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// Open the HEIC file named "filename.heic" in read mode using FileStream. | |
using (var fs = new FileStream("filename.heic", FileMode.Open)) | |
{ | |
// Load the HEIC image from the file stream into a HeicImage object. | |
HeicImage image = HeicImage.Load(fs); | |
// Extract the pixel data from the HEIC image in the ARGB32 format, storing it in an int array. | |
var pixels = image.GetInt32Array(Heic.Decoder.PixelFormat.Argb32); | |
// Retrieve the width and height of the HEIC image. | |
var width = (int)image.Width; |
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// Open the HEIC file named "filename.heic" in read mode using FileStream. | |
using (var fs = new FileStream("filename.heic", FileMode.Open)) | |
{ | |
// Load the HEIC image from the file stream into a HeicImage object. | |
HeicImage image = HeicImage.Load(fs); | |
// For each frame of the image do the following: | |
foreach (var key in image.Frames.Keys) | |
{ | |
// Retrieve the width and height of the HEIC image. |
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// Open the HEIC file named "filename.heic" in read mode using FileStream. | |
using (var fs = new FileStream("filename.heic", FileMode.Open)) | |
{ | |
// Load the HEIC image from the file stream into a HeicImage object. | |
HeicImage image = HeicImage.Load(fs); | |
// Extract the pixel data from the HEIC image in the BGRA32 format, storing it in a byte array. | |
var pixels = image.GetByteArray(Heic.Decoder.PixelFormat.Bgra32); | |
// Retrieve the width and height of the HEIC image. | |
var width = (int)image.Width; |
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// Open the HEIC file named "filename.heic" in read mode using FileStream. | |
using (var fs = new FileStream("filename.heic", FileMode.Open)) | |
{ | |
// Load the HEIC image from the file stream into a HeicImage object. | |
HeicImage image = HeicImage.Load(fs); | |
// Extract the pixel data from the HEIC image in the BGRA32 format, storing it in a byte array. | |
var pixels = image.GetByteArray(Heic.Decoder.PixelFormat.Bgra32); | |
// Retrieve the width and height of the HEIC image. | |
var width = (int)image.Width; |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
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// Open the HEIC file named "filename.heic" using FileStream. | |
using (var fs = new FileStream("filename.heic", FileMode.Open)) | |
{ | |
// Load the HEIC image from the file stream into a HeicImage object. | |
HeicImage image = HeicImage.Load(fs); | |
// Extract pixel data from the HEIC image in the ARGB32 format and store it in an integer array. | |
int[] pixels = image.GetInt32Array(Heic.Decoder.PixelFormat.Argb32); | |
} |