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Eemeli Kelokorpi ekelokorpi

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@ekelokorpi
ekelokorpi / config.js
Last active August 29, 2015 13:57
Storage: Basic usage
pandaConfig = {
storage: {
id: 'com.mycompany.mygame'
}
};
@ekelokorpi
ekelokorpi / config.js
Last active August 29, 2015 13:57
Config: Custom debug
pandaConfig = {
debug: {
color: 'white',
position: {
x: 2,
y: 740
}
}
};
@ekelokorpi
ekelokorpi / config.js
Last active August 29, 2015 13:57
Config: Device-specific
pandaConfig = {
// Global config
};
pandaConfig.iOS = {
// Config for iOS devices
};
pandaConfig.android = {
// Config for Android devices
@ekelokorpi
ekelokorpi / main.js
Last active August 29, 2015 13:57
Sprite: Basic usage
game.createScene('Main', {
init: function() {
var logo = new game.Sprite('logo.png');
this.stage.addChild(logo);
}
});
@ekelokorpi
ekelokorpi / main.js
Last active August 29, 2015 13:57
Sprite: Scale
var sprite = new game.Sprite('sprite.png');
// Make sprite half size
sprite.scale.set(0.5, 0.5);
@ekelokorpi
ekelokorpi / main.js
Last active August 29, 2015 13:57
Sprite: Position
var sprite = new game.Sprite('sprite.png');
sprite.position.set(200, 200);
@ekelokorpi
ekelokorpi / main.js
Last active August 29, 2015 13:57
Sprite: Anchor
var sprite = new game.Sprite('sprite.png');
// Set sprite anchor to center
sprite.anchor.set(0.5, 0.5);
@ekelokorpi
ekelokorpi / main.js
Last active August 29, 2015 13:57
Sprite: Rotation
var sprite = new game.Sprite('sprite.png');
sprite.rotation = 0.2;
@ekelokorpi
ekelokorpi / main.js
Last active August 29, 2015 13:57
Sprite: Alpha
var sprite = new game.Sprite('sprite.png');
// Set sprite opacity to 50%
sprite.alpha = 0.5;
@ekelokorpi
ekelokorpi / main.js
Last active August 29, 2015 13:57
Sprite: Visibility
var sprite = new game.Sprite('sprite.png');
// Hide sprite
sprite.visible = false;