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November 11, 2024 22:29
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PyObjC keyboard event sniffer for MacOS
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# A simple PyObjC keyboard event sniffer. | |
# You don't want to import everything from Quartz - this slows things down significantly | |
from Quartz import \ | |
CGEventTapCreate, \ | |
kCGHIDEventTap, \ | |
kCGHeadInsertEventTap, \ | |
kCGEventTapOptionListenOnly, \ | |
kCGEventKeyDown, \ | |
CFMachPortCreateRunLoopSource, \ | |
CFRunLoopAddSource, \ | |
CFRunLoopGetCurrent, \ | |
kCFRunLoopDefaultMode, \ | |
CGEventTapEnable, \ | |
CFRunLoopRun, \ | |
CGEventMaskBit, \ | |
CGEventGetTimestamp, \ | |
CGEventKeyboardGetUnicodeString,\ | |
CGEventGetIntegerValueField, \ | |
CGEventGetFlags, \ | |
kCGEventKeyUp, \ | |
kCGEventFlagsChanged | |
def handleKeyEvent(p, t, ev, c): | |
timestamp = CGEventGetTimestamp(ev) | |
target_pid = CGEventGetIntegerValueField(ev, 40) | |
kb_ident = CGEventGetIntegerValueField(ev, 10) | |
flags = CGEventGetFlags(ev) | |
keycode = CGEventGetIntegerValueField(ev, 9) | |
if t == 10 or t == 11: | |
# Keyup and Keydown events | |
if t == 10: | |
ev_type = "KeyDown" | |
else: | |
ev_type = "KeyUp" | |
uni_string = CGEventKeyboardGetUnicodeString(ev, 10, None, None)[1] | |
is_repeat = CGEventGetIntegerValueField(ev, 8) | |
print(f"{ev_type},{timestamp},{keycode},{kb_ident},{is_repeat},{format(flags,'08x')},{uni_string}") | |
elif t == 12: | |
# Flag change events | |
ev_type = "FlagsChanged" | |
keycode = CGEventGetIntegerValueField(ev, 9) | |
print(f"{ev_type},{timestamp},{keycode},{kb_ident},{format(flags,'08x')}") | |
tap = CGEventTapCreate( | |
kCGHIDEventTap, | |
kCGHeadInsertEventTap, | |
kCGEventTapOptionListenOnly, | |
CGEventMaskBit(kCGEventKeyDown) | CGEventMaskBit(kCGEventKeyUp) | CGEventMaskBit(kCGEventFlagsChanged), | |
handleKeyEvent, | |
None | |
) | |
runLoopSource = CFMachPortCreateRunLoopSource(None, tap, 0); | |
CFRunLoopAddSource(CFRunLoopGetCurrent(), runLoopSource, kCFRunLoopDefaultMode); | |
CGEventTapEnable(tap, True); | |
CFRunLoopRun(); |
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