Created
December 4, 2016 12:18
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argyle pattern
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// | |
// ViewController.m | |
// ArgylePattern | |
// | |
// Created by Yusuke Mizushima on 2016/12/04. | |
// Copyright © 2016 Yusuke Mizushima. All rights reserved. | |
// | |
#import "ViewController.h" | |
@import SpriteKit; | |
@interface ViewController () | |
@property (nonatomic, weak) SKScene *scene; | |
@end | |
#define UIColorHex(rgbValue) [UIColor colorWithRed:((float)((rgbValue & 0xFF0000) >> 16))/255.0 green:((float)((rgbValue & 0xFF00) >> 8))/255.0 blue:((float)(rgbValue & 0xFF))/255.0 alpha:1.0] | |
@implementation ViewController | |
- (void)viewDidLoad { | |
[super viewDidLoad]; | |
[self setupScene]; | |
[self createArgylePattern]; | |
} | |
- (void)setupScene { | |
SKView *sv = [[SKView alloc] initWithFrame:self.view.bounds]; | |
SKScene *s = [SKScene sceneWithSize:sv.frame.size]; | |
[sv presentScene:s]; | |
[self.view addSubview:sv]; | |
self.scene = s; | |
} | |
- (void)createArgylePattern { | |
float l = 50; | |
UIBezierPath *path = [UIBezierPath bezierPathWithRect:CGRectMake(-l/2.0, -l/2.0, l, l)]; | |
[path applyTransform:CGAffineTransformMakeRotation(M_PI * 0.25)]; | |
[path applyTransform:CGAffineTransformMakeScale(1, 1.6)]; | |
for (int i=0; i<20; i++) { | |
for (int j=0; j<20; j++) { | |
float x = i * sqrtf(2) * l - ((j%2==0) ? sqrtf(2) * l * 0.5 : 0); | |
float y = j * sqrtf(2) * l * 0.8; | |
UIColor *color = ((j % 2) == 0) ? UIColorHex(0xD3C9BF) | |
: ((i + j / 2) % 2) == 0 ? UIColorHex(0xC84D49) : UIColorHex(0x282827); | |
SKShapeNode *dia = [SKShapeNode shapeNodeWithPath:path.CGPath]; | |
dia.lineWidth = 0; | |
dia.fillColor = color; | |
dia.position = CGPointMake(x, y); | |
[self.scene addChild:dia]; | |
} | |
} | |
} | |
- (void)touchesBegan:(NSSet<UITouch *> *)touches withEvent:(UIEvent *)event { | |
float l = 50; | |
UIBezierPath *path = [UIBezierPath bezierPathWithRect:CGRectMake(-l/2.0, -l/2.0, l, l)]; | |
[path applyTransform:CGAffineTransformMakeRotation(M_PI * 0.25)]; | |
[path applyTransform:CGAffineTransformMakeScale(1, 1.6)]; | |
CGFloat pattern[] = {8,4}; | |
path = [UIBezierPath bezierPathWithCGPath:CGPathCreateCopyByDashingPath(path.CGPath, nil, 0, pattern, 2)]; | |
for (int i=0; i<20; i++) { | |
for (int j=0; j<20; j++) { | |
float x = i * sqrtf(2) * l - ((j%2==1) ? sqrtf(2) * l * 0.5 : 0); | |
float y = j * sqrtf(2) * l * 0.8; | |
UIColor *color = UIColorHex(0xA8A19D); | |
SKShapeNode *dia = [SKShapeNode shapeNodeWithPath:path.CGPath]; | |
dia.lineWidth = 2; | |
dia.strokeColor = color; | |
dia.position = CGPointMake(x, y); | |
[self.scene addChild:dia]; | |
} | |
} | |
} | |
@end |
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http://lepetit-prince.net/ios/?p=5762