This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
#include "ofApp.h" | |
using namespace ofxCv; | |
using namespace cv; | |
//-------------------------------------------------------------- | |
void ofApp::setup(){ | |
this->image.loadImage("/Users/elliot/Desktop/5x7.jpg"); | |
this->paramThreshold = 100; |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
#include "ofApp.h" | |
using namespace ofxAssets; | |
//-------------------------------------------------------------- | |
void ofApp::setup2(){ | |
ofSetWindowTitle("Digital Emulsion Toolkit v0.1"); | |
ofSetCircleResolution(120); | |
splashScreen.init("splashScreen.png"); |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
CREATE DATABASE IF NOT EXISTS `link` /*!40100 DEFAULT CHARACTER SET latin1 */; | |
USE `link`; | |
-- MySQL dump 10.13 Distrib 5.6.17, for Win32 (x86) | |
-- | |
-- Host: localhost Database: link | |
-- ------------------------------------------------------ | |
-- Server version 5.6.20 | |
/*!40101 SET @OLD_CHARACTER_SET_CLIENT=@@CHARACTER_SET_CLIENT */; | |
/*!40101 SET @OLD_CHARACTER_SET_RESULTS=@@CHARACTER_SET_RESULTS */; |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
#include "MyTestNode.h" | |
#include "ofxDigitalEmulsion/Item/Board.h" | |
using namespace ofxDigitalEmulsion; | |
//---------- | |
MyTestNode::MyTestNode() { | |
OFXDIGITALEMULSION_NODE_INIT_LISTENER; | |
} |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
2>..\..\..\openFrameworks\3d\of3dPrimitives.cpp(149): warning C4267: 'argument': conversion from 'size_t' to 'ofIndexType', possible loss of data | |
2>..\..\..\openFrameworks\3d\of3dPrimitives.cpp(153): warning C4267: 'argument': conversion from 'size_t' to 'ofIndexType', possible loss of data | |
2>..\..\..\openFrameworks\3d\ofMesh.cpp(757): warning C4267: 'initializing': conversion from 'size_t' to 'ofIndexType', possible loss of data | |
2>..\..\..\openFrameworks\3d\ofMesh.cpp(1049): warning C4267: 'argument': conversion from 'size_t' to 'ofIndexType', possible loss of data | |
2>..\..\..\openFrameworks\3d\ofMesh.cpp(1064): warning C4267: 'argument': conversion from 'size_t' to 'ofIndexType', possible loss of data | |
2>..\..\..\openFrameworks\3d\ofMesh.cpp(1071): warning C4267: 'argument': conversion from 'size_t' to 'ofIndexType', possible loss of data | |
2>..\..\..\openFrameworks\3d\ofMesh.cpp(1084): warning C4267: 'argument': conversion from 'size_t' to 'ofIndexType', possible loss of data | |
2>..\..\..\openFrameworks\3d\ofMes |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
const int output = 13; | |
const int highDuration = 50; | |
const int lowDuration = 30; | |
void setup() { | |
pinMode(output, OUTPUT); | |
Serial.begin(9600); | |
} |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
void testApp::setup(){ | |
ifstream file ( ofToDataPath("fcrun2.csv").c_str() ); | |
int i=0; | |
string value[3]; | |
ofstream out("out.raw", ios::binary | ios::out); | |
ofVec2f v; |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
#include "testApp.h" | |
//-------------------------------------------------------------- | |
void testApp::setup(){ | |
glEnable(GL_DEPTH_TEST); | |
ifstream file ( ofToDataPath("fcrun2.csv").c_str() ); | |
int i=0; |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
<?php | |
// run this script from command line e.g. | |
// php compress.php > videos.html | |
// I really DO NOT suggest you try and load this php url in your browser | |
$nVideos = 0; | |
//these 2 variables are used to render an absolute path |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
#region usings | |
using System; | |
using System.ComponentModel.Composition; | |
using System.IO.Ports; | |
using System.Threading; | |
using VVVV.PluginInterfaces.V1; | |
using VVVV.PluginInterfaces.V2; | |
using VVVV.Utils.VColor; | |
using VVVV.Utils.VMath; |