Created
March 29, 2015 16:40
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public extension UIBezierPath { | |
public var dashPhase : CGFloat? { | |
get { | |
// Only defined if dashes are defined | |
if dashes.count == 0 {return nil} | |
var phase = UnsafeMutablePointer<CGFloat>.alloc(1) | |
getLineDash(nil, count: nil, phase: phase) | |
let result = phase.memory; free(phase) | |
return result | |
} | |
set { | |
if dashes.count == 0 { | |
println("Error: attempting to set dash phase without existing dash pattern") | |
return | |
} | |
var newPhase : CGFloat = newValue == nil ? 0.0 : newValue! | |
setDashes(phase: newPhase, dashes: dashes) | |
} | |
} | |
private func setDashes(#phase: CGFloat, dashes: [CGFloat]) { | |
var pattern = UnsafeMutablePointer<CGFloat>.alloc(dashes.count) | |
for (index, dash) in enumerate(dashes) {pattern[index] = CGFloat(dash)} | |
setLineDash(pattern, count: dashes.count, phase: phase) | |
free(pattern) | |
} | |
private func setDashes_(dashes: [CGFloat]) { | |
var phase : CGFloat = dashPhase == nil ? 0.0 : dashPhase! | |
setDashes(phase: phase, dashes: dashes) | |
} | |
public func setDashes(dashes: [Double]) { | |
var phase : CGFloat = dashPhase == nil ? 0.0 : dashPhase! | |
setDashes(phase: phase, dashes: dashes.map{CGFloat($0)}) | |
} | |
public func setDashes(dashes: Double...) {setDashes(dashes)} | |
public var dashes : [CGFloat] { | |
var count = UnsafeMutablePointer<Int>.alloc(1) | |
getLineDash(nil, count: count, phase: nil) | |
var buffer = UnsafeMutablePointer<CGFloat>.alloc(count.memory) | |
getLineDash(buffer, count: nil, phase: nil) | |
var result = [CGFloat]() | |
for index in 0..<count.memory {result += [buffer[index]]} | |
free(buffer); free(count) | |
return result | |
} | |
} |
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public extension UIBezierPath { | |
var dashCount : Int { | |
var dashCount_ : Int = 0 | |
getLineDash(nil, count: &dashCount_, phase: nil) | |
return dashCount_ | |
} | |
var dashPhase : CGFloat { | |
get { | |
if dashCount == 0 {return 0.0} | |
var dashPhase_ : CGFloat = 0.0 | |
getLineDash(nil, count: nil, phase: &dashPhase_) | |
return dashPhase_ | |
} | |
set { | |
if dashCount == 0 {return} | |
var dashes_ = dashes | |
setLineDash(&dashes_, count: count(dashes_), phase: newValue) | |
} | |
} | |
var dashes : [CGFloat] { | |
get { | |
if dashCount == 0 {return [CGFloat]()} | |
var dashes_ = [CGFloat](count:dashCount, repeatedValue: 0.0) | |
getLineDash(&dashes_, count: nil, phase: nil) | |
return dashes_ | |
} | |
set { | |
var newDashes = newValue | |
setLineDash(&newDashes, count: count(newDashes), phase: 0.0) | |
} | |
} | |
} |
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