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""" | |
Name-US:Multi Instance test | |
Description-US:Create a bunch of colored object clones using the R20 MultiInstance feature | |
""" | |
import c4d, time | |
COUNT_X = 200 | |
COUNT_Z = 300 | |
MARGIN = 150.0 | |
NOISE_HEIGHT = 1200.0 |
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#!/usr/bin/python | |
# | |
# Example calls: | |
# | |
# python getc4dresid.py --module lbwss --plugin osurfacespread | |
# Get some free resource IDs from plugin "Osurfacespread" in module "lbwss" | |
# | |
# python getc4dresid.py --module cinea4dsdk --plugin oatom --limit 1 | |
# Get the next free resource ID from plugin "Oatom" in module "cinema4dsdk" |
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""" | |
Name-US:Close all documents | |
Description-US:Close all open documents, even the unsaved ones (hold SHIFT to skip the question) | |
Name-DE:Alle Dokumente schließen | |
Description-DE:Schließt alle Dokumente, auch die ungespeicherten (SHIFT halten um die Abfrage zu unterdrücken) | |
""" | |
import c4d | |
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""" | |
Name-US:Restart Cinema 4D | |
Description-US:Restart Cinema 4D (hold SHIFT to skip the question) | |
Name-DE:Cinema 4D neustarten | |
Description-DE:Cinema 4D neustarten (SHIFT halten, um die Abfrage zu überspringen) | |
""" | |
import c4d | |
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import inspect | |
def PrintCallstack(printArgs = False): | |
"""Print the callstack, starting from top calling function | |
down to the function that called PrintCallstack(). | |
To also print out all arguments passed to the calling function, | |
including the arguments' values, set printArgs to True. | |
Careful, this can get quite overwhelming. | |
""" |
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import c4d | |
""" | |
This script demonstrates two generator functions, AllChildren() and AllParents(). | |
To test this, use any scene with a reasonably complex hierarchy, select any one object and run the script. | |
""" | |
def AllChildren(startOp, maxDepth = 0, currentRecursionDepth = 1): | |
"""Yield all objects that are part of startOp's child hierarchy. | |
Set maxDepth to a value != 0 to restrict recursion to a certain depth. |
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#include "c4d_general.h" | |
#include "c4d_plugin.h" | |
#include "ge_sys_math.h" | |
#include "c4d_string.h" | |
#include "ge_prepass.h" | |
#include "c4d_baselist.h" | |
#include "c4d_commanddata.h" | |
#include "c4d_falloffdata.h" | |
#include "c4d_messageplugin.h" | |
#include "c4d_baseeffectordata.h" |
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/// Show or hide an element from a node's description | |
/// | |
/// param[in] node The node whose description we're changing | |
/// param[in] descr The description we're changing | |
/// param[in] MyDescID The ID of the element | |
/// param[in] show Pass true to show, or false to hide | |
/// return False if an error occurred, otherwise true | |
static Bool ShowDescription(GeListNode *node, Description *descr, Int32 descID, Bool show) | |
{ | |
AutoAlloc<AtomArray> ar; |
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/// Align a matrix to a target, using an up vector | |
/// | |
/// @param[in] pos The position we're targeting from | |
/// @param[in] targetPos The position we're targeting at | |
/// @param[in] upVector The up vector, to avoid gimbal lock. Defaults to +Y | |
/// @return A matrix with an offset of 'pos', targeting 'targetPos' with its Z axis. | |
static inline Matrix Target(const Vector &pos, const Vector &targetPos, const Vector &upVector = Vector(0.0, 1.0, 0.0)) | |
{ | |
Matrix m(DC); // New matrix. Don't call default constructor, as we're filling the values now anyway. | |
m.off = pos; // Set position |