Created
January 20, 2017 12:50
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Unityエディタ上で出現率、発生率を設定出来るプログラム
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using System.Collections; | |
using System.Collections.Generic; | |
using System.Linq; | |
using UnityEngine; | |
public class SetIncidenceSample : MonoBehaviour { | |
[SerializeField] | |
int monster1Incidence; | |
[SerializeField] | |
int monster2Incidence; | |
[SerializeField] | |
int monster3Incidence; | |
string [] monsterNames = { "スライム", "ゴブリン", "ドラゴン" }; | |
// Use this for initialization | |
void Start () { | |
print (GetRandomMonsterName ()); | |
} | |
// Update is called once per frame | |
void Update () { | |
} | |
string GetRandomMonsterName () { | |
var incidenceDistoribution = GetIncidenceDistributionList (monster1Incidence, monster2Incidence, monster3Incidence); | |
int rdm = Random.Range (0, incidenceDistoribution.Count); | |
return monsterNames [incidenceDistoribution [rdm]]; | |
} | |
List<int> GetIncidenceDistributionList (params int [] incidences) { | |
var incidenceList = new List<int> (); | |
int gcd = GCD (incidences); | |
for (int i = 0, len = incidences.Length; i < len; i++) { | |
int incidence = incidences [i] / gcd; | |
for (int j = 0; j <= incidence; j++) { | |
incidenceList.Add (i); | |
} | |
} | |
return incidenceList; | |
} | |
int GCD (int [] numbers) { | |
return numbers.Aggregate (GCD); | |
} | |
int GCD (int a, int b) { | |
return b == 0 ? a : GCD (b, a % b); | |
} | |
} |
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