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fireundubh/Auto Loot.ppj.xml Secret

Last active May 31, 2020
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Ignore the `.xml` extension. The extension must be `.ppj` or `.pyroproject`.
<PapyrusProject
xmlns="PapyrusProject.xsd"
Game="FO4"
Flags="Institute_Papyrus_Flags.flg"
Output="@modpath\scripts"
Optimize="true" Release="true" Final="true" Anonymize="true" Package="true" Zip="true">
<Variables>
<Variable Name="modname" Value="Auto Loot"/>
<Variable Name="namespace" Value="AutoLoot"/>
<Variable Name="modpath" Value="F:\repos\mods\fallout4\@modname"/>
</Variables>
<Imports>
<Import>@modpath\scripts\Source\User</Import>
<Import>E:\SteamLibrary\Fallout 4\Data\Scripts\Source\Base</Import>
</Imports>
<Scripts>
<Script>@namespace\dubhAutoLootDummyScript.psc</Script>
<Script>@namespace\dubhAutoLootEffectBodiesScript.psc</Script>
<Script>@namespace\dubhAutoLootEffectComponentsScript.psc</Script>
<Script>@namespace\dubhAutoLootEffectContainersScript.psc</Script>
<Script>@namespace\dubhAutoLootEffectScript.psc</Script>
<Script>@namespace\dubhAutoLootEffectTieredScript.psc</Script>
<Script>@namespace\dubhAutoLootQuestScript.psc</Script>
<Script>@namespace\dubhAutoLootNoDisintegrateScript.psc</Script>
</Scripts>
<Folders>
<Folder NoRecurse="true">@namespace\Fragments\Terminals</Folder>
</Folders>
<Packages Output="@modpath">
<Package Name="@modname - Main" RootDir="@modpath">
<Include NoRecurse="false">**/*.pex</Include>
</Package>
</Packages>
<ZipFiles Output="@modpath">
<ZipFile Name="@modname" RootDir="@modpath" Compression="deflate">
<Include>@modpath\Auto Loot.esp</Include>
<Include>@modpath\Auto Loot - Main.ba2</Include>
</ZipFile>
</ZipFiles>
</PapyrusProject>
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