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Will change the overall transparency of an image.
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using System.Drawing; | |
public static class GraphicHelpers | |
{ | |
/// <summary> | |
/// Changes the overall transparency of an image | |
/// </summary> | |
/// <param name="originalImage">The input image to be tuned</param> | |
/// <param name="alpha">the desired alpha value. It is based on the 255 alpha pixels</param> | |
/// <param name="antialias">To conserve the antialiasing on the image</param> | |
/// <returns></returns> | |
public static Image TuneTransparency(Image originalImage, int alpha, bool antialias) | |
{ | |
//Cast & clone image to bitmap | |
Bitmap bitmap = new Bitmap(originalImage); | |
//Cycle through all pixels | |
Color pixel; | |
//ratio between a max byte and desired alpha byte, this achieves the conservation of antialiasing | |
int ratio = 255 / alpha; | |
for (int i = 0; i < originalImage.Width; i++) | |
{ | |
for (int j = 0; j < originalImage.Height; j++) | |
{ | |
//Get pixel color | |
pixel = bitmap.GetPixel(i, j); | |
//If pixel is not already transparent | |
if (pixel.A != 0) | |
{ | |
//Set the pixel to | |
bitmap.SetPixel(i, j, Color.FromArgb( | |
//If antialiasing is enabled the: pixel alpha/ratio else just put the alpha | |
antialias ? pixel.A / ratio : alpha, | |
pixel)); | |
} | |
} | |
} | |
return bitmap; | |
} | |
} | |
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