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import pygame | |
pygame.init() | |
displayWidth = 800 | |
displayHeight = 600 | |
surface= pygame.display.set_mode((displayWidth, displayHeight )) | |
pygame.display.set_caption('Image') | |
displayImage = pygame.image.load(r'C:\Users\user\Pictures\image.jpg') | |
while True : | |
surface.fill((255,255,255)) |
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tuple_list = [(1,2,3), (4,5,6), (7,8,9)] | |
for triple in tuple_list: | |
print(triple) |
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import itertools | |
lst1 = [1,2,3,4,5] | |
lst2=["banana","apple","mango","berry"] | |
lst3=["black","red"] | |
for (a, b, c) in itertools.zip_longest(lst1, lst2, lst2): | |
print (a, b, c) |
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import itertools | |
lst1 = [1,2,3,4,5] | |
lst2=["banana","apple","mango","berry"] | |
lst3=["black","red"] | |
for (a, b, c) in zip(lst1, lst2, lst3): | |
print (a, b, c) |
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import itertools | |
lst1 = [1,2,3,4,5] | |
lst2=["banana","apple","mango","berry"] | |
lst3=["black","red"] | |
for (a) in zip(lst1, lst2, lst3): | |
print (a) |
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lst1 = [1,2,3,4,5] | |
for x in lst1: | |
print (x) |
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var setA = new Set(); | |
setA.add("maps").add("filters").add("generators").add("arrow functions"); | |
console.log(setA.size); |
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var new_js = new Set(["Maps", "functions" , "filters" , "generators" , "loops"]) | |
var old_js = new Set(["functions" , "var" , "loops" , "this"]) | |
union(new_js, old_js) | |
intersection(new_js, old_js) | |
difference(new_js, old_js) | |
function union(new_js, old_js) { | |
var js = new Set(old_js) | |
for(var item of new_js) { |
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var arr = ["functions", "this" , "var" , "const" , "functions" , "var"] | |
var refinedArr = new Set(arr) | |
console.log(refinedArr) | |
arr = [...refinedArr] | |
console.log(arr) |
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ar setA = new Set(); | |
setA.add(“maps”); | |
setA.add("maps").add("filters").add("generators").add("arrow functions"); | |
setA.forEach(set => { | |
document.write(set + "<br/>") | |
}) |
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