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//左 | |
var box1 = BABYLON.MeshBuilder.CreateBox("box1",{height:500, width: 50, depth: 50},scene); | |
box1.position = new BABYLON.Vector3(-230,0,-40); | |
box1.rotation.z = Math.PI/2; | |
box1.rotation.x = Math.PI/2; | |
box1.rotation.y = Math.PI/2; | |
//右 | |
var box2 = BABYLON.MeshBuilder.CreateBox("box2",{height: 500, width: 50, depth: 50},scene); | |
box2.position = new BABYLON.Vector3(230,0,-40); | |
box2.rotation.z = Math.PI/2; | |
box2.rotation.x = Math.PI/2; | |
box2.rotation.y = Math.PI/2; | |
//真ん中 | |
var box3 = BABYLON.MeshBuilder.CreateBox("box3",{height: 50, width: 510, depth: 50},scene); | |
box3.position = new BABYLON.Vector3(0,0,210); | |
box3.rotation.z = Math.PI/2; | |
box3.rotation.x = Math.PI/2; | |
box3.rotation.y = Math.PI/2; | |
//水面部分 | |
var waterMesh = BABYLON.Mesh.CreateGround("waterMesh", 512, 512, 32, scene, false); |
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