Created
July 24, 2021 10:35
-
-
Save espace3d/a779e4eed7ea46e0f7ca6b108ce12222 to your computer and use it in GitHub Desktop.
03 three.js particle system
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
<div id="container"></div> |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
import { OrbitControls } from "https://cdn.skypack.dev/three@0.124.0/examples/jsm/controls/OrbitControls"; | |
import * as dat from "https://cdn.skypack.dev/dat.gui@0.7.7"; | |
// import * as THREE from "https://cdn.skypack.dev/three@0.124.0"; | |
import Stats from "https://cdn.skypack.dev/three@0.124.0/examples/jsm/libs/stats.module"; | |
/** | |
* Global utils | |
*/ | |
(function () { | |
var _w = window, | |
_s = window.screen, | |
_b = document.body, | |
_d = document.documentElement; | |
window.Utils = { | |
// screen info | |
screen: function () { | |
var width = Math.max( | |
0, | |
_w.innerWidth || _d.clientWidth || _b.clientWidth || 0 | |
); | |
var height = Math.max( | |
0, | |
_w.innerHeight || _d.clientHeight || _b.clientHeight || 0 | |
); | |
return { | |
width: width, | |
height: height, | |
centerx: width / 2, | |
centery: height / 2, | |
ratio: width / height | |
}; | |
}, | |
// mouse info | |
mouse: function (e) { | |
var x = Math.max(0, e.pageX || e.clientX || 0); | |
var y = Math.max(0, e.pageY || e.clientY || 0); | |
var s = this.screen(); | |
return { | |
x: x, | |
y: y, | |
centerx: x - s.centerx, | |
centery: y - s.centery | |
}; | |
} | |
}; | |
})(); | |
// constructor | |
var Firework = function (scene) { | |
this.scene = scene; | |
this.done = false; | |
this.dest = []; | |
this.colors = []; | |
this.geometry = null; | |
this.points = null; | |
this.material = new THREE.PointsMaterial({ | |
size: 16, | |
color: 0xffffff, | |
opacity: 1, | |
vertexColors: true, | |
transparent: true, | |
depthTest: false | |
}); | |
this.launch(); | |
}; | |
// prototype | |
Firework.prototype = { | |
constructor: Firework, | |
// reset | |
reset: function () { | |
this.scene.remove(this.points); | |
this.dest = []; | |
this.colors = []; | |
this.geometry = null; | |
this.points = null; | |
}, | |
// launch | |
launch: function () { | |
var s = Utils.screen(); | |
var x = THREE.Math.randInt(-s.width, s.width); | |
var y = THREE.Math.randInt(100, 800); | |
var z = THREE.Math.randInt(-1000, -3000); | |
var from = new THREE.Vector3(x, -800, z); | |
var to = new THREE.Vector3(x, y, z); | |
var color = new THREE.Color(); | |
color.setHSL(THREE.Math.randFloat(0.1, 0.9), 1, 0.9); | |
this.colors.push(color); | |
this.geometry = new THREE.Geometry(); | |
this.points = new THREE.Points(this.geometry, this.material); | |
this.geometry.colors = this.colors; | |
this.geometry.vertices.push(from); | |
this.dest.push(to); | |
this.colors.push(color); | |
this.scene.add(this.points); | |
}, | |
// explode | |
explode: function (vector) { | |
this.scene.remove(this.points); | |
this.dest = []; | |
this.colors = []; | |
this.geometry = new THREE.Geometry(); | |
this.points = new THREE.Points(this.geometry, this.material); | |
for (var i = 0; i < 80; i++) { | |
var color = new THREE.Color(); | |
color.setHSL(THREE.Math.randFloat(0.1, 0.9), 1, 0.5); | |
this.colors.push(color); | |
var from = new THREE.Vector3( | |
THREE.Math.randInt(vector.x - 10, vector.x + 10), | |
THREE.Math.randInt(vector.y - 10, vector.y + 10), | |
THREE.Math.randInt(vector.z - 10, vector.z + 10) | |
); | |
var to = new THREE.Vector3( | |
THREE.Math.randInt(vector.x - 1000, vector.x + 1000), | |
THREE.Math.randInt(vector.y - 1000, vector.y + 1000), | |
THREE.Math.randInt(vector.z - 1000, vector.z + 1000) | |
); | |
this.geometry.vertices.push(from); | |
this.dest.push(to); | |
} | |
this.geometry.colors = this.colors; | |
this.scene.add(this.points); | |
}, | |
// update | |
update: function () { | |
// only if objects exist | |
if (this.points && this.geometry) { | |
var total = this.geometry.vertices.length; | |
// lerp particle positions | |
for (var i = 0; i < total; i++) { | |
this.geometry.vertices[i].x += | |
(this.dest[i].x - this.geometry.vertices[i].x) / 20; | |
this.geometry.vertices[i].y += | |
(this.dest[i].y - this.geometry.vertices[i].y) / 20; | |
this.geometry.vertices[i].z += | |
(this.dest[i].z - this.geometry.vertices[i].z) / 20; | |
this.geometry.verticesNeedUpdate = true; | |
} | |
// watch first particle for explosion | |
if (total === 1) { | |
if (Math.ceil(this.geometry.vertices[0].y) > this.dest[0].y - 20) { | |
this.explode(this.geometry.vertices[0]); | |
return; | |
} | |
} | |
// fade out exploded particles | |
if (total > 1) { | |
this.material.opacity -= 0.015; | |
this.material.colorsNeedUpdate = true; | |
} | |
// remove, reset and stop animating | |
if (this.material.opacity <= 0) { | |
this.reset(); | |
this.done = true; | |
return; | |
} | |
} | |
} | |
}; | |
// export | |
window.Firework = Firework; | |
var container, | |
point, | |
ambient, | |
clock, | |
controls, | |
gui, | |
camera, | |
scene, | |
renderer, | |
stats, | |
to = { px: 0, py: 0, pz: 500 }, | |
fireworks = [], | |
screen = Utils.screen(); | |
const debug = true; | |
const { innerWidth, innerHeight } = window; | |
// animate() | |
window.onload = () => { | |
init("#container"); | |
}; | |
function init(el) { | |
container = document.querySelector(el); | |
initScene(); | |
initCamera(); | |
initRenderer(); | |
initLight(); | |
debug && initHelper(); | |
initControls(); | |
onWindowResize(); | |
window.addEventListener("resize", onWindowResize, false); | |
// addCubes() | |
render(); | |
} | |
function initScene() { | |
scene = new THREE.Scene(); | |
} | |
function initCamera() { | |
const ratio = innerWidth / innerHeight; | |
camera = new THREE.PerspectiveCamera(75, ratio, 0.1, 20000); | |
console.log("camera==>", camera); | |
// camera.position.set(0, 0, 120) | |
} | |
function initRenderer() { | |
renderer = new THREE.WebGLRenderer(); | |
renderer.setClearColor(0x000000, 1); | |
renderer.setPixelRatio(Math.min(window.devicePixelRatio, 2)); | |
// renderer.setPixelRatio(1) | |
renderer.setSize(innerWidth, innerHeight); | |
container.appendChild(renderer.domElement); | |
} | |
function initLight() { | |
point = new THREE.DirectionalLight(0xffffff); | |
point.position.set(400, 200, 600); | |
scene.add(point); | |
ambient = new THREE.AmbientLight(0x444444); | |
scene.add(ambient); | |
} | |
function initHelper() { | |
stats = new Stats(); | |
container && container.appendChild(stats.dom); | |
} | |
function onWindowResize() { | |
camera.updateProjectionMatrix(); | |
renderer.setSize(innerWidth, innerHeight); | |
} | |
function render() { | |
renderer.render(scene, camera); | |
// addCubes() | |
// add fireworks | |
if (THREE.Math.randInt(1, 20) >= 1) { | |
fireworks.push(new Firework(scene)); | |
fireworks.push(new Firework(scene)); | |
fireworks.push(new Firework(scene)); | |
fireworks.push(new Firework(scene)); | |
fireworks.push(new Firework(scene)); | |
fireworks.push(new Firework(scene)); | |
fireworks.push(new Firework(scene)); | |
fireworks.push(new Firework(scene)); | |
} | |
// update fireworks | |
for (var i = 0; i < fireworks.length; i++) { | |
if (fireworks[i].done) { | |
// cleanup | |
fireworks.splice(i, 1); | |
continue; | |
} | |
fireworks[i].update(); | |
} | |
stats.update(); | |
requestAnimationFrame(render); | |
} | |
function initControls() { | |
controls = new OrbitControls(camera, renderer.domElement); | |
controls.update(); | |
} |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
<script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/r77/three.min.js"></script> |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
* { | |
margin: 0; | |
} |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment