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April 22, 2025 17:01
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Cedy Osman (PuzzleScript Script)
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Play this game by pasting the script in http://www.puzzlescript.net/editor.html |
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title Cedy Osman | |
author Emirhan/Anıl | |
homepage www.puzzlescript.net | |
======== | |
OBJECTS | |
======== | |
Background | |
lightgreen | |
Target | |
black yellow | |
.000. | |
01110 | |
01110 | |
01110 | |
.000. | |
Wall | |
gray darkgray | |
11111 | |
10101 | |
11111 | |
10101 | |
11111 | |
Barrier | |
lightblue white | |
10001 | |
01010 | |
00100 | |
01010 | |
10001 | |
Player | |
green black darkblue lightblue | |
.000. | |
31013 | |
30103 | |
32223 | |
.2.2. | |
Crate | |
blue darkblue | |
00000 | |
00100 | |
01110 | |
00100 | |
00000 | |
Crate2 | |
Red lightbrown white | |
00000 | |
00200 | |
02220 | |
00200 | |
00000 | |
Pit | |
black lightgray | |
.111. | |
10001 | |
10001 | |
10001 | |
.111. | |
Zombie | |
purple black red lightblue | |
00000 | |
01010 | |
00100 | |
13331 | |
.2.2. | |
Box | |
blue black | |
11111 | |
10001 | |
10001 | |
10001 | |
11111 | |
DoorOpen | |
lightgray | |
00000 | |
0...0 | |
0...0 | |
0...0 | |
0...0 | |
DoorClosed | |
lightgray white | |
.000. | |
.000. | |
.001. | |
.000. | |
.000. | |
Switch | |
white red | |
.000. | |
01110 | |
01110 | |
01110 | |
.000. | |
Spawnpoint | |
darkblue white | |
00000 | |
11011 | |
00100 | |
00100 | |
00100 | |
TeleportA | |
purple lightblue | |
.00.. | |
0110. | |
0110. | |
0110. | |
0110. | |
TeleportB | |
purple pink | |
.00.. | |
0110. | |
0110. | |
0110. | |
0110. | |
Rock | |
gray | |
..... | |
.000. | |
00000 | |
00000 | |
00000 | |
WinMarker | |
white | |
0...0 | |
..... | |
..... | |
..... | |
0...0 | |
======= | |
LEGEND | |
======= | |
. = Background | |
# = Wall | |
P = Player | |
* = Crate | |
- = Crate2 | |
O = Target | |
d = Pit | |
C = Zombie | |
a = Box | |
b = DoorOpen | |
h = DoorClosed | |
z = Switch | |
j = Spawnpoint | |
w = TeleportA | |
f = TeleportB | |
t = Rock | |
y = Barrier | |
k = WinMarker | |
======= | |
SOUNDS | |
sfx0 15664702 | |
sfx1 49183904 | |
sfx2 80699904 | |
sfx3 35488900 | |
sfx4 47721509 | |
======= | |
================ | |
COLLISIONLAYERS | |
================ | |
Background | |
Target | |
Player, Wall, Crate , DoorClosed, rock, Box, Barrier, Crate2 | |
Pit | |
Zombie | |
DoorOpen | |
Switch | |
Spawnpoint | |
TeleportA,TeleportB | |
WinMarker | |
====== | |
RULES | |
====== | |
[ > Player | Crate ] -> [ > Player | > Crate ] sfx2 | |
late [Player Pit ] -> [ Pit ] sfx0 | |
late [ Player | Zombie ] -> [ | Zombie ] sfx1 | |
[ < Player | Box ] -> [ < Player | < Box ] | |
late [ Crate Switch][DoorClosed] -> [Crate Switch][DoorOpen] | |
late [ Crate2 Switch][DoorClosed] -> [Crate2 Switch][DoorOpen] | |
[ Player | Spawnpoint] -> [ Player | Switch ] | |
late [Player TeleportA][TeleportB] -> [ TeleportA][Player TeleportB]sfx4 | |
[ Action Player | Rock] -> [ Player | > Rock] | |
[ < Player | Crate2 ] -> [ < Player | < Crate2 ] | |
[ Crate Target ] -> [ Crate Target WinMarker ] | |
[ Crate2 Target ] -> [ Crate2 Target WinMarker ] | |
============== | |
WINCONDITIONS | |
============== | |
all target on WinMarker | |
======= | |
LEVELS | |
======= | |
Message Level Object define | |
############# | |
#...........# | |
#p.*.-.o.d.c# | |
#...........# | |
#a.b.h.z.j.w# | |
#...........# | |
#...........# | |
#...........# | |
############# | |
Message Level 1 of 10 | |
########## | |
#o.......# | |
###......# | |
####.*p#.# | |
#..*..##.# | |
#....##.o# | |
########## | |
Message Level 2 of 10 | |
############ | |
#...yyo.*..# | |
#.....y....# | |
#......yyfy# | |
##.#....yyy# | |
wo.#.......# | |
#..p.-.....# | |
############ | |
Message Level 3 of 10 | |
############## | |
#.......yyy..# | |
#....z..yy...# | |
#.......y..o.# | |
#.###.###....# | |
#.#w#-#.#..-.# | |
#.#..o..#..f.# | |
#p##.h.####### | |
Message Level 4 of 10 | |
###p############ | |
#.............o# | |
#..............# | |
#.*.##h#....-..# | |
#...#..###.....# | |
#.o.#....#.##..# | |
#..#.oa-.#.j...# | |
#.##.....##....# | |
################ | |
Message Level 5 of 10 | |
#############p## | |
#.......---##.w# | |
#..##.....*..### | |
#*..#..........# | |
#o#f#....#.....# | |
###.#....#####.# | |
#...#....#...#.# | |
#.*o#..........o | |
#.############## | |
Message Level 6 of 10 | |
################# | |
#..oc.d.....c...# | |
#.....y...*.y..o# | |
#.....y.....a...# | |
#yayyyyyyyyyy...p | |
#.....a.........# | |
#..*..y.........# | |
#.....y.c.......# | |
################# | |
Message Level 7 of 10 | |
################ | |
#o......y......# | |
#.......yc.....# | |
#...z...d..*...# | |
#.......h......# | |
#ttt....yo.....# | |
#..t.*..y......# | |
#..t....y......# | |
#p############## | |
Message Level 8 of 10 | |
################## | |
#f...y..y....yw.c# | |
#.*z.y..y....y...# | |
#...oy..y....yayy# | |
#yyhyy..y........# | |
#c...c..y........# | |
#.......y......tt# | |
#.o*....y......t.# | |
#......cy......t.p | |
################## | |
Message Level 9 of 10 | |
#################### | |
#f....y...........c# | |
#..*..y............# | |
#d...oy......c...c.# | |
#yyayyyc..yyyyyhyyy# | |
#.c.......y.......w# | |
#.........y.*......# | |
#.........y..j.....# | |
#...o...*.y........# | |
#c........y.......o# | |
###########p######## | |
Message Level 10 of 10 | |
##p################## | |
#dt..wyo.*..cyf..a*o# | |
#...*.y......y...y..# | |
#.o.j.y......y...yyy# | |
#yyyyyyco*...y......# | |
#d....yyyyydbyyyyhyy# | |
#..*..y......y.c...c# | |
#.o...y......y......# | |
#....cyc....cy...*..# | |
#d....yd.....y......# | |
#c...ta.....ta...o..# | |
##################### | |
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