Checks whether system is using dark mode or not.
Signature:
using fnShouldAppsUseDarkMode = bool (WINAPI*)(); // ordinal 132
cd Android && ./and-build.sh build_debug | |
building debug library and runtime... | |
/tmp/cirrus-ci-build/Android /tmp/cirrus-ci-build/Android | |
/tmp/cirrus-ci-build/Android/agsplayer /tmp/cirrus-ci-build/Android /tmp/cirrus-ci-build/Android | |
Downloading https://services.gradle.org/distributions/gradle-8.3-bin.zip | |
............10%............20%.............30%............40%.............50%............60%.............70%............80%.............90%............100% | |
Welcome to Gradle 8.3! | |
Here are the highlights of this release: |
The following part of jjsat commit here https://github.com/jjsat/ags/commit/22221b6d3ebffdd7c7e32e5ccb95a590e5a8307a#diff-4db3d150dec6fcd9180c42130e5d06d6f11649403d1a1d46700564785284e0dbR1456-R1481
We see that load.sp.offs was used to load the value of the stack pointer (SP) with an offset, moving the stack pointer up or down.
But then, after the commit, it changed from
case SCMD_LOADSPOFFS:
inst->registers[SREG_MAR] = inst->registers[SREG_SP] - arg1;
---------------------------------------------------------------------- | |
-- Generate Normal Map | |
-- | |
-- It works only for RGB color mode. | |
---------------------------------------------------------------------- | |
if app.apiVersion < 1 then | |
return app.alert("This script requires Aseprite v1.2.10-beta3") | |
end |
Error: Object reference not set to an instance of an object. | |
Version: AGS 3.6.0.48 | |
System.NullReferenceException: Object reference not set to an instance of an object. | |
at WeifenLuo.WinFormsUI.Docking.DockContentHandler.SetDockState(Boolean isHidden, DockState visibleState, DockPane oldPane) | |
at WeifenLuo.WinFormsUI.Docking.DockContent.Hide() | |
at AGS.Editor.WindowsMenuManager.DockPane_CheckedChanged(Object sender, EventArgs e) | |
at System.Windows.Forms.ToolStripMenuItem.OnCheckedChanged(EventArgs e) | |
at System.Windows.Forms.ToolStripMenuItem.set_CheckState(CheckState value) | |
at System.Windows.Forms.ToolStripMenuItem.set_Checked(Boolean value) |
#include "pch.h" | |
#include <iostream> | |
#include <map> | |
#include <string> | |
// virtual CPU registers | |
#define SREG_SP 1 // stack pointer | |
#define SREG_MAR 2 // memory address register | |
#define SREG_AX 3 // general purpose |
inline bool FixupArgument(char fixup, ScriptOperation& codeOp, int argIndex, ccInstance* codeInst, ccInstance& c_this, int pc_at) { | |
using FixupFunc = std::function<bool(ScriptOperation&, int, ccInstance*, ccInstance&, int)>; | |
// #define FIXUP_GLOBALDATA 1 // code[fixup] += &globaldata[0] | |
// #define FIXUP_FUNCTION 2 // code[fixup] += &code[0] | |
// #define FIXUP_STRING 3 // code[fixup] += &strings[0] | |
// #define FIXUP_IMPORT 4 // code[fixup] = &imported_thing[code[fixup]] | |
// #define FIXUP_DATADATA 5 // globaldata[fixup] += &globaldata[0] | |
// #define FIXUP_STACK 6 // code[fixup] += &stack[0] |
Baixe o instalador pra windows da release do projeto coq platform: https://github.com/coq/platform/releases/tag/2022.09.1 | |
NÃO INSTALE, use 7-zip pra extrair o exe em um diretório | |
copie o bin, lib, etc, share, man para seu /usr/local/ | |
confirme que o arquivo findlib.conf está em /usr/local/lib | |
No seu bash rc, adicione a linha export OCAMLFIND_CONF=/usr/local/lib/findlib.conf | |
reinicie seu terminal MSYS2 e digite coqide no terminal |
$ ./ags --windowed --log-stdout=+m:all --sdl-log=1 | |
Adventure Game Studio v3.6 Interpreter | |
Copyright (c) 1999-2011 Chris Jones and 2011-2023 others | |
ACI version 3.6.0.44 | |
Initializing backend libs | |
SDL Version: 2.24.1 | |
Initializing game data | |
Looking for the game data. | |
Cwd: /home/user/git/userfork/ags/cmake-build-release |
diff --git a/Engine/gfx/ali3dogl.cpp b/Engine/gfx/ali3dogl.cpp | |
index 51c3f3e..eb1c676 100644 | |
--- a/Engine/gfx/ali3dogl.cpp | |
+++ b/Engine/gfx/ali3dogl.cpp | |
@@ -269,10 +269,13 @@ void OGLGraphicsDriver::InitGlParams(const DisplayMode &mode) | |
glClearColor(0.0f, 0.0f, 0.0f, 1.0f); | |
glClear(GL_COLOR_BUFFER_BIT); | |
+ Debug::Printf(kDbgMsg_Info, "OGL: Vsync mode is %d.", mode.Vsync); | |
_capsVsync = SDL_GL_SetSwapInterval(mode.Vsync ? 1 : 0) == 0; |