Added logo sprite property so we can access the logo to be moved on the screen
using Godot; | |
namespace QuickStart.Core.Scripts | |
{ | |
public class MainScene : Node2D | |
{ | |
private Sprite _logo; | |
public override void _Ready() | |
{ | |
_logo = GetNode<Sprite>("Logo"); | |
GD.Print("Hello IdiotCoder.com"); | |
} | |
} | |
} |
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