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// Open the HEIC file named "filename.heic" using FileStream. | |
using (var fs = new FileStream("filename.heic", FileMode.Open)) | |
{ | |
// Load the HEIC image from the file stream into a HeicImage object. | |
HeicImage image = HeicImage.Load(fs); | |
// Extract pixel data from the HEIC image in the ARGB32 format and store it in an integer array. | |
int[] pixels = image.GetInt32Array(Heic.Decoder.PixelFormat.Argb32); | |
} |
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// Open the HEIC file named "filename.heic" in read mode using FileStream. | |
using (var fs = new FileStream("filename.heic", FileMode.Open)) | |
{ | |
// Load the HEIC image from the file stream into a HeicImage object. | |
HeicImage image = HeicImage.Load(fs); | |
// Extract the pixel data from the HEIC image in the ARGB32 format, storing it in an int array. | |
var pixels = image.GetInt32Array(Heic.Decoder.PixelFormat.Argb32); | |
// Retrieve the width and height of the HEIC image. | |
var width = (int)image.Width; |
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// Open the HEIC file named "filename.heic" in read mode using FileStream. | |
using (var fs = new FileStream("filename.heic", FileMode.Open)) | |
{ | |
// Load the HEIC image from the file stream into a HeicImage object. | |
HeicImage image = HeicImage.Load(fs); | |
// For each frame of the image do the following: | |
foreach (var key in image.Frames.Keys) | |
{ | |
// Retrieve the width and height of the HEIC image. |
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// Open the HEIC file named "filename.heic" in read mode using FileStream. | |
using (var fs = new FileStream("filename.heic", FileMode.Open)) | |
{ | |
// Load the HEIC image from the file stream into a HeicImage object. | |
HeicImage image = HeicImage.Load(fs); | |
// Extract the pixel data from the HEIC image in the BGRA32 format, storing it in a byte array. | |
var pixels = image.GetByteArray(Heic.Decoder.PixelFormat.Bgra32); | |
// Retrieve the width and height of the HEIC image. | |
var width = (int)image.Width; |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
// Open the HEIC file named "filename.heic" in read mode using FileStream. | |
using (var fs = new FileStream("filename.heic", FileMode.Open)) | |
{ | |
// Load the HEIC image from the file stream into a HeicImage object. | |
HeicImage image = HeicImage.Load(fs); | |
// Extract the pixel data from the HEIC image in the BGRA32 format, storing it in a byte array. | |
var pixels = image.GetByteArray(Heic.Decoder.PixelFormat.Bgra32); | |
// Retrieve the width and height of the HEIC image. | |
var width = (int)image.Width; |