ transplantation(30)
switched Multibarrel weapons(23) and Military grade turrets(1)
switched Charged shot(27) and Multibarrel weapons(1)
switched Organ transplantation(31) and Bionics(30)
switched Military grade turrets(23) and Charged shot(1)
switched Multibarrel weapons(27) and Military grade turrets(1)
switched Bionics(31) and Organ transplantation(30)
switched Charged shot(23) and Multibarrel weapons(1)
switched Military grade turrets(27) and Charged shot(1)
switched Organ transplantation(31) and Bionics(30)
switched Multibarrel weapons(23) and Military grade turrets(1)
switched Charged shot(27) and Multibarrel weapons(1)
switched Bionics(31) and Organ transplantation(30)
switched Military grade turrets(23) and Charged shot(1)
switched Organ transplantation(31) and Bionics(30)
switched Bionics(31) and Organ transplantation(30)
switched Organ transplantation(31) and Bionics(30)
switched Specific Component(10) and Gun turrets(15)
switched Improved Battery(11) and Specific Component(15)
switched Gun turrets(10) and Mortars(1)
switched Multi-analyzer(21) and Hyperweave(3)
switched Specific Component(11) and Improved Battery(15)
switched Mortars(10) and Gun turrets(1)
switched Improved Battery(11) and Specific Component(15)
switched Gun turrets(10) and Mortars(1)
switched Specific Component(11) and Improved Battery(15)
switched Mortars(10) and Gun turrets(1)
switched Improved Battery(11) and Specific Component(15)
switched Gun turrets(10) and Mortars(1)
switched Specific Component(11) and Improved Battery(15)
switched Mortars(10) and Gun turrets(1)
switched Improved Battery(11) and Specific Component(15)
switched Gun turrets(10) and Mortars(1)
switched Specific Component(11) and Improved Battery(15)
switched Mortars(10) and Gun turrets(1)
switched Improved Battery(11) and Specific Component(15)
switched Gun turrets(10) and Mortars(1)
switched Mortars(10) and Gun turrets(1)
switched Nutrient paste(8) and Explosive IEDs(12)
switched Solar panels(9) and Synthread(6)
switched Microelectronics basics(14) and Autodoors(3)
switched Gun complex(18) and Batteries(1)
switched Batteries(18) and Explosive IEDs(8)
Hospitality injected.
[HugsLib] v3.1.2 initialized FacialStuff, Hospitality, ModListBackup, StackXXL, AllowTool, ImprovedWorkbenches, LessArbitrarySurgery
[StackXXL] Loaded
RW_FacialStuff injected.
Faction Discovery injected.
AcEnhancedCrafting injected.
Outfitter injected.
[ModListBackup] Preopen
[ModListBackup] Loading all mods
[ModListBackup] There are now 84 loaded mods
Setting up 2 worker threads for Enlighten.
Thread -> id: 1788 -> priority: 1
Thread -> id: 1d9c -> priority: 1
Initialize engine version: 5.4.1f1 (649f48bbbf0f)
GfxDevice: creating device client; threaded=1
Direct3D:
Version: Direct3D 9.0c [nvldumd.dll 22.21.13.8476]
Renderer: NVIDIA GeForce GTX 980
Vendor: NVIDIA
VRAM: 3072 MB (via DXGI)
Caps: Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 INTZ=1 NULL=1 RESZ=0 SlowINTZ=0 ATOC=1
Begin MonoManager ReloadAssembly
Loading [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.dll into Unity Child Domain
Loading [Rimworld_dir]\RimWorldWin_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Loading [Rimworld_dir]\RimWorldWin_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Loading [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
Loading [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
Loading [Rimworld_dir]\RimWorldWin_Data\Managed\System.Xml.Linq.dll into Unity Child Domain
Loading [Rimworld_dir]\RimWorldWin_Data\Managed\NAudio.dll into Unity Child Domain
Loading [Rimworld_dir]\RimWorldWin_Data\Managed\NVorbis.dll into Unity Child Domain
desktop: 1920x1080 60Hz; virtual: 3840x1080 at -1920,0
RimWorld 0.17.1557 rev1153
XML error: Duplicate XML node name comps in this XML block: <ThingDef ParentName="AnimalThingBase"><defName>Boomrat</defName><label>boomrat</label><description>Either by deliberate genetic weaponization, or as an unusual defense mechanism, these rodent-like creatures create a powerful fire-starting explosion when killed.</description><statBases><MoveSpeed>3.0</MoveSpeed><MeleeDodgeChance>0.2</MeleeDodgeChance><MeleeCritChance>0.01</MeleeCritChance><ComfyTemperatureMin>-30</ComfyTemperatureMin><MarketValue>130</MarketValue></statBases><comps><li Class="Chemical_Extraction.CompProperties_Extractable"><extractDef>Neutroglycerin</extractDef><extractIntervalDays>1</extractIntervalDays><chemicalAmount>1</chemicalAmount></li></comps><verbs><li Class="CombatExtended.VerbPropertiesCE"><verbClass>CombatExtended.Verb_MeleeAttackCE</verbClass><defaultCooldownTime>1.65</defaultCooldownTime><meleeDamageBaseAmount>3</meleeDamageBaseAmount><meleeDamageDef>Scratch</meleeDamageDef><linkedBodyPartsGroup>FrontLeftPaw</linkedBodyPartsGroup><meleeArmorPenetration>0.03</meleeArmorPenetration></li><li Class="CombatExtended.VerbPropertiesCE"><verbClass>CombatExtended.Verb_MeleeAttackCE</verbClass><defaultCooldownTime>1.65</defaultCooldownTime><meleeDamageBaseAmount>3</meleeDamageBaseAmount><meleeDamageDef>Scratch</meleeDamageDef><linkedBodyPartsGroup>FrontRightPaw</linkedBodyPartsGroup><meleeArmorPenetration>0.03</meleeArmorPenetration></li><li Class="CombatExtended.VerbPropertiesCE"><verbClass>CombatExtended.Verb_MeleeAttackCE</verbClass><defaultCooldownTime>1.65</defaultCooldownTime><meleeDamageBaseAmount>4</meleeDamageBaseAmount><meleeDamageDef>Bite</meleeDamageDef><linkedBodyPartsGroup>Teeth</linkedBodyPartsGroup><meleeArmorPenetration>0.05</meleeArmorPenetration></li></verbs><race><body>QuadrupedAnimalWithPaws</body><deathActionWorkerClass>DeathActionWorker_SmallExplosion</deathActionWorkerClass><baseBodySize>0.2</baseBodySize><baseHungerRate>0.35</baseHungerRate><baseHealthScale>0.2</baseHealthScale><foodType>OmnivoreRoughAnimal</foodType><leatherColor>(115,37,28)</leatherColor><leatherInsulation>0.7</leatherInsulation><executionRange>4</executionRange><wildness>0.75</wildness><mateMtbHours>8</mateMtbHours><nuzzleMtbHours>120</nuzzleMtbHours><canBePredatorPrey>false</canBePredatorPrey><gestationPeriodDays>12.5</gestationPeriodDays><litterSizeCurve><points><li>(0.5, 0)</li><li>(1, 1)</li><li>(5, 1)</li><li>(5.5, 0)</li></points></litterSizeCurve><lifeExpectancy>8</lifeExpectancy><lifeStageAges><li><def>AnimalBaby</def><minAge>0</minAge></li><li><def>AnimalJuvenile</def><minAge>0.1</minAge></li><li><def>AnimalAdult</def><minAge>0.35</minAge><soundWounded>Pawn_Boomrat_Wounded</soundWounded><soundDeath>Pawn_Boomrat_Death</soundDeath><soundCall>Pawn_Boomrat_Call</soundCall><soundAngry>Pawn_Boomrat_Angry</soundAngry></li></lifeStageAges><soundMeleeHitPawn>Pawn_Melee_SmallScratch_HitPawn</soundMeleeHitPawn><soundMeleeHitBuilding>Pawn_Melee_SmallScratch_HitBuilding</soundMeleeHitBuilding><soundMeleeMiss>Pawn_Melee_SmallScratch_Miss</soundMeleeMiss></race><tradeTags><li>StandardAnimal</li><li>BadassAnimal</li></tradeTags><modExtensions><li Class="CombatExtended.RacePropertiesExtensionCE"><bodyShape>QuadrupedLow</bodyShape></li></modExtensions><comps><li Class="CombatExtended.CompProperties_ShearableRenameable"><compClass>CombatExtended.CompShearableRenameable</compClass><growthLabel>Chemical fullness</growthLabel><shearIntervalDays>5</shearIntervalDays><woolAmount>1</woolAmount><woolDef>FSX</woolDef></li></comps></ThingDef>
XML error: Duplicate XML node name comps in this XML block: <ThingDef ParentName="AnimalThingBase"><defName>Boomalope</defName><label>boomalope</label><description>Engineered for chemicals production, the boomalope grows a large sac of volatile chemicals on its back. Though it is weak and fragile for its size, other animals have learned to avoid it because of the huge explosion it produces when it dies.</description><statBases><MoveSpeed>2.15</MoveSpeed><ComfyTemperatureMin>-15</ComfyTemperatureMin><MarketValue>290</MarketValue><MeleeDodgeChance>0.05</MeleeDodgeChance><MeleeCritChance>0.07</MeleeCritChance></statBases><comps><li Class="Chemical_Extraction.CompProperties_Extractable"><extractDef>Neutroglycerin</extractDef><extractIntervalDays>5</extractIntervalDays><chemicalAmount>10</chemicalAmount></li></comps><verbs><li Class="CombatExtended.VerbPropertiesCE"><verbClass>CombatExtended.Verb_MeleeAttackCE</verbClass><defaultCooldownTime>1.65</defaultCooldownTime><meleeDamageBaseAmount>20</meleeDamageBaseAmount><meleeDamageDef>Blunt</meleeDamageDef><linkedBodyPartsGroup>HeadAttackTool</linkedBodyPartsGroup><meleeArmorPenetration>0.13</meleeArmorPenetration></li></verbs><race><body>QuadrupedAnimalWithHoovesAndHump</body><deathActionWorkerClass>DeathActionWorker_BigExplosion</deathActionWorkerClass><executionRange>6</executionRange><herdAnimal>true</herdAnimal><baseBodySize>1.5</baseBodySize><baseHungerRate>1</baseHungerRate><baseHealthScale>0.65</baseHealthScale><foodType>VegetarianRoughAnimal</foodType><leatherColor>(176,150,106)</leatherColor><leatherInsulation>0.9</leatherInsulation><wildness>0.6</wildness><canBePredatorPrey>false</canBePredatorPrey><gestationPeriodDays>30</gestationPeriodDays><lifeExpectancy>15</lifeExpectancy><lifeStageAges><li><def>AnimalBaby</def><minAge>0</minAge></li><li><def>AnimalJuvenile</def><minAge>0.2</minAge></li><li><def>AnimalAdult</def><minAge>0.5</minAge><soundWounded>Pawn_Muffalo_Wounded</soundWounded><soundDeath>Pawn_Muffalo_Death</soundDeath><soundCall>Pawn_Muffalo_Call</soundCall><soundAngry>Pawn_Muffalo_Angry</soundAngry></li></lifeStageAges><soundMeleeHitPawn>Pawn_Melee_BigBash_HitPawn</soundMeleeHitPawn><soundMeleeHitBuilding>Pawn_Melee_BigBash_HitBuilding</soundMeleeHitBuilding><soundMeleeMiss>Pawn_Melee_BigBash_Miss</soundMeleeMiss></race><tradeTags><li>StandardAnimal</li><li>BadassAnimal</li></tradeTags><modExtensions><li Class="CombatExtended.RacePropertiesExtensionCE"><bodyShape>Quadruped</bodyShape></li></modExtensions><comps><li Class="CombatExtended.CompProperties_ShearableRenameable"><compClass>CombatExtended.CompShearableRenameable</compClass><growthLabel>Chemical fullness</growthLabel><shearIntervalDays>20</shearIntervalDays><woolAmount>20</woolAmount><woolDef>FSX</woolDef></li></comps></ThingDef>
XML error: Duplicate XML node name comps in this XML block: <ThingDef ParentName="BasePawn"><defName>Human</defName><label>human</label><description>A baseline human, mostly unmodified by gene engineering and mostly unchanged by evolutionary pressures on non-Earth planets.</description><statBases><MarketValue>1750</MarketValue><MoveSpeed>4.61</MoveSpeed><Flammability>1.0</Flammability><ComfyTemperatureMin>12</ComfyTemperatureMin><ComfyTemperatureMax>32</ComfyTemperatureMax><LeatherAmount>25</LeatherAmount></statBases><verbs><li Class="CombatExtended.VerbPropertiesCE"><verbClass>CombatExtended.Verb_MeleeAttackCE</verbClass><defaultCooldownTime>1.85</defaultCooldownTime><meleeDamageBaseAmount>6</meleeDamageBaseAmount><meleeDamageDef>Blunt</meleeDamageDef><linkedBodyPartsGroup>LeftHand</linkedBodyPartsGroup><meleeArmorPenetration>0.08</meleeArmorPenetration></li><li Class="CombatExtended.VerbPropertiesCE"><verbClass>CombatExtended.Verb_MeleeAttackCE</verbClass><defaultCooldownTime>1.85</defaultCooldownTime><meleeDamageBaseAmount>6</meleeDamageBaseAmount><meleeDamageDef>Blunt</meleeDamageDef><linkedBodyPartsGroup>RightHand</linkedBodyPartsGroup><meleeArmorPenetration>0.08</meleeArmorPenetration></li></verbs><race><thinkTreeMain>Humanlike</thinkTreeMain><thinkTreeConstant>HumanlikeConstant</thinkTreeConstant><intelligence>Humanlike</intelligence><makesFootprints>true</makesFootprints><lifeExpectancy>80</lifeExpectancy><leatherColor>(211,194,143)</leatherColor><leatherCommonalityFactor>0.01</leatherCommonalityFactor><leatherInsulation>0.70</leatherInsulation><leatherMarketValueFactor>2</leatherMarketValueFactor><nameCategory>HumanStandard</nameCategory><body>Human</body><baseBodySize>1</baseBodySize><baseHealthScale>1</baseHealthScale><foodType>OmnivoreHuman</foodType><gestationPeriodDays>45</gestationPeriodDays><litterSizeCurve><points><li>(0.5, 0)</li><li>(1, 1)</li><li>(1.01, 0.02)</li><li>(3.5, 0)</li></points></litterSizeCurve><lifeStageAges><li><def>HumanlikeBaby</def><minAge>0</minAge></li><li><def>HumanlikeToddler</def><minAge>1.2</minAge></li><li><def>HumanlikeChild</def><minAge>4</minAge></li><li><def>HumanlikeTeenager</def><minAge>13</minAge></li><li><def>HumanlikeAdult</def><minAge>18</minAge></li></lifeStageAges><soundMeleeHitPawn>Pawn_Melee_Punch_HitPawn</soundMeleeHitPawn><soundMeleeHitBuilding>Pawn_Melee_Punch_HitBuilding</soundMeleeHitBuilding><soundMeleeMiss>Pawn_Melee_Punch_Miss</soundMeleeMiss><specialshadowData><volume>(0.3, 0.8, 0.4)</volume><offset>(0,0,-0.3)</offset></specialshadowData><ageGenerationCurve><points><li>(14,0)</li><li>(16,100)</li><li>(50,100)</li><li>(60,30)</li><li>(70,18)</li><li>(80,10)</li><li>(90,3)</li><li>(100,0)</li></points></ageGenerationCurve><hediffGiverSets><li>OrganicStandard</li></hediffGiverSets></race><recipes><li>InstallPowerClaw</li><li>InstallScytherBlade</li><li>InstallBionicEye</li><li>InstallBionicArm</li><li>InstallBionicLeg</li><li>InstallSimpleProstheticArm</li><li>InstallSimpleProstheticLeg</li><li>InstallPegLeg</li><li>InstallDenture</li><li>InstallJoywire</li><li>InstallPainstopper</li><li>InstallNaturalHeart</li><li>InstallNaturalLung</li><li>InstallNaturalKidney</li><li>InstallNaturalLiver</li><li>ExciseCarcinoma</li><li>RemoveBodyPart</li><li>Euthanize</li><li>Anesthetize</li></recipes><modExtensions><li Class="CombatExtended.RacePropertiesExtensionCE"><bodyShape>Humanoid</bodyShape></li></modExtensions><comps><li><compClass>CombatExtended.CompPawnGizmo</compClass></li><li Class="CombatExtended.CompProperties_Suppressable" /><li><compClass>RW_FacialStuff.CompFace</compClass></li></comps><comps><li><compClass>RW_FacialStuff.CompFace</compClass></li></comps></ThingDef>
CombatExtended :: Harmony_GenRadial_RadialPatternCount :: Info: Post GenRadial patch maximum radius: 119.4194
Combat Extended :: initialized
JTExport: detected AC-Enhanced Crafting
JTExport probably sucessfully replaced Building.GetGizmos(). Code stolen from CCL/RawCode.
JTExport probably sucessfully replaced Zone_Stockpile.GetGizmos(). Code stolen from CCL/RawCode.
[MadSkills]: settings initialized, multiplier is 0.5, tiered.
[MadSkills]: settings initialized, multiplier is 0.5, tiered.
[MadSkills]: settings initialized, multiplier is 0.5, tiered.
Duplicate code-linked translation key: Paused in language English
Duplicate code-linked translation key: QualityBuilder.Nothing in language English
Could not resolve cross-reference to Verse.ResearchProjectDef named MultibarrelWeapons
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference to Verse.ResearchProjectDef named MultibarrelWeapons
Knowledge data was missing key CE_Reload. Adding it...
Knowledge data was missing key CE_ReloadNoMag. Adding it...
Knowledge data was missing key CE_ReloadAuto. Adding it...
Knowledge data was missing key CE_ReloadManned. Adding it...
Knowledge data was missing key CE_FireModes. Adding it...
Knowledge data was missing key CE_AimModes. Adding it...
Knowledge data was missing key CE_Spotting. Adding it...
Knowledge data was missing key CE_MortarDirectFire. Adding it...
Knowledge data was missing key CE_AimingSystem. Adding it...
Knowledge data was missing key CE_Stabilizing. Adding it...
Knowledge data was missing key CE_Shields. Adding it...
Knowledge data was missing key CE_ArmorSystem. Adding it...
Knowledge data was missing key CE_SuppressionReaction. Adding it...
Knowledge data was missing key CE_Hunkering. Adding it...
Knowledge data was missing key CE_WornBulk. Adding it...
Knowledge data was missing key CE_InventoryWeightBulk. Adding it...
Knowledge data was missing key CE_Loadouts. Adding it...
Knowledge data was missing key CE_AmmoCrafting. Adding it...
Knowledge data was missing key CE_ObtainingFSX. Adding it...
Knowledge data was missing key CE_ObtainingPrometheum. Adding it...
Knowledge data was missing key CE_CentipedeArmor. Adding it...
Knowledge data was missing key CE_AmmoSettings. Adding it...
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference to Verse.ResearchProjectDef named MultibarrelWeapons
Knowledge data was missing key CE_Reload. Adding it...
Knowledge data was missing key CE_ReloadNoMag. Adding it...
Knowledge data was missing key CE_ReloadAuto. Adding it...
Knowledge data was missing key CE_ReloadManned. Adding it...
Knowledge data was missing key CE_FireModes. Adding it...
Knowledge data was missing key CE_AimModes. Adding it...
Knowledge data was missing key CE_Spotting. Adding it...
Knowledge data was missing key CE_MortarDirectFire. Adding it...
Knowledge data was missing key CE_AimingSystem. Adding it...
Knowledge data was missing key CE_Stabilizing. Adding it...
Knowledge data was missing key CE_Shields. Adding it...
Knowledge data was missing key CE_ArmorSystem. Adding it...
Knowledge data was missing key CE_SuppressionReaction. Adding it...
Knowledge data was missing key CE_Hunkering. Adding it...
Knowledge data was missing key CE_WornBulk. Adding it...
Knowledge data was missing key CE_InventoryWeightBulk. Adding it...
Knowledge data was missing key CE_Loadouts. Adding it...
Knowledge data was missing key CE_AmmoCrafting. Adding it...
Knowledge data was missing key CE_ObtainingFSX. Adding it...
Knowledge data was missing key CE_ObtainingPrometheum. Adding it...
Knowledge data was missing key CE_CentipedeArmor. Adding it...
Knowledge data was missing key CE_AmmoSettings. Adding it...
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference to Verse.ResearchProjectDef named MultibarrelWeapons
d3d: failed to create 2D texture id=9839 w=31 h=19 mips=6 d3dfmt=21 [invalid call]
d3d: failed to create 2D texture id=9841 w=30 h=13 mips=6 d3dfmt=21 [invalid call]
d3d: failed to create 2D texture id=9843 w=31 h=19 mips=6 d3dfmt=21 [invalid call]
d3d: failed to create 2D texture id=9845 w=31 h=16 mips=6 d3dfmt=21 [invalid call]
d3d: failed to create 2D texture id=9859 w=15 h=11 mips=5 d3dfmt=21 [invalid call]
d3d: failed to create 2D texture id=9865 w=24 h=30 mips=6 d3dfmt=21 [invalid call]
d3d: failed to create 2D texture id=9875 w=30 h=30 mips=6 d3dfmt=21 [invalid call]
OnLevelWasLoaded was found on ModInitializerComponent
This message has been deprecated and will be removed in a later version of Unity.
Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
(Filename: Line: 375)
OnLevelWasLoaded was found on ModInitializerComponent
This message has been deprecated and will be removed in a later version of Unity.
Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
(Filename: Line: 375)
Initialized Faction Discovery.
OnLevelWasLoaded was found on InitializerBehaviour
This message has been deprecated and will be removed in a later version of Unity.
Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
(Filename: Line: 375)
ArchitectSense :: Creating subcategories
Outfitter: Adding Harmony Prefix to InspectPaneUtility.DoTabs.
Path Avoid: Adding Harmony Postfix to PawnUtility.GetAvoidGrid()
Combat Extended :: Ammo removed
ResearchPal :: redundant prerequisites for Hyperweave the following research: Complex clothing
ResearchPal :: redundant prerequisites for Advanced solar power the following research: Electricity
ResearchPal :: redundant prerequisites for Specific Component the following research: Electricity
ResearchPal :: redundant prerequisites for Transcendent Power Cells the following research: Microelectronics basics, Electricity, Specific Component
ResearchPal :: redundant prerequisites for Transcendent Battery the following research: Microelectronics basics, Electricity, Specific Component, Glitterworld Battery
ResearchPal :: redundant prerequisites for Glitterworld Battery the following research: Microelectronics basics, Electricity
ResearchPal :: redundant prerequisites for Advanced Battery the following research: Microelectronics basics, Electricity, Batteries
ResearchPal :: redundant prerequisites for Improved Battery the following research: Electricity
switched Blast turrets(5) and Transcendent Battery(1)
switched Transcendent Power Cells(1) and Precision turrets(5)
switched Glitterworld Battery(1) and Charge blaster turrets(5)
switched Shredder turrets(16) and Charge blaster turrets(1)
switched Advanced bionics(30) and Ship computer core(29)
switched Advanced Battery(1) and Charged shot(5)
switched Military grade turrets(16) and Charged shot(1)
switched Bionics(30) and Organ transplantation(29)
switched Charged shot(16) and Military grade turrets(1)
switched Organ transplantation(30) and Bionics(29)
switched Military grade turrets(16) and Charged shot(1)
switched Bionics(30) and Organ transplantation(29)
switched Charged shot(16) and Military grade turrets(1)
switched Organ transplantation(30) and Bionics(29)
switched Military grade turrets(16) and Charged shot(1)
switched Bionics(30) and Organ transplantation(29)
switched Charged shot(16) and Military grade turrets(1)
switched Organ transplantation(30) and Bionics(29)
switched Military grade turrets(16) and Charged shot(1)
switched Bionics(30) and Organ transplantation(29)
switched Charged shot(16) and Military grade turrets(1)
switched Organ transplantation(30) and Bionics(29)
switched Military grade turrets(16) and Charged shot(1)
switched Bionics(30) and Organ transplantation(29)
switched Charged shot(16) and Military grade turrets(1)
switched Organ transplantation(30) and Bionics(29)
switched Advanced firearms(5) and Mortars(1)
switched Specific Component(12) and Mortars(5)
switched Improved Battery(13) and Specific Component(5)
switched Gun turrets(16) and Hyperweave(3)
switched Mortars(12) and Advanced firearms(1)
switched Specific Component(13) and Improved Battery(5)
switched Advanced firearms(12) and Mortars(1)
switched Improved Battery(13) and Specific Component(5)
switched Mortars(12) and Advanced firearms(1)
switched Specific Component(13) and Improved Battery(5)
switched Advanced firearms(12) and Mortars(1)
switched Improved Battery(13) and Specific Component(5)
switched Mortars(12) and Advanced firearms(1)
switched Specific Component(13) and Improved Battery(5)
switched Advanced firearms(12) and Mortars(1)
switched Improved Battery(13) and Specific Component(5)
switched Mortars(12) and Advanced firearms(1)
switched Specific Component(13) and Improved Battery(5)
switched Advanced firearms(12) and Mortars(1)
switched Improved Battery(13) and Specific Component(5)
switched Mortars(12) and Advanced firearms(1)
switched Nutrient paste(8) and Microelectronics basics(14)
switched Solar panels(9) and Microelectronics basics(8)
switched Microelectronics basics(9) and Autodoors(3)
switched Gun complex(18) and Refining(2)
switched Refining(18) and Hydroponics(4)
switched Hydroponics(18) and Mending(7)
Hospitality injected.
[HugsLib] v3.1.2 initialized FacialStuff, Hospitality, ModListBackup, StackXXL, AllowTool, ImprovedWorkbenches, LessArbitrarySurgery
[StackXXL] Loaded
RW_FacialStuff injected.
Faction Discovery injected.
AcEnhancedCrafting injected.
Outfitter injected.
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference to Verse.ResearchProjectDef named MultibarrelWeapons
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference to Verse.ResearchProjectDef named MultibarrelWeapons
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference to Verse.ResearchProjectDef named MultibarrelWeapons
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference to Verse.ResearchProjectDef named MultibarrelWeapons
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference to Verse.ResearchProjectDef named MultibarrelWeapons
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference to Verse.ResearchProjectDef named MultibarrelWeapons
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference to Verse.ResearchProjectDef named MultibarrelWeapons
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference to Verse.ResearchProjectDef named MultibarrelWeapons
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference to Verse.ResearchProjectDef named MultibarrelWeapons
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference to Verse.ResearchProjectDef named MultibarrelWeapons
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference to Verse.ResearchProjectDef named MultibarrelWeapons
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference to Verse.ResearchProjectDef named MultibarrelWeapons
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference to Verse.ResearchProjectDef named MultibarrelWeapons
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference to Verse.ResearchProjectDef named MultibarrelWeapons
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference to Verse.ResearchProjectDef named MultibarrelWeapons
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference to Verse.ResearchProjectDef named MultibarrelWeapons
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference to Verse.ResearchProjectDef named MultibarrelWeapons
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference to Verse.ResearchProjectDef named MultibarrelWeapons
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference to Verse.ResearchProjectDef named MultibarrelWeapons
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference to Verse.ResearchProjectDef named MultibarrelWeapons
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference to Verse.ResearchProjectDef named MultibarrelWeapons
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference to Verse.ResearchProjectDef named MultibarrelWeapons
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference to Verse.ResearchProjectDef named MultibarrelWeapons
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference to Verse.ResearchProjectDef named MultibarrelWeapons
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference to Verse.ResearchProjectDef named MultibarrelWeapons
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference to Verse.ResearchProjectDef named MultibarrelWeapons
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference to Verse.ResearchProjectDef named MultibarrelWeapons
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference to Verse.ResearchProjectDef named MultibarrelWeapons
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference to Verse.ResearchProjectDef named MultibarrelWeapons
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference to Verse.ResearchProjectDef named MultibarrelWeapons
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference to Verse.ResearchProjectDef named MultibarrelWeapons
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference to Verse.ResearchProjectDef named MultibarrelWeapons
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference to Verse.ResearchProjectDef named MultibarrelWeapons
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference to Verse.ResearchProjectDef named MultibarrelWeapons
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference to Verse.ResearchProjectDef named MultibarrelWeapons
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference to Verse.ResearchProjectDef named MultibarrelWeapons
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference to Verse.ResearchProjectDef named MultibarrelWeapons
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference to Verse.ResearchProjectDef named MultibarrelWeapons
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference to Verse.ResearchProjectDef named MultibarrelWeapons
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference to Verse.ResearchProjectDef named MultibarrelWeapons
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference to Verse.ResearchProjectDef named MultibarrelWeapons
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference to Verse.ResearchProjectDef named MultibarrelWeapons
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference to Verse.ResearchProjectDef named MultibarrelWeapons
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference to Verse.ResearchProjectDef named MultibarrelWeapons
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference to Verse.ResearchProjectDef named MultibarrelWeapons
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference to Verse.ResearchProjectDef named MultibarrelWeapons
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference to Verse.ResearchProjectDef named MultibarrelWeapons
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference to Verse.ResearchProjectDef named MultibarrelWeapons
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference to Verse.ResearchProjectDef named MultibarrelWeapons
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference to Verse.ResearchProjectDef named MultibarrelWeapons
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference to Verse.ResearchProjectDef named MultibarrelWeapons
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference to Verse.ResearchProjectDef named MultibarrelWeapons
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference to Verse.ResearchProjectDef named MultibarrelWeapons
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference to Verse.ResearchProjectDef named MultibarrelWeapons
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference to Verse.ResearchProjectDef named MultibarrelWeapons
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference to Verse.ResearchProjectDef named MultibarrelWeapons
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference to Verse.ResearchProjectDef named MultibarrelWeapons
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference to Verse.ResearchProjectDef named MultibarrelWeapons
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference to Verse.ResearchProjectDef named MultibarrelWeapons
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference to Verse.ResearchProjectDef named MultibarrelWeapons
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference to Verse.ResearchProjectDef named MultibarrelWeapons
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference to Verse.ResearchProjectDef named MultibarrelWeapons
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference to Verse.ResearchProjectDef named MultibarrelWeapons
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference to Verse.ResearchProjectDef named MultibarrelWeapons
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference to Verse.ResearchProjectDef named MultibarrelWeapons
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference to Verse.ResearchProjectDef named MultibarrelWeapons
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference to Verse.ResearchProjectDef named MultibarrelWeapons
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference to Verse.ResearchProjectDef named MultibarrelWeapons
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference to Verse.ResearchProjectDef named MultibarrelWeapons
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference to Verse.ResearchProjectDef named MultibarrelWeapons
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference to Verse.ResearchProjectDef named MultibarrelWeapons
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference to Verse.ResearchProjectDef named MultibarrelWeapons
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference to Verse.ResearchProjectDef named MultibarrelWeapons
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference to Verse.ResearchProjectDef named MultibarrelWeapons
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference to Verse.ResearchProjectDef named MultibarrelWeapons
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference to Verse.ResearchProjectDef named MultibarrelWeapons
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference to Verse.ResearchProjectDef named MultibarrelWeapons
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference to Verse.ResearchProjectDef named MultibarrelWeapons
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference to Verse.ResearchProjectDef named MultibarrelWeapons
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference to Verse.ResearchProjectDef named MultibarrelWeapons
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference to Verse.ResearchProjectDef named MultibarrelWeapons
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference to Verse.ResearchProjectDef named MultibarrelWeapons
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference to Verse.ResearchProjectDef named MultibarrelWeapons
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference to Verse.ResearchProjectDef named MultibarrelWeapons
[ModListBackup] Preopen
[ModListBackup] Loading all mods
[ModListBackup] There are now 84 loaded mods
Setting up 2 worker threads for Enlighten.
Thread -> id: 1fe8 -> priority: 1
Thread -> id: 2028 -> priority: 1
Initialize engine version: 5.4.1f1 (649f48bbbf0f)
GfxDevice: creating device client; threaded=1
Direct3D:
Version: Direct3D 9.0c [nvldumd.dll 22.21.13.8476]
Renderer: NVIDIA GeForce GTX 980
Vendor: NVIDIA
VRAM: 3072 MB (via DXGI)
Caps: Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 INTZ=1 NULL=1 RESZ=0 SlowINTZ=0 ATOC=1
Begin MonoManager ReloadAssembly
Loading [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.dll into Unity Child Domain
Loading [Rimworld_dir]\RimWorldWin_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Loading [Rimworld_dir]\RimWorldWin_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Loading [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
Loading [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
Loading [Rimworld_dir]\RimWorldWin_Data\Managed\System.Xml.Linq.dll into Unity Child Domain
Loading [Rimworld_dir]\RimWorldWin_Data\Managed\NAudio.dll into Unity Child Domain
Loading [Rimworld_dir]\RimWorldWin_Data\Managed\NVorbis.dll into Unity Child Domain
desktop: 1920x1080 60Hz; virtual: 3840x1080 at -1920,0
RimWorld 0.17.1557 rev1153
XML error: Duplicate XML node name comps in this XML block: <ThingDef ParentName="BasePawn"><defName>Human</defName><label>human</label><description>A baseline human, mostly unmodified by gene engineering and mostly unchanged by evolutionary pressures on non-Earth planets.</description><statBases><MarketValue>1750</MarketValue><MoveSpeed>4.61</MoveSpeed><Flammability>1.0</Flammability><ComfyTemperatureMin>12</ComfyTemperatureMin><ComfyTemperatureMax>32</ComfyTemperatureMax><LeatherAmount>25</LeatherAmount></statBases><verbs><li Class="CombatExtended.VerbPropertiesCE"><verbClass>CombatExtended.Verb_MeleeAttackCE</verbClass><defaultCooldownTime>1.85</defaultCooldownTime><meleeDamageBaseAmount>6</meleeDamageBaseAmount><meleeDamageDef>Blunt</meleeDamageDef><linkedBodyPartsGroup>LeftHand</linkedBodyPartsGroup><meleeArmorPenetration>0.08</meleeArmorPenetration></li><li Class="CombatExtended.VerbPropertiesCE"><verbClass>CombatExtended.Verb_MeleeAttackCE</verbClass><defaultCooldownTime>1.85</defaultCooldownTime><meleeDamageBaseAmount>6</meleeDamageBaseAmount><meleeDamageDef>Blunt</meleeDamageDef><linkedBodyPartsGroup>RightHand</linkedBodyPartsGroup><meleeArmorPenetration>0.08</meleeArmorPenetration></li></verbs><race><thinkTreeMain>Humanlike</thinkTreeMain><thinkTreeConstant>HumanlikeConstant</thinkTreeConstant><intelligence>Humanlike</intelligence><makesFootprints>true</makesFootprints><lifeExpectancy>80</lifeExpectancy><leatherColor>(211,194,143)</leatherColor><leatherCommonalityFactor>0.01</leatherCommonalityFactor><leatherInsulation>0.70</leatherInsulation><leatherMarketValueFactor>2</leatherMarketValueFactor><nameCategory>HumanStandard</nameCategory><body>Human</body><baseBodySize>1</baseBodySize><baseHealthScale>1</baseHealthScale><foodType>OmnivoreHuman</foodType><gestationPeriodDays>45</gestationPeriodDays><litterSizeCurve><points><li>(0.5, 0)</li><li>(1, 1)</li><li>(1.01, 0.02)</li><li>(3.5, 0)</li></points></litterSizeCurve><lifeStageAges><li><def>HumanlikeBaby</def><minAge>0</minAge></li><li><def>HumanlikeToddler</def><minAge>1.2</minAge></li><li><def>HumanlikeChild</def><minAge>4</minAge></li><li><def>HumanlikeTeenager</def><minAge>13</minAge></li><li><def>HumanlikeAdult</def><minAge>18</minAge></li></lifeStageAges><soundMeleeHitPawn>Pawn_Melee_Punch_HitPawn</soundMeleeHitPawn><soundMeleeHitBuilding>Pawn_Melee_Punch_HitBuilding</soundMeleeHitBuilding><soundMeleeMiss>Pawn_Melee_Punch_Miss</soundMeleeMiss><specialshadowData><volume>(0.3, 0.8, 0.4)</volume><offset>(0,0,-0.3)</offset></specialshadowData><ageGenerationCurve><points><li>(14,0)</li><li>(16,100)</li><li>(50,100)</li><li>(60,30)</li><li>(70,18)</li><li>(80,10)</li><li>(90,3)</li><li>(100,0)</li></points></ageGenerationCurve><hediffGiverSets><li>OrganicStandard</li></hediffGiverSets></race><recipes><li>InstallPowerClaw</li><li>InstallScytherBlade</li><li>InstallBionicEye</li><li>InstallBionicArm</li><li>InstallBionicLeg</li><li>InstallSimpleProstheticArm</li><li>InstallSimpleProstheticLeg</li><li>InstallPegLeg</li><li>InstallDenture</li><li>InstallJoywire</li><li>InstallPainstopper</li><li>InstallNaturalHeart</li><li>InstallNaturalLung</li><li>InstallNaturalKidney</li><li>InstallNaturalLiver</li><li>ExciseCarcinoma</li><li>RemoveBodyPart</li><li>Euthanize</li><li>Anesthetize</li></recipes><modExtensions><li Class="CombatExtended.RacePropertiesExtensionCE"><bodyShape>Humanoid</bodyShape></li></modExtensions><comps><li><compClass>CombatExtended.CompPawnGizmo</compClass></li><li Class="CombatExtended.CompProperties_Suppressable" /><li><compClass>RW_FacialStuff.CompFace</compClass></li></comps><comps><li><compClass>RW_FacialStuff.CompFace</compClass></li></comps></ThingDef>
CombatExtended :: Harmony_GenRadial_RadialPatternCount :: Info: Post GenRadial patch maximum radius: 119.4194
Combat Extended :: initialized
JTExport: detected AC-Enhanced Crafting
JTExport probably sucessfully replaced Building.GetGizmos(). Code stolen from CCL/RawCode.
JTExport probably sucessfully replaced Zone_Stockpile.GetGizmos(). Code stolen from CCL/RawCode.
[MadSkills]: settings initialized, multiplier is 0.5, tiered.
[MadSkills]: settings initialized, multiplier is 0.5, tiered.
[MadSkills]: settings initialized, multiplier is 0.5, tiered.
Duplicate code-linked translation key: Paused in language English
Duplicate code-linked translation key: QualityBuilder.Nothing in language English
Could not resolve cross-reference to Verse.ResearchProjectDef named MultibarrelWeapons
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference to Verse.ResearchProjectDef named MultibarrelWeapons
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference to Verse.ResearchProjectDef named MultibarrelWeapons
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference to Verse.ResearchProjectDef named MultibarrelWeapons
d3d: failed to create 2D texture id=9839 w=31 h=19 mips=6 d3dfmt=21 [invalid call]
d3d: failed to create 2D texture id=9841 w=30 h=13 mips=6 d3dfmt=21 [invalid call]
d3d: failed to create 2D texture id=9843 w=31 h=19 mips=6 d3dfmt=21 [invalid call]
d3d: failed to create 2D texture id=9845 w=31 h=16 mips=6 d3dfmt=21 [invalid call]
d3d: failed to create 2D texture id=9859 w=15 h=11 mips=5 d3dfmt=21 [invalid call]
d3d: failed to create 2D texture id=9865 w=24 h=30 mips=6 d3dfmt=21 [invalid call]
d3d: failed to create 2D texture id=9875 w=30 h=30 mips=6 d3dfmt=21 [invalid call]
OnLevelWasLoaded was found on ModInitializerComponent
This message has been deprecated and will be removed in a later version of Unity.
Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
(Filename: Line: 375)
OnLevelWasLoaded was found on ModInitializerComponent
This message has been deprecated and will be removed in a later version of Unity.
Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
(Filename: Line: 375)
Initialized Faction Discovery.
OnLevelWasLoaded was found on InitializerBehaviour
This message has been deprecated and will be removed in a later version of Unity.
Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
(Filename: Line: 375)
ArchitectSense :: Creating subcategories
Outfitter: Adding Harmony Prefix to InspectPaneUtility.DoTabs.
Path Avoid: Adding Harmony Postfix to PawnUtility.GetAvoidGrid()
Combat Extended :: Ammo removed
ResearchPal :: redundant prerequisites for Hyperweave the following research: Complex clothing
ResearchPal :: redundant prerequisites for Advanced solar power the following research: Electricity
ResearchPal :: redundant prerequisites for Specific Component the following research: Electricity
ResearchPal :: redundant prerequisites for Transcendent Power Cells the following research: Microelectronics basics, Electricity, Specific Component
ResearchPal :: redundant prerequisites for Transcendent Battery the following research: Microelectronics basics, Electricity, Specific Component, Glitterworld Battery
ResearchPal :: redundant prerequisites for Glitterworld Battery the following research: Microelectronics basics, Electricity
ResearchPal :: redundant prerequisites for Advanced Battery the following research: Microelectronics basics, Electricity, Batteries
ResearchPal :: redundant prerequisites for Improved Battery the following research: Electricity
switched Blast turrets(5) and Transcendent Battery(1)
switched Transcendent Power Cells(1) and Precision turrets(5)
switched Glitterworld Battery(1) and Charge blaster turrets(5)
switched Shredder turrets(16) and Charge blaster turrets(1)
switched Advanced bionics(30) and Ship computer core(29)
switched Advanced Battery(1) and Charged shot(5)
switched Military grade turrets(16) and Charged shot(1)
switched Bionics(30) and Organ transplantation(29)
switched Charged shot(16) and Military grade turrets(1)
switched Organ transplantation(30) and Bionics(29)
switched Military grade turrets(16) and Charged shot(1)
switched Bionics(30) and Organ transplantation(29)
switched Charged shot(16) and Military grade turrets(1)
switched Organ transplantation(30) and Bionics(29)
switched Military grade turrets(16) and Charged shot(1)
switched Bionics(30) and Organ transplantation(29)
switched Charged shot(16) and Military grade turrets(1)
switched Organ transplantation(30) and Bionics(29)
switched Military grade turrets(16) and Charged shot(1)
switched Bionics(30) and Organ transplantation(29)
switched Charged shot(16) and Military grade turrets(1)
switched Organ transplantation(30) and Bionics(29)
switched Military grade turrets(16) and Charged shot(1)
switched Bionics(30) and Organ transplantation(29)
switched Charged shot(16) and Military grade turrets(1)
switched Organ transplantation(30) and Bionics(29)
switched Advanced firearms(5) and Mortars(1)
switched Specific Component(12) and Mortars(5)
switched Improved Battery(13) and Specific Component(5)
switched Gun turrets(16) and Hyperweave(3)
switched Mortars(12) and Advanced firearms(1)
switched Specific Component(13) and Improved Battery(5)
switched Advanced firearms(12) and Mortars(1)
switched Improved Battery(13) and Specific Component(5)
switched Mortars(12) and Advanced firearms(1)
switched Specific Component(13) and Improved Battery(5)
switched Advanced firearms(12) and Mortars(1)
switched Improved Battery(13) and Specific Component(5)
switched Mortars(12) and Advanced firearms(1)
switched Specific Component(13) and Improved Battery(5)
switched Advanced firearms(12) and Mortars(1)
switched Improved Battery(13) and Specific Component(5)
switched Mortars(12) and Advanced firearms(1)
switched Specific Component(13) and Improved Battery(5)
switched Advanced firearms(12) and Mortars(1)
switched Improved Battery(13) and Specific Component(5)
switched Mortars(12) and Advanced firearms(1)
switched Nutrient paste(8) and Microelectronics basics(14)
switched Solar panels(9) and Microelectronics basics(8)
switched Microelectronics basics(9) and Autodoors(3)
switched Gun complex(18) and Refining(2)
switched Refining(18) and Hydroponics(4)
switched Hydroponics(18) and Mending(7)
Hospitality injected.
[HugsLib] v3.1.2 initialized FacialStuff, Hospitality, ModListBackup, StackXXL, AllowTool, ImprovedWorkbenches, LessArbitrarySurgery
[StackXXL] Loaded
RW_FacialStuff injected.
Faction Discovery injected.
AcEnhancedCrafting injected.
Outfitter injected.
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference to Verse.ResearchProjectDef named MultibarrelWeapons
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference to Verse.ResearchProjectDef named MultibarrelWeapons
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference to Verse.ResearchProjectDef named MultibarrelWeapons
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference to Verse.ResearchProjectDef named MultibarrelWeapons
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference to Verse.ResearchProjectDef named MultibarrelWeapons
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference to Verse.ResearchProjectDef named MultibarrelWeapons
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference to Verse.ResearchProjectDef named MultibarrelWeapons
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference to Verse.ResearchProjectDef named MultibarrelWeapons
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference to Verse.ResearchProjectDef named MultibarrelWeapons
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference to Verse.ResearchProjectDef named MultibarrelWeapons
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference to Verse.ResearchProjectDef named MultibarrelWeapons
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference to Verse.ResearchProjectDef named MultibarrelWeapons
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference to Verse.ResearchProjectDef named MultibarrelWeapons
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference to Verse.ResearchProjectDef named MultibarrelWeapons
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference to Verse.ResearchProjectDef named MultibarrelWeapons
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference to Verse.ResearchProjectDef named MultibarrelWeapons
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference to Verse.ResearchProjectDef named MultibarrelWeapons
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference to Verse.ResearchProjectDef named MultibarrelWeapons
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference to Verse.ResearchProjectDef named MultibarrelWeapons
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference to Verse.ResearchProjectDef named MultibarrelWeapons
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference to Verse.ResearchProjectDef named MultibarrelWeapons
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference to Verse.ResearchProjectDef named MultibarrelWeapons
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference to Verse.ResearchProjectDef named MultibarrelWeapons
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference to Verse.ResearchProjectDef named MultibarrelWeapons
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference to Verse.ResearchProjectDef named MultibarrelWeapons
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference to Verse.ResearchProjectDef named MultibarrelWeapons
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference to Verse.ResearchProjectDef named MultibarrelWeapons
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference to Verse.ResearchProjectDef named MultibarrelWeapons
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference to Verse.ResearchProjectDef named MultibarrelWeapons
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference to Verse.ResearchProjectDef named MultibarrelWeapons
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference to Verse.ResearchProjectDef named MultibarrelWeapons
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference to Verse.ResearchProjectDef named MultibarrelWeapons
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference to Verse.ResearchProjectDef named MultibarrelWeapons
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference to Verse.ResearchProjectDef named MultibarrelWeapons
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference to Verse.ResearchProjectDef named MultibarrelWeapons
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference to Verse.ResearchProjectDef named MultibarrelWeapons
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference to Verse.ResearchProjectDef named MultibarrelWeapons
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference to Verse.ResearchProjectDef named MultibarrelWeapons
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference to Verse.ResearchProjectDef named MultibarrelWeapons
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference to Verse.ResearchProjectDef named MultibarrelWeapons
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference to Verse.ResearchProjectDef named MultibarrelWeapons
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference to Verse.ResearchProjectDef named MultibarrelWeapons
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference to Verse.ResearchProjectDef named MultibarrelWeapons
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference to Verse.ResearchProjectDef named MultibarrelWeapons
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference to Verse.ResearchProjectDef named MultibarrelWeapons
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference to Verse.ResearchProjectDef named MultibarrelWeapons
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference to Verse.ResearchProjectDef named MultibarrelWeapons
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference to Verse.ResearchProjectDef named MultibarrelWeapons
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference to Verse.ResearchProjectDef named MultibarrelWeapons
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference to Verse.ResearchProjectDef named MultibarrelWeapons
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference to Verse.ResearchProjectDef named MultibarrelWeapons
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference to Verse.ResearchProjectDef named MultibarrelWeapons
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference to Verse.ResearchProjectDef named MultibarrelWeapons
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference to Verse.ResearchProjectDef named MultibarrelWeapons
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference to Verse.ResearchProjectDef named MultibarrelWeapons
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference to Verse.ResearchProjectDef named MultibarrelWeapons
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference to Verse.ResearchProjectDef named MultibarrelWeapons
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference to Verse.ResearchProjectDef named MultibarrelWeapons
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference to Verse.ResearchProjectDef named MultibarrelWeapons
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference to Verse.ResearchProjectDef named MultibarrelWeapons
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference to Verse.ResearchProjectDef named MultibarrelWeapons
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference to Verse.ResearchProjectDef named MultibarrelWeapons
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference to Verse.ResearchProjectDef named MultibarrelWeapons
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference to Verse.ResearchProjectDef named MultibarrelWeapons
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference to Verse.ResearchProjectDef named MultibarrelWeapons
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference to Verse.ResearchProjectDef named MultibarrelWeapons
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference to Verse.ResearchProjectDef named MultibarrelWeapons
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference to Verse.ResearchProjectDef named MultibarrelWeapons
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference to Verse.ResearchProjectDef named MultibarrelWeapons
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference to Verse.ResearchProjectDef named MultibarrelWeapons
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference to Verse.ResearchProjectDef named MultibarrelWeapons
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference to Verse.ResearchProjectDef named MultibarrelWeapons
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference to Verse.ResearchProjectDef named MultibarrelWeapons
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference to Verse.ResearchProjectDef named MultibarrelWeapons
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference to Verse.ResearchProjectDef named MultibarrelWeapons
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference to Verse.ResearchProjectDef named MultibarrelWeapons
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference to Verse.ResearchProjectDef named MultibarrelWeapons
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference to Verse.ResearchProjectDef named MultibarrelWeapons
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference to Verse.ResearchProjectDef named MultibarrelWeapons
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference to Verse.ResearchProjectDef named MultibarrelWeapons
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference to Verse.ResearchProjectDef named MultibarrelWeapons
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference to Verse.ResearchProjectDef named MultibarrelWeapons
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference to Verse.ResearchProjectDef named MultibarrelWeapons
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference to Verse.ResearchProjectDef named MultibarrelWeapons
[ModListBackup] Preopen
[ModListBackup] Loading all mods
[ModListBackup] There are now 84 loaded mods
Setting up 2 worker threads for Enlighten.
Thread -> id: 780 -> priority: 1
Thread -> id: 2e3c -> priority: 1
Initialize engine version: 5.4.1f1 (649f48bbbf0f)
GfxDevice: creating device client; threaded=1
Direct3D:
Version: Direct3D 9.0c [nvldumd.dll 22.21.13.8476]
Renderer: NVIDIA GeForce GTX 980
Vendor: NVIDIA
VRAM: 3072 MB (via DXGI)
Caps: Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 INTZ=1 NULL=1 RESZ=0 SlowINTZ=0 ATOC=1
Begin MonoManager ReloadAssembly
Loading [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.dll into Unity Child Domain
Loading [Rimworld_dir]\RimWorldWin_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Loading [Rimworld_dir]\RimWorldWin_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Loading [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
Loading [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
Loading [Rimworld_dir]\RimWorldWin_Data\Managed\System.Xml.Linq.dll into Unity Child Domain
Loading [Rimworld_dir]\RimWorldWin_Data\Managed\NAudio.dll into Unity Child Domain
Loading [Rimworld_dir]\RimWorldWin_Data\Managed\NVorbis.dll into Unity Child Domain
desktop: 1920x1080 60Hz; virtual: 3840x1080 at -1920,0
RimWorld 0.17.1557 rev1153
XML error: Duplicate XML node name comps in this XML block: <ThingDef ParentName="AnimalThingBase"><defName>Boomrat</defName><label>boomrat</label><description>Either by deliberate genetic weaponization, or as an unusual defense mechanism, these rodent-like creatures create a powerful fire-starting explosion when killed.</description><statBases><MoveSpeed>3.0</MoveSpeed><MeleeDodgeChance>0.2</MeleeDodgeChance><MeleeCritChance>0.01</MeleeCritChance><ComfyTemperatureMin>-30</ComfyTemperatureMin><MarketValue>130</MarketValue></statBases><comps><li Class="Chemical_Extraction.CompProperties_Extractable"><extractDef>Neutroglycerin</extractDef><extractIntervalDays>1</extractIntervalDays><chemicalAmount>1</chemicalAmount></li></comps><verbs><li Class="CombatExtended.VerbPropertiesCE"><verbClass>CombatExtended.Verb_MeleeAttackCE</verbClass><defaultCooldownTime>1.65</defaultCooldownTime><meleeDamageBaseAmount>3</meleeDamageBaseAmount><meleeDamageDef>Scratch</meleeDamageDef><linkedBodyPartsGroup>FrontLeftPaw</linkedBodyPartsGroup><meleeArmorPenetration>0.03</meleeArmorPenetration></li><li Class="CombatExtended.VerbPropertiesCE"><verbClass>CombatExtended.Verb_MeleeAttackCE</verbClass><defaultCooldownTime>1.65</defaultCooldownTime><meleeDamageBaseAmount>3</meleeDamageBaseAmount><meleeDamageDef>Scratch</meleeDamageDef><linkedBodyPartsGroup>FrontRightPaw</linkedBodyPartsGroup><meleeArmorPenetration>0.03</meleeArmorPenetration></li><li Class="CombatExtended.VerbPropertiesCE"><verbClass>CombatExtended.Verb_MeleeAttackCE</verbClass><defaultCooldownTime>1.65</defaultCooldownTime><meleeDamageBaseAmount>4</meleeDamageBaseAmount><meleeDamageDef>Bite</meleeDamageDef><linkedBodyPartsGroup>Teeth</linkedBodyPartsGroup><meleeArmorPenetration>0.05</meleeArmorPenetration></li></verbs><race><body>QuadrupedAnimalWithPaws</body><deathActionWorkerClass>DeathActionWorker_SmallExplosion</deathActionWorkerClass><baseBodySize>0.2</baseBodySize><baseHungerRate>0.35</baseHungerRate><baseHealthScale>0.2</baseHealthScale><foodType>OmnivoreRoughAnimal</foodType><leatherColor>(115,37,28)</leatherColor><leatherInsulation>0.7</leatherInsulation><executionRange>4</executionRange><wildness>0.75</wildness><mateMtbHours>8</mateMtbHours><nuzzleMtbHours>120</nuzzleMtbHours><canBePredatorPrey>false</canBePredatorPrey><gestationPeriodDays>12.5</gestationPeriodDays><litterSizeCurve><points><li>(0.5, 0)</li><li>(1, 1)</li><li>(5, 1)</li><li>(5.5, 0)</li></points></litterSizeCurve><lifeExpectancy>8</lifeExpectancy><lifeStageAges><li><def>AnimalBaby</def><minAge>0</minAge></li><li><def>AnimalJuvenile</def><minAge>0.1</minAge></li><li><def>AnimalAdult</def><minAge>0.35</minAge><soundWounded>Pawn_Boomrat_Wounded</soundWounded><soundDeath>Pawn_Boomrat_Death</soundDeath><soundCall>Pawn_Boomrat_Call</soundCall><soundAngry>Pawn_Boomrat_Angry</soundAngry></li></lifeStageAges><soundMeleeHitPawn>Pawn_Melee_SmallScratch_HitPawn</soundMeleeHitPawn><soundMeleeHitBuilding>Pawn_Melee_SmallScratch_HitBuilding</soundMeleeHitBuilding><soundMeleeMiss>Pawn_Melee_SmallScratch_Miss</soundMeleeMiss></race><tradeTags><li>StandardAnimal</li><li>BadassAnimal</li></tradeTags><modExtensions><li Class="CombatExtended.RacePropertiesExtensionCE"><bodyShape>QuadrupedLow</bodyShape></li></modExtensions><comps><li Class="CombatExtended.CompProperties_ShearableRenameable"><compClass>CombatExtended.CompShearableRenameable</compClass><growthLabel>Chemical fullness</growthLabel><shearIntervalDays>5</shearIntervalDays><woolAmount>1</woolAmount><woolDef>FSX</woolDef></li></comps></ThingDef>
XML error: Duplicate XML node name comps in this XML block: <ThingDef ParentName="AnimalThingBase"><defName>Boomalope</defName><label>boomalope</label><description>Engineered for chemicals production, the boomalope grows a large sac of volatile chemicals on its back. Though it is weak and fragile for its size, other animals have learned to avoid it because of the huge explosion it produces when it dies.</description><statBases><MoveSpeed>2.15</MoveSpeed><ComfyTemperatureMin>-15</ComfyTemperatureMin><MarketValue>290</MarketValue><MeleeDodgeChance>0.05</MeleeDodgeChance><MeleeCritChance>0.07</MeleeCritChance></statBases><comps><li Class="Chemical_Extraction.CompProperties_Extractable"><extractDef>Neutroglycerin</extractDef><extractIntervalDays>5</extractIntervalDays><chemicalAmount>10</chemicalAmount></li></comps><verbs><li Class="CombatExtended.VerbPropertiesCE"><verbClass>CombatExtended.Verb_MeleeAttackCE</verbClass><defaultCooldownTime>1.65</defaultCooldownTime><meleeDamageBaseAmount>20</meleeDamageBaseAmount><meleeDamageDef>Blunt</meleeDamageDef><linkedBodyPartsGroup>HeadAttackTool</linkedBodyPartsGroup><meleeArmorPenetration>0.13</meleeArmorPenetration></li></verbs><race><body>QuadrupedAnimalWithHoovesAndHump</body><deathActionWorkerClass>DeathActionWorker_BigExplosion</deathActionWorkerClass><executionRange>6</executionRange><herdAnimal>true</herdAnimal><baseBodySize>1.5</baseBodySize><baseHungerRate>1</baseHungerRate><baseHealthScale>0.65</baseHealthScale><foodType>VegetarianRoughAnimal</foodType><leatherColor>(176,150,106)</leatherColor><leatherInsulation>0.9</leatherInsulation><wildness>0.6</wildness><canBePredatorPrey>false</canBePredatorPrey><gestationPeriodDays>30</gestationPeriodDays><lifeExpectancy>15</lifeExpectancy><lifeStageAges><li><def>AnimalBaby</def><minAge>0</minAge></li><li><def>AnimalJuvenile</def><minAge>0.2</minAge></li><li><def>AnimalAdult</def><minAge>0.5</minAge><soundWounded>Pawn_Muffalo_Wounded</soundWounded><soundDeath>Pawn_Muffalo_Death</soundDeath><soundCall>Pawn_Muffalo_Call</soundCall><soundAngry>Pawn_Muffalo_Angry</soundAngry></li></lifeStageAges><soundMeleeHitPawn>Pawn_Melee_BigBash_HitPawn</soundMeleeHitPawn><soundMeleeHitBuilding>Pawn_Melee_BigBash_HitBuilding</soundMeleeHitBuilding><soundMeleeMiss>Pawn_Melee_BigBash_Miss</soundMeleeMiss></race><tradeTags><li>StandardAnimal</li><li>BadassAnimal</li></tradeTags><modExtensions><li Class="CombatExtended.RacePropertiesExtensionCE"><bodyShape>Quadruped</bodyShape></li></modExtensions><comps><li Class="CombatExtended.CompProperties_ShearableRenameable"><compClass>CombatExtended.CompShearableRenameable</compClass><growthLabel>Chemical fullness</growthLabel><shearIntervalDays>20</shearIntervalDays><woolAmount>20</woolAmount><woolDef>FSX</woolDef></li></comps></ThingDef>
XML error: Duplicate XML node name comps in this XML block: <ThingDef ParentName="BasePawn"><defName>Human</defName><label>human</label><description>A baseline human, mostly unmodified by gene engineering and mostly unchanged by evolutionary pressures on non-Earth planets.</description><statBases><MarketValue>1750</MarketValue><MoveSpeed>4.61</MoveSpeed><Flammability>1.0</Flammability><ComfyTemperatureMin>12</ComfyTemperatureMin><ComfyTemperatureMax>32</ComfyTemperatureMax><LeatherAmount>25</LeatherAmount></statBases><verbs><li Class="CombatExtended.VerbPropertiesCE"><verbClass>CombatExtended.Verb_MeleeAttackCE</verbClass><defaultCooldownTime>1.85</defaultCooldownTime><meleeDamageBaseAmount>6</meleeDamageBaseAmount><meleeDamageDef>Blunt</meleeDamageDef><linkedBodyPartsGroup>LeftHand</linkedBodyPartsGroup><meleeArmorPenetration>0.08</meleeArmorPenetration></li><li Class="CombatExtended.VerbPropertiesCE"><verbClass>CombatExtended.Verb_MeleeAttackCE</verbClass><defaultCooldownTime>1.85</defaultCooldownTime><meleeDamageBaseAmount>6</meleeDamageBaseAmount><meleeDamageDef>Blunt</meleeDamageDef><linkedBodyPartsGroup>RightHand</linkedBodyPartsGroup><meleeArmorPenetration>0.08</meleeArmorPenetration></li></verbs><race><thinkTreeMain>Humanlike</thinkTreeMain><thinkTreeConstant>HumanlikeConstant</thinkTreeConstant><intelligence>Humanlike</intelligence><makesFootprints>true</makesFootprints><lifeExpectancy>80</lifeExpectancy><leatherColor>(211,194,143)</leatherColor><leatherCommonalityFactor>0.01</leatherCommonalityFactor><leatherInsulation>0.70</leatherInsulation><leatherMarketValueFactor>2</leatherMarketValueFactor><nameCategory>HumanStandard</nameCategory><body>Human</body><baseBodySize>1</baseBodySize><baseHealthScale>1</baseHealthScale><foodType>OmnivoreHuman</foodType><gestationPeriodDays>45</gestationPeriodDays><litterSizeCurve><points><li>(0.5, 0)</li><li>(1, 1)</li><li>(1.01, 0.02)</li><li>(3.5, 0)</li></points></litterSizeCurve><lifeStageAges><li><def>HumanlikeBaby</def><minAge>0</minAge></li><li><def>HumanlikeToddler</def><minAge>1.2</minAge></li><li><def>HumanlikeChild</def><minAge>4</minAge></li><li><def>HumanlikeTeenager</def><minAge>13</minAge></li><li><def>HumanlikeAdult</def><minAge>18</minAge></li></lifeStageAges><soundMeleeHitPawn>Pawn_Melee_Punch_HitPawn</soundMeleeHitPawn><soundMeleeHitBuilding>Pawn_Melee_Punch_HitBuilding</soundMeleeHitBuilding><soundMeleeMiss>Pawn_Melee_Punch_Miss</soundMeleeMiss><specialshadowData><volume>(0.3, 0.8, 0.4)</volume><offset>(0,0,-0.3)</offset></specialshadowData><ageGenerationCurve><points><li>(14,0)</li><li>(16,100)</li><li>(50,100)</li><li>(60,30)</li><li>(70,18)</li><li>(80,10)</li><li>(90,3)</li><li>(100,0)</li></points></ageGenerationCurve><hediffGiverSets><li>OrganicStandard</li></hediffGiverSets></race><recipes><li>InstallPowerClaw</li><li>InstallScytherBlade</li><li>InstallBionicEye</li><li>InstallBionicArm</li><li>InstallBionicLeg</li><li>InstallSimpleProstheticArm</li><li>InstallSimpleProstheticLeg</li><li>InstallPegLeg</li><li>InstallDenture</li><li>InstallJoywire</li><li>InstallPainstopper</li><li>InstallNaturalHeart</li><li>InstallNaturalLung</li><li>InstallNaturalKidney</li><li>InstallNaturalLiver</li><li>ExciseCarcinoma</li><li>RemoveBodyPart</li><li>Euthanize</li><li>Anesthetize</li></recipes><modExtensions><li Class="CombatExtended.RacePropertiesExtensionCE"><bodyShape>Humanoid</bodyShape></li></modExtensions><comps><li><compClass>CombatExtended.CompPawnGizmo</compClass></li><li Class="CombatExtended.CompProperties_Suppressable" /><li><compClass>RW_FacialStuff.CompFace</compClass></li></comps><comps><li><compClass>RW_FacialStuff.CompFace</compClass></li></comps></ThingDef>
CombatExtended :: Harmony_GenRadial_RadialPatternCount :: Info: Post GenRadial patch maximum radius: 119.4194
Combat Extended :: initialized
JTExport: detected AC-Enhanced Crafting
JTExport probably sucessfully replaced Building.GetGizmos(). Code stolen from CCL/RawCode.
JTExport probably sucessfully replaced Zone_Stockpile.GetGizmos(). Code stolen from CCL/RawCode.
[MadSkills]: settings initialized, multiplier is 0.5, tiered.
[MadSkills]: settings initialized, multiplier is 0.5, tiered.
[MadSkills]: settings initialized, multiplier is 0.5, tiered.
Duplicate code-linked translation key: Paused in language English
Duplicate code-linked translation key: QualityBuilder.Nothing in language English
Could not resolve cross-reference to Verse.ResearchProjectDef named MultibarrelWeapons
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference to Verse.ResearchProjectDef named MultibarrelWeapons
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference to Verse.ResearchProjectDef named MultibarrelWeapons
Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
Could not resolve cross-reference to Verse.ResearchProjectDef named MultibarrelWeapons
d3d: failed to create 2D texture id=9839 w=31 h=19 mips=6 d3dfmt=21 [invalid call]
d3d: failed to create 2D texture id=9841 w=30 h=13 mips=6 d3dfmt=21 [invalid call]
d3d: failed to create 2D texture id=9843 w=31 h=19 mips=6 d3dfmt=21 [invalid call]
d3d: failed to create 2D texture id=9845 w=31 h=16 mips=6 d3dfmt=21 [invalid call]
d3d: failed to create 2D texture id=9859 w=15 h=11 mips=5 d3dfmt=21 [invalid call]
d3d: failed to create 2D texture id=9865 w=24 h=30 mips=6 d3dfmt=21 [invalid call]
d3d: failed to create 2D texture id=9875 w=30 h=30 mips=6 d3dfmt=21 [invalid call]
OnLevelWasLoaded was found on ModInitializerComponent
This message has been deprecated and will be removed in a later version of Unity.
Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
(Filename: Line: 375)
OnLevelWasLoaded was found on ModInitializerComponent
This message has been deprecated and will be removed in a later version of Unity.
Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
(Filename: Line: 375)
Initialized Faction Discovery.
OnLevelWasLoaded was found on InitializerBehaviour
This message has been deprecated and will be removed in a later version of Unity.
Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
(Filename: Line: 375)
ArchitectSense :: Creating subcategories
Outfitter: Adding Harmony Prefix to InspectPaneUtility.DoTabs.
Path Avoid: Adding Harmony Postfix to PawnUtility.GetAvoidGrid()
Combat Extended :: Ammo removed
ResearchPal :: redundant prerequisites for Hyperweave the following research: Complex clothing
ResearchPal :: redundant prerequisites for Advanced solar power the following research: Electricity
ResearchPal :: redundant prerequisites for Specific Component the following research: Electricity
ResearchPal :: redundant prerequisites for Transcendent Power Cells the following research: Microelectronics basics, Electricity, Specific Component
ResearchPal :: redundant prerequisites for Transcendent Battery the following research: Microelectronics basics, Electricity, Specific Component, Glitterworld Battery
ResearchPal :: redundant prerequisites for Glitterworld Battery the following research: Microelectronics basics, Electricity
ResearchPal :: redundant prerequisites for Advanced Battery the following research: Microelectronics basics, Electricity, Batteries
ResearchPal :: redundant prerequisites for Improved Battery the following research: Electricity
switched Blast turrets(5) and Transcendent Battery(1)
switched Transcendent Power Cells(1) and Precision turrets(5)
switched Glitterworld Battery(1) and Charge blaster turrets(5)
switched Shredder turrets(16) and Charge blaster turrets(1)
switched Advanced bionics(30) and Ship computer core(29)
switched Advanced Battery(1) and Charged shot(5)
switched Military grade turrets(16) and Charged shot(1)
switched Bionics(30) and Organ transplantation(29)
switched Charged shot(16) and Military grade turrets(1)
switched Organ transplantation(30) and Bionics(29)
switched Military grade turrets(16) and Charged shot(1)
switched Bionics(30) and Organ transplantation(29)
switched Charged shot(16) and Military grade turrets(1)
switched Organ transplantation(30) and Bionics(29)
switched Military grade turrets(16) and Charged shot(1)
switched Bionics(30) and Organ transplantation(29)
switched Charged shot(16) and Military grade turrets(1)
switched Organ transplantation(30) and Bionics(29)
switched Military grade turrets(16) and Charged shot(1)
switched Bionics(30) and Organ transplantation(29)
switched Charged shot(16) and Military grade turrets(1)
switched Organ transplantation(30) and Bionics(29)
switched Military grade turrets(16) and Charged shot(1)
switched Bionics(30) and Organ transplantation(29)
switched Charged shot(16) and Military grade turrets(1)
switched Organ transplantation(30) and Bionics(29)
switched Advanced firearms(5) and Mortars(1)
switched Specific Component(12) and Mortars(5)
switched Improved Battery(13) and Specific Component(5)
switched Gun turrets(16) and Hyperweave(3)
switched Mortars(12) and Advanced firearms(1)
switched Specific Component(13) and Improved Battery(5)
switched Advanced firearms(12) and Mortars(1)
switched Improved Battery(13) and Specific Component(5)
switched Mortars(12) and Advanced firearms(1)
switched Specific Component(13) and Improved Battery(5)
switched Advanced firearms(12) and Mortars(1)
switched Improved Battery(13) and Specific Component(5)
switched Mortars(12) and Advanced firearms(1)
switched Specific Component(13) and Improved Battery(5)
switched Advanced firearms(12) and Mortars(1)
switched Improved Battery(13) and Specific Component(5)
switched Mortars(12) and Advanced firearms(1)
switched Specific Component(13) and Improved Battery(5)
switched Advanced firearms(12) and Mortars(1)
switched Improved Battery(13) and Specific Component(5)
switched Mortars(12) and Advanced firearms(1)
switched Nutrient paste(8) and Microelectronics basics(14)
switched Solar panels(9) and Microelectronics basics(8)
switched Microelectronics basics(9) and Autodoors(3)
switched Gun complex(18) and Refining(2)
switched Refining(18) and Hydroponics(4)
switched Hydroponics(18) and Mending(7)
Hospitality injected.
[HugsLib] v3.1.2 initialized FacialStuff, Hospitality, ModListBackup, StackXXL, AllowTool, ImprovedWorkbenches, LessArbitrarySurgery
[StackXXL] Loaded
RW_FacialStuff injected.
Faction Discovery injected.
AcEnhancedCrafting injected.
Outfitter injected.
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