Name a value.
color = "red"
Declare a variable (var) before you can assign it a value.
var color = 'red';
// or
var color;
color = 'red';
Apart from declaring global variables with var
, you can declare local variables with let
, and constants (variables that do not change after they were assigned) with const
.
let color
color = 'red'
color = 'blue'
const red = 'red'
red = 'blue' # error
def say(sentence)
puts sentence
end
say "Hello"
#=> "Hello"
function say(sentence) {
console.log(sentence);
}
// or same:
var say = function(sentence) {
console.log(sentence)
};
say("Hello");
//=> "Hello"
const say = (sentence) => {
console.log(sentence)
}
say("Hello")
//=> "Hello"
player = {
name: "Bram",
points: 0
}
puts player[:name]
#=> "Bram"
var player = {
name: "Bram",
points: 0
};
console.log(player.name);
//=> "Bram"
Object destruction
const player = {
name: "Bram",
points: 0
}
const { name } = player
console.log(name)
//=> "Bram"
Combining vars into Objects
const name = "Bram"
const points = 0
const player = {
name,
points
}
console.log(player.name)
//=> "Bram"
Object assign
Object.assign
can be used to extend an Object with another Object.
const score = {
points: 0
}
let player = { name: 'Bram' } // note: const player would give an error below!
Object.assign(player, score)
console.log(player.score)
//=> 0
console.log(player.name)
//=> "Bram"
Object.assign
can be used to create new Objects from 2 or more other Objects, if we pass in a new, empty object as the first value ({}
).
const score = {
points: 0
}
const player = { name: 'Bram' } // here const will not give an error, because we're not mutating below!
newPlayer = Object.assign({}, score, player)
console.log(newPlayer.score)
//=> 0
console.log(newPlayer.name)
//=> "Bram"