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@elhenro
Created June 18, 2019 15:06
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shadow = true;
no-dock-shadow = true;
no-dnd-shadow = true;
clear-shadow = true
shadow-radius = 7;
shadow-offset-x = -7;
shadow-offset-y = -7;
shadow-opacity = 0.7;
# shadow-red = 0.0;
# shadow-green = 0.0;
# shadow-blue = 0.0;
shadow-exclude = [ "n:e:Notification" ];
# shadow-exclude = "n:e:Notification";
shadow-ignore-shaped = true;
# Opacity
menu-opacity = 0.9;
inactive-opacity = 0.95;
active-opacity = 0.99;
# frame-opacity = 0.8;
# inactive-opacity-override = true;
alpha-step = 0.06;
# inactive-dim = 0.2;
# inactive-dim-fixed = true;
# blur-background = true;
# Bad performance with X Render backend.
# GLX backend is preferred.
# blur-background-frame = true;
blur-background-fixed = false;
blur-background-exclude = [ "window_type = 'dock'", "window_type = 'desktop'" ];
# Fading
fading = true;
# fade-delta = 30;
fade-in-step = 0.03;
fade-out-step = 0.03;
# no-fading-openclose = true;
fade-exclude = [ ];
# Other
backend = "xrender"
mark-wmwin-focused = true;
mark-ovredir-focused = true;
use-ewmh-active-win = false;
detect-rounded-corners = true;
detect-client-opacity = true;
refresh-rate = 0;
vsync = "none";
dbe = false;
paint-on-overlay = true;
sw-opti = false;
unredir-if-possible = false;
focus-exclude = [ ];
detect-transient = true;
detect-client-leader = true;
invert-color-include = [ ];
# GLX backend
# glx-no-stencil = true;
glx-copy-from-front = false;
# glx-use-copysubbuffermesa = true;
# glx-no-rebind-pixmap = true;
glx-swap-method = "undefined";
wintypes:
{
tooltip = { fade = true; shadow = false; opacity = 0.75; focus = true; };
};
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