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RealisticMon Challenge

The RealisticMon Challenge

The RealisticMon challenge is a challenge for Pokemon games where each trainer and Pokemon is more realistic. This ruleset requires randomization with PokeRandoZX.

General Idea

In the Pokemon world, would a random trainer have 2 weak Pokemon, with years of Pokemon experience? This hack makes it so that all trainers have 6 Pokemon, like they would if they had spent any time training Pokemon. In addition, their levels are all higher, from their training, and Pokemon are higher leveled (same philosiphy: wild Pokemon will get stronger over time, and they weren't born yesterday).

  • Standard RealisticMon: All trainers are competent.
  • Gritty RealisticMon: All other trainers are competent, and you're Ash Ketchum.
  • Kaizo RealisticMon: All other trainers are competent, and you're what they normally would be.

Standard RealisticMon Rules

Rule Details Notes
Base Randomization All Trainer Pokemon are randomized using the Type Themed (Gyms Only) setting, with Trainer Pokémon, Static Pokemon & Wild Pokémon levels increased by 50%. Use the settings Rival Carries Starter Per Game and Try to Use Pokemon With Similar Strength.
Better Pokemon Use the Better Movesets setting during randomization.
Held Items Add Held Items to all trainers, and enable Sensible Items.
More Pokemon Give +5 extra Pokemon to Boss and Important trainers, and +3 extra Pokemon to Regular Trainers.
Less Legendaries You may only catch Legendary and Mythical Pokemon that are required to catch in the main story, and only one Legendary or Mythical Pokemon can be in your party at once. Some examples include Suicine in Crystal, Ho-Oh/Lugia in HGSS, etc.
Anti-Scumming You may only save at a Pokemon Center, your house, or any other place with permanent healing.
Pokemon Naming You must nickname every Pokemon. If you are a streamer, you must name the Pokemon after your viewers.
Starter Choose a Gen 1 starter, and stick with it through the entire game (must always be in your party). Pikachu included.

Gritty RealisticMon Rules

Rule Details Notes
Extended Ruleset This ruleset includes all rules from Standard RealisticMon, but these rules take priority over those in Standard RealisticMon.
Pokemon Injury If your Pokemon faints, it may only be healed at a Pokemon center. This means Revives are a banned item. If you must be healed outside of a Pokemon Center(required healing) then you can ignore this rule.
Even More Pokemon Give +5 Pokemon to all trainers.
Anti-Grind You may only catch 1 Pokemon per gym badge. In addition, you may only kill 1 wild Pokemon per route or other location. However, you may catch one Pokemon before the first Gym to replace your first Pokemon.
No Resets You cannot reset the game until you have done all possible wild encounters & all trainers that you can beat. If you cannot beat a trainer and have tried everything else, you can reset and rerandomize.
No Legendary Flexing At least 50% of your Pokemon have to faint before you can use a Legendary Pokemon in battle. If 3 of your 6 Pokemon faint, your 4th Pokemon is allowed to be Legendary.
Anti-Evolve You may never evolve any Pokemon except for during battles (no Stones, trading, etc). You may use Change Impossible Evolutions to make this more fair.
No Healing in Battle Using any healing item is not allowed during battle.
No Pokemon Switching You may only switch Pokemon when your current Pokemon faints.

Kaizo RealisticMon Rules

Rule Details Notes
Extended Ruleset This ruleset includes all rules from Gritty RealisticMon, but these rules take priority over those in Gritty RealisticMon.
1 Pokemon Per Battle Only your first Pokemon can fight in each battle. You are allowed to have additional Pokemon for HMs, etc. You may have multiple Pokemon at once, and switch Pokemon outside of battle.
Battle Heals You are now still allowed to use heals in battle.
Pre-Training You may freely battle with wild Pokemon on Route 1 until at least one of your Pokemon has leveled up to the level for the first required Trainer.
Fair Gyms You must beat all trainers in every gym before fighting the gym leader.
No Death Farming If you white out, you must reset to your last save file.
One Shot Dungeons You can only enter a dungeon once unless the story requires a revisit. A Dungeon refers to:
  • Any Hideout
  • Any Cave
  • Any Building with Trainers
  • Forests are not dungeons.
    Team Balance You may not catch any Pokemon that is more than 5 levels higher than the highest level Pokemon on your team.
    No Dungeon Heals No Pokecenter-like healing in Dungeons (Example - Rocket Hideout NPC, SS Anne Bed, etc)
    Extra Settings
    • Static Pokémon MUST NOT have level increase
    • No "Make Evolutions Easier"
    • Forced Fully Evolved at Level 30
    Some settings might not be available, doesn't matter
    No Pseudo-Legendaries You may not have any Pokemon with a base stat total of 600 or more.
    No Mega Moves in Normal Battles You may not use Mega Evolution, Z-Moves, Dynamax, etc. in any battle with a Normal Trainer.

    Bug Catcher Kaizo RealisicMon Rules

    Rule Details Notes
    Extended Ruleset This ruleset includes all rules from Kaizo RealisticMon, but these rules take priority over those in Kaizo RealisticMon.
    Bug Catcher Your starter must be either Caterpie, Weedle, or Wurmple, and every Pokemon that you fight with on your team must be a Bug-type Pokemon.
    Yeah... That's the only new rule. You can also play this mode without using Kaizo rules, and play Bug Catcher RealisticMon or Bug Catcher Gritty RealisticMon.
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