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@esakun esakun/UGUIBgFit.cs Secret

Last active Jun 25, 2016
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UGUIで画面サイズに画像をフィットさせるコンポーネント
/*
Copyright (c) 2016 Esakun
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
*/
using UnityEngine;
using UnityEngine.UI;
[ExecuteInEditMode ()]
[RequireComponent (typeof(RectTransform))]
/// <summary>
/// アタッチしたRectTransformを画面にフィットさせます
/// </summary>
public class UGUIBgFit : MonoBehaviour
{
private float _imgRatio;
[SerializeField]
private CanvasScaler _scaler;
[SerializeField]
private RectTransform _rectTr;
private void Start ()
{
if (_scaler == null) {
_scaler = GetComponentInParent<CanvasScaler> ();
}
if (_rectTr == null) {
_rectTr = GetComponent<RectTransform> ();
}
Fit ();
}
private void Update ()
{
#if UNITY_EDITOR
// Edit中でも反映されます
Fit ();
#endif
}
private void Fit ()
{
if (_rectTr == null || _scaler == null) {
return;
}
float screenW = (float)Screen.width;
float screenH = (float)Screen.height;
var screenRatio = screenW / screenH;
_imgRatio = _rectTr.sizeDelta.x / _rectTr.sizeDelta.y;
if (_imgRatio <= screenRatio) {
// 画面が横長
_scaler.referenceResolution = new Vector2 (screenW, screenW);
_rectTr.sizeDelta = new Vector2 (screenW, screenW / _imgRatio);
_scaler.matchWidthOrHeight = 0;
} else {
// 画面が縦長
_scaler.referenceResolution = new Vector2 (screenH, screenH);
_rectTr.sizeDelta = new Vector2 (screenH * _imgRatio, screenH);
_scaler.matchWidthOrHeight = 1f;
}
}
}
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