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@flushpot1125
Created July 17, 2022 15:28
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ballInstance.actionManager = new ActionManager(this._scene);
ballInstance.actionManager.registerAction(
new ExecuteCodeAction(
{
trigger: ActionManager.OnIntersectionEnterTrigger,
parameter: this._largeRock,
},
() => {
_generateSmoke(ballInstance.position);
_explode(this._largeRock.position);
this._largeRock.dispose();
}
)
);
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