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Convert HEIC to PNG programatically using System.Windows.Media.Imaging.WriteableBitmap
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// Open the HEIC file named "filename.heic" in read mode using FileStream. | |
using (var fs = new FileStream("filename.heic", FileMode.Open)) | |
{ | |
// Load the HEIC image from the file stream into a HeicImage object. | |
HeicImage image = HeicImage.Load(fs); | |
// Extract the pixel data from the HEIC image in the BGRA32 format, storing it in a byte array. | |
var pixels = image.GetByteArray(Heic.Decoder.PixelFormat.Bgra32); | |
// Retrieve the width and height of the HEIC image. | |
var width = (int)image.Width; | |
var height = (int)image.Height; | |
// Create a WriteableBitmap object with the specified width, height, DPI, pixel format, and palette. | |
var wbitmap = new WriteableBitmap(width, height, 72, 72, PixelFormats.Bgra32, null); | |
// Define a rectangle covering the entire bitmap area. | |
var rect = new Int32Rect(0, 0, width, height); | |
// Write the extracted pixel data to the WriteableBitmap object. | |
wbitmap.WritePixels(rect, pixels, 4 * width, 0); | |
// Create or open a file stream for saving the converted image as "output.png". | |
using FileStream saveStream = new FileStream("output.png", FileMode.OpenOrCreate); | |
// Create a PngBitmapEncoder object to encode the bitmap as a JPEG image. | |
PngBitmapEncoder encoder = new PngBitmapEncoder(); | |
// Add the bitmap frame to the encoder. | |
encoder.Frames.Add(BitmapFrame.Create(wbitmap)); | |
// Save the encoded image to the file stream. | |
encoder.Save(saveStream); | |
} |
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