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@eruffaldi
Created October 11, 2017 11:31
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# WS Server - UDP Server
# Taken online, refactored
#
# Emanuele Ruffaldi 2017
import time, sys, os, pkg_resources
import SocketServer
from twisted.python import log
from twisted.internet import reactor
from twisted.application import service
from twisted.internet.protocol import DatagramProtocol, Protocol, Factory
from twisted.web.server import Site
from twisted.web.static import File
from autobahn.twisted.websocket import WebSocketServerProtocol, \
WebSocketServerFactory
from autobahn.twisted.resource import WebSocketResource
# constants
SERVER_HTTP_PORT = 9000
SERVER_HTTP_RESOURCES = 'web'
BINARYWS = 0
CLIENT_IP = '127.0.0.1'
CLIENT_UDP_PORT = 7500
# [HTTP] > [CLIENT WS] > [SERVER WS] > bridge > [SERVER UDP] > [CLIENT UDP]
class Bridge():
def __init__(self):
self.udpServer = None
self.wsServer = None
def setUdpServer(self, udpServer):
self.udpServer = udpServer
def setWebsocketServer(self, wsServer):
self.wsServer = wsServer
def udpToWebsocket(self, data):
global BINARYWS
if self.wsServer is not None:
print "relay",self.wsServer
self.wsServer.sendMessage(data, BINARYWS)
else:
print "not relay"
def websocketToUdp(self, data):
if self.udpServer is not None:
self.udpServer.transport.write(data, (CLIENT_IP, CLIENT_UDP_PORT))
# udp server
class UDPServer(DatagramProtocol):
def __init__(self, bridge):
self.bridge = bridge
self.bridge.setUdpServer(self)
def datagramReceived(self, data, (host, port)):
global CLIENT_IP, CLIENT_UDP_PORT
CLIENT_IP = host
CLIENT_UDP_PORT = port
self.bridge.udpToWebsocket(data)
# websocket server
class BridgedWebSocketServerFactory(WebSocketServerFactory):
def __init__(self, url, debug, debugCodePaths, bridge):
WebSocketServerFactory.__init__(self, url)
self.bridge = bridge
class WebSocketServer(WebSocketServerProtocol):
def onOpen(self):
print 'WebSocket connection open.'
self.factory.bridge.setWebsocketServer(self)
def onConnect(self, request):
print 'Client connecting: {0}'.format(request.peer)
def onMessage(self, payload, isBinary):
self.factory.bridge.websocketToUdp(payload)
def onClose(self, wasClean, code, reason):
print 'WebSocket connection closed: {0}'.format(reason)
self.factory.bridge.setWebsocketServer(None)
# initalize servers
if __name__ == '__main__':
import argparse
parser = argparse.ArgumentParser(description='WebSocket - UDP Server bridge: listen UDP and relays to WS ')
parser.add_argument('--udp-port',default=8051,help="udp port for listening")
parser.add_argument('--ws-port',default=8001,help="WS port for listening")
parser.add_argument('--host',default="localhost",help="WS host for listening")
parser.add_argument('--binary',action="store_true")
args = parser.parse_args()
print "UDP Server on ",args.udp_port
print "WS Server on ",args.host,args.ws_port
bridge = Bridge()
log.startLogging(sys.stdout)
# websocket setup
wsAddress = 'ws://%s:%d' % (args.host, args.ws_port)
factory = BridgedWebSocketServerFactory(wsAddress, False, False, bridge)
factory.protocol = WebSocketServer
reactor.listenTCP(args.ws_port, factory)
# http setup
if False:
webdir = os.path.abspath(SERVER_HTTP_RESOURCES)
site = Site(File(webdir))
reactor.listenTCP(SERVER_HTTP_PORT, site)
# udp setup
reactor.listenUDP(args.udp_port, UDPServer(bridge))
# start session
reactor.run()
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