private IEnumerator Rotate(float targetAngle){ | |
_swiping = true; | |
float time = 0; | |
float initialY = transform.localEulerAngles.y; | |
Vector3 newEuler; | |
while (time < 1f) { | |
newEuler = transform.localEulerAngles; | |
newEuler.y = MathUtility.LerpAngleUnclamped(initialY, targetAngle, time); | |
transform.localEulerAngles = newEuler; | |
time += Time.deltaTime * _swipeSpeedMultiplier; | |
yield return null; | |
} | |
newEuler = transform.localEulerAngles; | |
newEuler.y = targetAngle; | |
transform.localEulerAngles = newEuler; | |
_swiping = false; | |
} |
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