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August 29, 2015 13:56
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Depth First Search
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void Main() | |
{ | |
// Define all the vertices in the graph | |
var a = new Vertex<string>{ Value = "A" }; | |
var b = new Vertex<string>{ Value = "B" }; | |
var c = new Vertex<string>{ Value = "C" }; | |
var d = new Vertex<string>{ Value = "D" }; | |
var e = new Vertex<string>{ Value = "E" }; | |
var f = new Vertex<string>{ Value = "F" }; | |
var g = new Vertex<string>{ Value = "G" }; | |
var h = new Vertex<string>{ Value = "H" }; | |
var i = new Vertex<string>{ Value = "I" }; | |
var j = new Vertex<string>{ Value = "J" }; | |
var k = new Vertex<string>{ Value = "K" }; | |
var l = new Vertex<string>{ Value = "L" }; | |
// Associate neighbors | |
a.Neighbors = new [] {b}; | |
b.Neighbors = new [] {c, f}; | |
c.Neighbors = new [] {g}; | |
f.Neighbors = new [] {j}; | |
g.Neighbors = new [] {f, h, d, k}; | |
h.Neighbors = new [] {l}; | |
i.Neighbors = new [] {e}; | |
j.Neighbors = new [] {i}; | |
var graph = new Graph<string>(); | |
var start = a; | |
var lookFor = l; | |
// Explore the graph | |
var nodes = graph.DepthFirstSearch(start).Select(x => x.Value).Dump(); | |
// Do a topological sort | |
var topologicalOrder = graph.TopologicalSort(start).Reverse().Dump(); | |
// Find a path | |
var path = graph.FindPath(start, lookFor).Dump(); | |
} | |
class Graph<T> | |
{ | |
public IEnumerable<Vertex<T>> DepthFirstSearch(Vertex<T> vertex) | |
{ | |
var result = new Dictionary<Vertex<T>, bool>(); | |
DepthFirstSearchVisit(vertex, result); | |
return result.Keys; | |
} | |
private void DepthFirstSearchVisit(Vertex<T> vertex, Dictionary<Vertex<T>, bool> visited) | |
{ | |
visited.Add(vertex, true); | |
if(vertex.Neighbors == null) return; | |
foreach(var neighbor in vertex.Neighbors) | |
{ | |
if(!visited.ContainsKey(neighbor)) | |
{ | |
DepthFirstSearchVisit(neighbor, visited); | |
} | |
} | |
} | |
public Stack<T> TopologicalSort(Vertex<T> vertex) | |
{ | |
var visited = new Dictionary<Vertex<T>, bool>(); | |
var result = new Stack<T>(); | |
TopologicalSort(vertex, visited, result); | |
return result; | |
} | |
private void TopologicalSort(Vertex<T> vertex, Dictionary<Vertex<T>, bool> visited, Stack<T> result) | |
{ | |
visited.Add(vertex, true); | |
if(vertex.Neighbors == null) | |
{ | |
result.Push(vertex.Value); | |
return; | |
}; | |
foreach(var neighbor in vertex.Neighbors) | |
{ | |
if(!visited.ContainsKey(neighbor)) | |
{ | |
TopologicalSort(neighbor, visited, result); | |
} | |
} | |
result.Push(vertex.Value); | |
} | |
public IEnumerable<T> FindPath(Vertex<T> start, Vertex<T> end) | |
{ | |
var result = new Dictionary<Vertex<T>, bool>(); | |
var path = new Stack<T>(); | |
FindPath(start, end, result, path); | |
return path; | |
} | |
private void FindPath(Vertex<T> start, Vertex<T> end, Dictionary<Vertex<T>, bool> visited, Stack<T> path) | |
{ | |
path.Push(start.Value); | |
visited.Add(start, true); | |
if(start.Neighbors == null) | |
{ | |
if(start != end) path.Pop(); | |
return; | |
} | |
foreach(var neighbor in start.Neighbors) | |
{ | |
if(!visited.ContainsKey(neighbor)) | |
{ | |
FindPath(neighbor, end, visited, path); | |
} | |
if (visited.ContainsKey(end)) | |
{ | |
return; | |
} | |
} | |
path.Pop(); | |
} | |
} | |
class Vertex<T> | |
{ | |
public IEnumerable<Vertex<T>> Neighbors {get; set;} | |
public T Value {get; set;} | |
} |
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