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| ''' | |
| by Dealga McArdle, july 2011. | |
| BEGIN GPL LICENSE BLOCK | |
| This program is free software; you can redistribute it and/or | |
| modify it under the terms of the GNU General Public License | |
| as published by the Free Software Foundation; either version 2 | |
| of the License, or (at your option) any later version. |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
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| ''' | |
| by Dealga McArdle, july 2011. | |
| BEGIN GPL LICENSE BLOCK | |
| This program is free software; you can redistribute it and/or | |
| modify it under the terms of the GNU General Public License | |
| as published by the Free Software Foundation; either version 2 | |
| of the License, or (at your option) any later version. |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
| using UnityEngine; | |
| using UnityEditor; | |
| using UnityEngine.UI; | |
| using TMPro; | |
| using TMPro.EditorUtilities; | |
| public class UGuiTextToTextMeshPro : Editor | |
| { | |
| [MenuItem("GameObject/UI/Convert To Text Mesh Pro", false, 4000)] | |
| static void DoIt() |