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/*You can get full source from here | |
https://github.com/google-ar/arcore-unity-sdk/releases/download/v1.2.0/arcore-unity-sdk-v1.2.0.unitypackage | |
*/ | |
private const int k_MaxPointCount = 61440; | |
private Mesh m_Mesh; | |
private Vector3[] m_Points = new Vector3[k_MaxPointCount]; | |
private int[] indices = new int[k_MaxPointCount];//add by Limes | |
public void Start(){ | |
m_Mesh = GetComponent<MeshFilter>().mesh; | |
m_Mesh.Clear(); | |
} | |
public void Update(){ | |
// Fill in the data to draw the point cloud. | |
if (Frame.PointCloud.IsUpdatedThisFrame){ | |
// Copy the point cloud points for mesh verticies. | |
for (int i = 0; i < Frame.PointCloud.PointCount; i++){ | |
m_Points[i] = Frame.PointCloud.GetPoint(i); | |
} | |
// Update the mesh indicies array. | |
// int[] indices = new int[Frame.PointCloud.PointCount]; //deleted from Limes | |
for (int i = 0; i < Frame.PointCloud.PointCount; i++){ | |
indices[i] = i; | |
} | |
m_Mesh.Clear(); | |
m_Mesh.vertices = m_Points; | |
m_Mesh.SetIndices(indices, MeshTopology.Points, 0); | |
} | |
} |
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