Last active
October 22, 2019 14:07
-
-
Save flushpot1125/b35ac3e454ac9523a23b32c7b34b451c to your computer and use it in GitHub Desktop.
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
define({ | |
inputs: { | |
scriptLoaded: "string", | |
domElement: "domelement", | |
}, | |
outputs: { | |
outputValue: "number" | |
}, | |
destroy: function(inputs, outputs) { | |
}, | |
setup: function(inputs, outputs) { | |
}, | |
run: function(inputs, outputs, changedInputs) { | |
if (!inputs.scriptLoaded) { | |
return; | |
} | |
// Ref from :https://doc.babylonjs.com/babylon101/first | |
var canvas = document.getElementById("canvas"); | |
var engine = new BABYLON.Engine(canvas, true); | |
var createScene = function () { | |
// Create the scene space | |
var scene = new BABYLON.Scene(engine); | |
// Add a camera to the scene and attach it to the canvas | |
var camera = new BABYLON.ArcRotateCamera("Camera", Math.PI / 2, Math.PI / 2, 2, new BABYLON.Vector3(0,0,5), scene); | |
camera.attachControl(canvas, true); | |
// Add lights to the scene | |
var light1 = new BABYLON.HemisphericLight("light1", new BABYLON.Vector3(1, 1, 0), scene); | |
var light2 = new BABYLON.PointLight("light2", new BABYLON.Vector3(0, 1, -1), scene); | |
// Add and manipulate meshes in the scene | |
var sphere = BABYLON.MeshBuilder.CreateSphere("sphere", {diameter:2}, scene); | |
return scene; | |
}; | |
var scene = createScene(); //Call the createScene function | |
// Register a render loop to repeatedly render the scene | |
engine.runRenderLoop(function () { | |
scene.render(); | |
}); | |
// Watch for browser/canvas resize events | |
window.addEventListener("resize", function () { | |
engine.resize(); | |
}); | |
} | |
}); |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment