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November 30, 2024 10:50
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| <!DOCTYPE html> | |
| <html> | |
| <head> | |
| <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> | |
| <title>Babylon.js sample code</title> | |
| <script src="https://preview.babylonjs.com/babylon.js"></script> | |
| <link rel="stylesheet" type="text/css" href="style.css" /> | |
| </head> | |
| <body> | |
| <canvas id="renderCanvas"></canvas> | |
| <script src="index.js"></script> | |
| </body> | |
| </html> | |
| //} | |
| //emlist[style.css (CSS)][css]{ | |
| html, body { | |
| overflow: hidden; | |
| width: 100%; height: 100%; | |
| margin: 0; padding: 0; | |
| } | |
| #renderCanvas { | |
| width: 100%; height: 100%; | |
| } | |
| //} | |
| //emlist[index.js (JavaScript)][js]{ | |
| const canvas = document.getElementById("renderCanvas"); | |
| const engine = new BABYLON.Engine(canvas, true); | |
| const createScene = () => { | |
| const scene = new BABYLON.Scene(engine); | |
| const camera = new BABYLON.ArcRotateCamera("Camera", Math.PI / 2, | |
| Math.PI / 2, 2, BABYLON.Vector3.Zero(), scene); | |
| camera.attachControl(canvas, true); | |
| const light = new BABYLON.HemisphericLight("light", | |
| new BABYLON.Vector3(1, 1, 0), scene); | |
| const sphere = BABYLON.MeshBuilder.CreateSphere("sphere", {}); | |
| return scene; | |
| } | |
| const scene = createScene(); | |
| engine.runRenderLoop(() => { scene.render();}); | |
| window.addEventListener("resize", () => { engine.resize(); }); |
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