Timer
using System.Collections; | |
using System.Collections.Generic; | |
using UnityEngine; | |
public class Bomb : MonoBehaviour | |
{ | |
// Use this for initialization | |
void Start() | |
{ | |
int seconds = 3; | |
StartCoroutine(Countdown(seconds)); | |
} | |
private IEnumerator Countdown(int counter) | |
{ | |
while (counter > 0) | |
{ | |
yield return new WaitForSeconds(1); | |
counter--; | |
} | |
Explode(); | |
} | |
void Explode() | |
{ | |
Destroy(gameObject); | |
} | |
} |
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