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February 6, 2015 15:47
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poisson.go
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| package pt | |
| import ( | |
| "math" | |
| "math/rand" | |
| ) | |
| type poissonGrid struct { | |
| r, size float64 | |
| cells map[Vector]Vector | |
| } | |
| func newPoissonGrid(r float64) *poissonGrid { | |
| size := r / math.Sqrt(2) | |
| return &poissonGrid{r, size, make(map[Vector]Vector)} | |
| } | |
| func (grid *poissonGrid) normalize(v Vector) Vector { | |
| i := math.Floor(v.X / grid.size) | |
| j := math.Floor(v.Y / grid.size) | |
| return Vector{i, j, 0} | |
| } | |
| func (grid *poissonGrid) insert(v Vector) bool { | |
| n := grid.normalize(v) | |
| for i := n.X - 2; i < n.X+3; i++ { | |
| for j := n.Y - 2; j < n.Y+3; j++ { | |
| if m, ok := grid.cells[Vector{i, j, 0}]; ok { | |
| if math.Hypot(m.X-v.X, m.Y-v.Y) < grid.r { | |
| return false | |
| } | |
| } | |
| } | |
| } | |
| grid.cells[n] = v | |
| return true | |
| } | |
| func PoissonDisc(x1, y1, x2, y2, r float64, n int) []Vector { | |
| var result []Vector | |
| x := x1 + (x2-x1)/2 | |
| y := y1 + (y2-y1)/2 | |
| v := Vector{x, y, 0} | |
| active := []Vector{v} | |
| grid := newPoissonGrid(r) | |
| grid.insert(v) | |
| result = append(result, v) | |
| for len(active) > 0 { | |
| index := rand.Intn(len(active)) | |
| point := active[index] | |
| ok := false | |
| for i := 0; i < n; i++ { | |
| a := rand.Float64() * 2 * math.Pi | |
| d := rand.Float64()*r + r | |
| x := point.X + math.Cos(a)*d | |
| y := point.Y + math.Sin(a)*d | |
| if x < x1 || y < y1 || x > x2 || y > y2 { | |
| continue | |
| } | |
| v := Vector{x, y, 0} | |
| if !grid.insert(v) { | |
| continue | |
| } | |
| result = append(result, v) | |
| active = append(active, v) | |
| ok = true | |
| break | |
| } | |
| if !ok { | |
| active = append(active[:index], active[index+1:]...) | |
| } | |
| } | |
| return result | |
| } |
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