var material = new THREE.MeshBasicMaterial({ | |
color: 0xff0000, | |
shading: THREE.SmoothShading, | |
transparent: true, | |
blending: THREE.CustomBlending, | |
blendEquation: THREE.MaxEquation, | |
}); | |
material.needsUpdate = true; | |
var geometry = new THREE.BoxGeometry(0.5, 0.5, 0.5); | |
var mesh = new THREE.Mesh(geometry, material); | |
mesh.position.z = -1.0; | |
scene.add(mesh); |
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