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Logs of running each mod with --utility, per OpenRA/OpenRA#15894
Run `OpenRA.Utility.exe [MOD]` to see a list of available commands.
The available mods are: d2k, modcontent
--argb2hex
Convert a,r,g,b legacy colors into hex colors
--check-explicit-interfaces
Check for explicit interface implementation violations in all assemblies referenced by the specified mod.
--check-sequence-sprites
Check the sequence definitions for missing sprite files.
--check-yaml [MAPFILE]
Check a mod or map for certain yaml errors.
--clear-invalid-mod-registrations (system|user|both)
Removes invalid metadata entries for the in-game mod switcher.
--docs
Generate trait documentation in MarkDown format.
--dump-sequence-sheets PALETTE TILESET-OR-MAP
Exports sequence texture atlas as a set of png images.
--extract
Extract files from mod packages to the current directory
--extract-language-strings
Extract translatable strings that are not yet localized and update chrome layout.
--import-d2k-map FILENAME TILESET
Convert a legacy Dune 2000 MAP file to the OpenRA format.
--import-ra-map FILENAME
Convert a legacy Red Alert INI/MPR map to the OpenRA format.
--import-td-map FILENAME
Convert a legacy Tiberian Dawn INI/MPR map to the OpenRA format.
--import-ts-map FILENAME
Convert a Tiberian Sun map to the OpenRA format.
--list-installshield ARCHIVE.Z
Lists the content ranges for a InstallShield V3 file
--list-installshield-cab DATA.HDR
Lists the filenames contained within an Installshield CAB volume set
--list-mix ARCHIVE.MIX MIXDATABASE.DAT
Lists the content ranges for a mix file
--list-mscab ARCHIVE.CAB
Lists the filenames contained within a MSCAB file
--lua-docs
Generate Lua API documentation in MarkDown format.
--man-page
Create a man page in troff format.
--map-hash MAPFILE
Generate hash of specified oramap file.
--map-rules MAPFILE
Merge custom map rules into a form suitable for including in map.yaml.
--png SPRITEFILE PALETTE [--noshadow] [--nopadding]
Convert a shp/tmp/R8 to a series of PNGs, optionally removing shadow
--png-sheet-export PNGFILE
Export png metadata to yaml
--png-sheet-import PNGFILE
Import yaml metadata to png
--register-mod LAUNCHPATH (system|user|both)
Generates a mod metadata entry for the in-game mod switcher.
--remap SRCMOD:PAL DESTMOD:PAL SRCSHP DESTSHP
Remap SHPs to another palette
--replay-metadata REPLAYFILE
Print the game metadata from a replay file.
--resize-map MAPFILE WIDTH HEIGHT
Resize the map at the bottom corners.
--resolved-rules ACTOR [PATH/TO/MAP]
Display the finalized, merged MiniYaml rules for the given actor. Input values are case-sensitive.
--resolved-sequences IMAGE-NAME [PATH/TO/MAP]
Display the finalized, merged MiniYaml sequence tree for the given image. Input values are case-sensitive.
--resolved-weapons WEAPON [PATH/TO/MAP]
Display the finalized, merged MiniYaml tree for the given weapon. Input values are case-sensitive.
--rgba2hex
Convert r,g,b[,a] triples/quads into hex colors
--rules-import RULES.INI ART.INI
Convert ART.INI and RULES.INI to the OpenRA rules definition format.
--sequence-import FILENAME
Convert ART.INI to the OpenRA sequence definition format.
--settings-docs
Generate settings documentation in markdown format.
--shp PNGFILE [PNGFILE ...]
Combine a list of PNG images into a SHP
--tileset-import FILENAME TEMPLATEEXTENSION [TILESETNAME]
Convert a legacy tileset to the OpenRA format.
--unregister-mod (system|user|both)
Removes the mod metadata entry for the in-game mod switcher.
--update-map MAP SOURCE [--detailed] [--apply]
Updates a map to the latest engine version. SOURCE is either a known tag or the name of an update rule.
--update-mod SOURCE [--detailed] [--apply] [--skip-maps]
Updates a mod to the latest version. SOURCE is either a known tag or the name of an update rule.
--weapon-docs
Generate weaponry documentation in MarkDown format.
--zbstudio-lua-api
Generate ZeroBrane Studio Lua API and auto-complete descriptions.
Run `OpenRA.Utility.exe [MOD]` to see a list of available commands.
The available mods are: modcontent, ra
--argb2hex
Convert a,r,g,b legacy colors into hex colors
--check-explicit-interfaces
Check for explicit interface implementation violations in all assemblies referenced by the specified mod.
--check-sequence-sprites
Check the sequence definitions for missing sprite files.
--check-yaml [MAPFILE]
Check a mod or map for certain yaml errors.
--clear-invalid-mod-registrations (system|user|both)
Removes invalid metadata entries for the in-game mod switcher.
--docs
Generate trait documentation in MarkDown format.
--dump-sequence-sheets PALETTE TILESET-OR-MAP
Exports sequence texture atlas as a set of png images.
--extract
Extract files from mod packages to the current directory
--extract-language-strings
Extract translatable strings that are not yet localized and update chrome layout.
--import-ra-map FILENAME
Convert a legacy Red Alert INI/MPR map to the OpenRA format.
--import-td-map FILENAME
Convert a legacy Tiberian Dawn INI/MPR map to the OpenRA format.
--import-ts-map FILENAME
Convert a Tiberian Sun map to the OpenRA format.
--list-installshield ARCHIVE.Z
Lists the content ranges for a InstallShield V3 file
--list-installshield-cab DATA.HDR
Lists the filenames contained within an Installshield CAB volume set
--list-mix ARCHIVE.MIX MIXDATABASE.DAT
Lists the content ranges for a mix file
--list-mscab ARCHIVE.CAB
Lists the filenames contained within a MSCAB file
--lua-docs
Generate Lua API documentation in MarkDown format.
--man-page
Create a man page in troff format.
--map-hash MAPFILE
Generate hash of specified oramap file.
--map-rules MAPFILE
Merge custom map rules into a form suitable for including in map.yaml.
--png SPRITEFILE PALETTE [--noshadow] [--nopadding]
Convert a shp/tmp/R8 to a series of PNGs, optionally removing shadow
--png-sheet-export PNGFILE
Export png metadata to yaml
--png-sheet-import PNGFILE
Import yaml metadata to png
--register-mod LAUNCHPATH (system|user|both)
Generates a mod metadata entry for the in-game mod switcher.
--remap SRCMOD:PAL DESTMOD:PAL SRCSHP DESTSHP
Remap SHPs to another palette
--replay-metadata REPLAYFILE
Print the game metadata from a replay file.
--resize-map MAPFILE WIDTH HEIGHT
Resize the map at the bottom corners.
--resolved-rules ACTOR [PATH/TO/MAP]
Display the finalized, merged MiniYaml rules for the given actor. Input values are case-sensitive.
--resolved-sequences IMAGE-NAME [PATH/TO/MAP]
Display the finalized, merged MiniYaml sequence tree for the given image. Input values are case-sensitive.
--resolved-weapons WEAPON [PATH/TO/MAP]
Display the finalized, merged MiniYaml tree for the given weapon. Input values are case-sensitive.
--rgba2hex
Convert r,g,b[,a] triples/quads into hex colors
--rules-import RULES.INI ART.INI
Convert ART.INI and RULES.INI to the OpenRA rules definition format.
--sequence-import FILENAME
Convert ART.INI to the OpenRA sequence definition format.
--settings-docs
Generate settings documentation in markdown format.
--shp PNGFILE [PNGFILE ...]
Combine a list of PNG images into a SHP
--tileset-import FILENAME TEMPLATEEXTENSION [TILESETNAME]
Convert a legacy tileset to the OpenRA format.
--unregister-mod (system|user|both)
Removes the mod metadata entry for the in-game mod switcher.
--update-map MAP SOURCE [--detailed] [--apply]
Updates a map to the latest engine version. SOURCE is either a known tag or the name of an update rule.
--update-mod SOURCE [--detailed] [--apply] [--skip-maps]
Updates a mod to the latest version. SOURCE is either a known tag or the name of an update rule.
--weapon-docs
Generate weaponry documentation in MarkDown format.
--zbstudio-lua-api
Generate ZeroBrane Studio Lua API and auto-complete descriptions.
Run `OpenRA.Utility.exe [MOD]` to see a list of available commands.
The available mods are: cnc, modcontent
--argb2hex
Convert a,r,g,b legacy colors into hex colors
--check-explicit-interfaces
Check for explicit interface implementation violations in all assemblies referenced by the specified mod.
--check-sequence-sprites
Check the sequence definitions for missing sprite files.
--check-yaml [MAPFILE]
Check a mod or map for certain yaml errors.
--clear-invalid-mod-registrations (system|user|both)
Removes invalid metadata entries for the in-game mod switcher.
--docs
Generate trait documentation in MarkDown format.
--dump-sequence-sheets PALETTE TILESET-OR-MAP
Exports sequence texture atlas as a set of png images.
--extract
Extract files from mod packages to the current directory
--extract-language-strings
Extract translatable strings that are not yet localized and update chrome layout.
--import-ra-map FILENAME
Convert a legacy Red Alert INI/MPR map to the OpenRA format.
--import-td-map FILENAME
Convert a legacy Tiberian Dawn INI/MPR map to the OpenRA format.
--import-ts-map FILENAME
Convert a Tiberian Sun map to the OpenRA format.
--list-installshield ARCHIVE.Z
Lists the content ranges for a InstallShield V3 file
--list-installshield-cab DATA.HDR
Lists the filenames contained within an Installshield CAB volume set
--list-mix ARCHIVE.MIX MIXDATABASE.DAT
Lists the content ranges for a mix file
--list-mscab ARCHIVE.CAB
Lists the filenames contained within a MSCAB file
--lua-docs
Generate Lua API documentation in MarkDown format.
--man-page
Create a man page in troff format.
--map-hash MAPFILE
Generate hash of specified oramap file.
--map-rules MAPFILE
Merge custom map rules into a form suitable for including in map.yaml.
--png SPRITEFILE PALETTE [--noshadow] [--nopadding]
Convert a shp/tmp/R8 to a series of PNGs, optionally removing shadow
--png-sheet-export PNGFILE
Export png metadata to yaml
--png-sheet-import PNGFILE
Import yaml metadata to png
--register-mod LAUNCHPATH (system|user|both)
Generates a mod metadata entry for the in-game mod switcher.
--remap SRCMOD:PAL DESTMOD:PAL SRCSHP DESTSHP
Remap SHPs to another palette
--replay-metadata REPLAYFILE
Print the game metadata from a replay file.
--resize-map MAPFILE WIDTH HEIGHT
Resize the map at the bottom corners.
--resolved-rules ACTOR [PATH/TO/MAP]
Display the finalized, merged MiniYaml rules for the given actor. Input values are case-sensitive.
--resolved-sequences IMAGE-NAME [PATH/TO/MAP]
Display the finalized, merged MiniYaml sequence tree for the given image. Input values are case-sensitive.
--resolved-weapons WEAPON [PATH/TO/MAP]
Display the finalized, merged MiniYaml tree for the given weapon. Input values are case-sensitive.
--rgba2hex
Convert r,g,b[,a] triples/quads into hex colors
--rules-import RULES.INI ART.INI
Convert ART.INI and RULES.INI to the OpenRA rules definition format.
--sequence-import FILENAME
Convert ART.INI to the OpenRA sequence definition format.
--settings-docs
Generate settings documentation in markdown format.
--shp PNGFILE [PNGFILE ...]
Combine a list of PNG images into a SHP
--tileset-import FILENAME TEMPLATEEXTENSION [TILESETNAME]
Convert a legacy tileset to the OpenRA format.
--unregister-mod (system|user|both)
Removes the mod metadata entry for the in-game mod switcher.
--update-map MAP SOURCE [--detailed] [--apply]
Updates a map to the latest engine version. SOURCE is either a known tag or the name of an update rule.
--update-mod SOURCE [--detailed] [--apply] [--skip-maps]
Updates a mod to the latest version. SOURCE is either a known tag or the name of an update rule.
--weapon-docs
Generate weaponry documentation in MarkDown format.
--zbstudio-lua-api
Generate ZeroBrane Studio Lua API and auto-complete descriptions.
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