Value | Color |
---|---|
\e[0;30m | Black |
\e[0;31m | Red |
\e[0;32m | Green |
\e[0;33m | Yellow |
\e[0;34m | Blue |
\e[0;35m | Purple |
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- New Content | |
https://www.nexusmods.com/skyrimspecialedition/mods/12604 = ui, most important one | |
https://www.nexusmods.com/skyrimspecialedition/mods/1137 = mega perk trees | |
https://www.nexusmods.com/skyrimspecialedition/mods/10917 = mod that lets you go to bruma (multiple files) | |
https://www.nexusmods.com/skyrimspecialedition/mods/276 = restores some cut content | |
https://www.nexusmods.com/skyrimspecialedition/mods/1179 = big adventure, haven't actually played it yet | |
https://www.nexusmods.com/skyrimspecialedition/mods/18330 = lots of random encounters on the road, pretty good voice acting | |
https://www.nexusmods.com/skyrimspecialedition/mods/5673 = rebuild helgen. Haven't started this one yet either, but it looks cool. You can't actually add it until after you finish the tutorial otherwise it bugs shit out lol | |
https://www.nexusmods.com/skyrimspecialedition/mods/2057 = adds a whole new island. haven't finished it yet but it seems pretty good so far. it's like expansion pack sized. |
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<!DOCTYPE html> | |
<html> | |
<body> | |
<script src="https://cdnjs.cloudflare.com/ajax/libs/regl/1.3.11/regl.js"></script> | |
<script> | |
const regl = createREGL({ extensions: ['WEBGL_depth_texture'] }); | |
/* creating the following texture warns in the console: | |
regl.js:3009 WebGL: INVALID_OPERATION: texImage2D: format can not be set, only rendered to |
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diff --git a/common/institutions/00_Core.txt b/common/institutions/00_Core.txt | |
index 3117177..13b93bc 100644 | |
--- a/common/institutions/00_Core.txt | |
+++ b/common/institutions/00_Core.txt | |
@@ -4388,12 +4388,12 @@ global_trade = { | |
scale = yes | |
force_potential = yes # Hide the this modifier when potential is false | |
potential = { | |
- NOT = { has_building = trade_lvl_1 } | |
+ NOT = { has_building = marketplace } |
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[fixedwindow.cpp:2956]: interface/provinceview.gui: Missing Icon 'current_building' in window 'new_buildings_entry2'. | |
[fixedwindow.cpp:2956]: interface/provinceview.gui: Missing InstantTextBox 'mills_cost' in window 'new_buildings_entry2'. | |
[fixedwindow.cpp:2956]: interface/provinceview.gui: Missing InstantTextBox 'farm_estate_cost' in window 'new_buildings_entry2'. | |
[fixedwindow.cpp:2956]: interface/provinceview.gui: Missing InstantTextBox 'tradecompany_cost' in window 'new_buildings_entry2'. | |
[fixedwindow.cpp:2956]: interface/provinceview.gui: Missing InstantTextBox 'plantations_cost' in window 'new_buildings_entry2'. | |
[fixedwindow.cpp:2956]: interface/provinceview.gui: Missing InstantTextBox 'textile_cost' in window 'new_buildings_entry2'. | |
[fixedwindow.cpp:2956]: interface/provinceview.gui: Missing InstantTextBox 'weapons_cost' in window 'new_buildings_entry2'. | |
[fixedwindow.cpp:2956]: interface/provinceview.gui: Missing InstantTextBox 'wharf_cost' in window 'new_buildings_entry2'. |
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#!/usr/local/bin/python3 | |
''' | |
usage: $ ./rainbower.py [-t [FRAMES FPS]] [-v] [-f FORMAT] [-o OUTFILE] your text here | |
outputs html by default. | |
''' | |
import math | |
debug = False |
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import pygame | |
import os, sys | |
width, height = 400, 400 | |
os.environ['SDL_VIDEO_CENTERED'] = '1' | |
screen = pygame.display.set_mode((width, height)) | |
class Core(object): | |
def __init__(self, surface, name): | |
pygame.display.set_caption(name) |
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body { | |
background-color: pink !important; | |
} |
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def italic(f): | |
def wrapper(blah): | |
return "<i>{0}</i>".format(f(blah)) | |
return wrapper | |
@italic | |
def repeat_three_times(blah): | |
return (str(blah)+' ') * 3 | |
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#include <stdio.h> | |
#include <stdlib.h> | |
#include <string.h> | |
// simple merge sort with 2n space requirement | |
#define N 20 | |
#define A {2, 18, 4, 20, 13, 11, 14, 9, 17, 15, 3, 12, 7, 1, 8, 6, 19, 5, 10, 16} | |
int merge(int*, int); |
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