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@exts
Created April 22, 2019 04:06
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Added logo sprite property so we can access the logo to be moved on the screen
using Godot;
namespace QuickStart.Core.Scripts
{
public class MainScene : Node2D
{
private Sprite _logo;
public override void _Ready()
{
_logo = GetNode<Sprite>("Logo");
GD.Print("Hello IdiotCoder.com");
}
}
}
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