Gameplay fixes:
- Fixed "Invalid player id" when trying to call vote to kick dead player in "Clan Arena" and "Attack & Defend" mode
- Fixed bug in "Attack & Defend", where players switch teams (using
!a
) immediately, instead of switching in next round - Enemy shaft is now always visible
Server:
- Added x86 support
- Added Python 3.6+ support
- Plugins now are loaded in same order as in
qlx_plugins
var
Plugin development:
- Added Turbo/PQL physics support for individual player (via
player.air_control = True
) - Added armor type setting for individual player (via
minqlx.set_armor_type(client_id, armor_type)
, wherearmor_type
can be0
,1
,2
,"green"
,"yellow"
,"red"
) - Added speed factor setting for individual player (via
minqlx.set_speed_factor(client_id, factor)
. By default factor is 1) - Throwing exception, if trying to add hook handler for zmq-based hooks, when
zmq_stats_enable
is false - New functions in C imported from QL:
Pmove
ClientThink_real
TossClientItems
Cmd_Callvote_f
- New hooks:
player_inactivity_kick
player_items_toss