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using UnityEngine; | |
using System.Collections; | |
public class WaveSpawner : MonoBehaviour { | |
public enum SpawnState { SPAWNING, WAITING, COUNTING }; | |
[System.Serializable] | |
public class Wave { | |
public string name;//name of the wave |
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using UnityEngine; | |
using System.Collections; | |
public class SmoothCamFollow : MonoBehaviour { | |
public GameObject target; | |
public float smooth; | |
public Vector3 position; | |
public Quaternion rotation; |
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