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Making games!
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geoffb / edit-entities.js.diff
Created January 10, 2011 17:32
ImpactJS Weltmiester: Don't consider entity offset when snapping to grid.
diff --git a/htdocs/lib/weltmeister/edit-entities.js b/htdocs/lib/weltmeister/edit-entities.js
index f9d9250..6272f3e 100644
--- a/htdocs/lib/weltmeister/edit-entities.js
+++ b/htdocs/lib/weltmeister/edit-entities.js
@@ -141,7 +141,7 @@ wm.EditEntities = ig.Class.extend({
for( var i = 0; i < this.entities.length; i++ ) {
var ent = this.entities[i];
if( ent.touches(this.selector) ) {
- this.selector.offset = {x: (x - ent.pos.x + ent.offset.x), y: (y - ent.pos.y + ent.offset.y)};
+ this.selector.offset = {x: (x - ent.pos.x), y: (y - ent.pos.y)};
@geoffb
geoffb / wtf.js
Created November 6, 2010 03:37
Fucking around
(function () {
// Extends the base Object with data getter/setter and event target
var proto = Object.prototype;
proto._data = {};
proto._listeners = {};
proto.set = function (key, value) {
@geoffb
geoffb / simple_websocket_client.html
Created October 7, 2010 23:37
Super simple websockets client/server using Python. Compatible with the draft 76 challenge/response.
<!DOCTYPE html>
<html lang="en">
<head>
<title>WebSocket Client</title>
<style>
#output {
border: solid 1px #000;
}
</style>
</head>
@geoffb
geoffb / Sprite Alpha using Canvas
Created August 14, 2010 04:32
A simple example of changing the alpha of a sprite.
ctx.save();
// 50% opacity
// Anything drawn after this call (but before call .restore) will be drawn at 50% opacity
ctx.globalAlpha = 0.5;
ctx.drawImage(
spriteSourceImage,
sourceX, sourceY, sourceWidth, sourceHeight,
destX, destY, destWidth, destHeight
if (
something &&
!somethingElse &&
otherThing === null) {
callFunction();
}
@geoffb
geoffb / libtiled.pro.diff
Created June 29, 2010 00:59
Patch to allow Tiled 0.5.0+ to compile under OSX
diff --git a/src/libtiled/libtiled.pro b/src/libtiled/libtiled.pro
index bd24e9c..5438f80 100644
--- a/src/libtiled/libtiled.pro
+++ b/src/libtiled/libtiled.pro
@@ -31,3 +31,8 @@ mac {
ppc
QMAKE_MAC_SDK = /Developer/SDKs/MacOSX10.5.sdk
}
+
+macx {
@geoffb
geoffb / canvas_perf_demo.html
Created June 2, 2010 03:46
Canvas Performance Demo
<!DOCTYPE html>
<html>
<head>
<meta http-equiv="Content-Type" content="text/html; charset=UTF-8">
<title>Canvas Performance Demo</title>
</head>
<body>
<div>
<h1>Canvas Performance Test</h1>
-- I used to do it like this:
SELECT * FROM table WHERE
hurr
AND (foo = 'bar')
AND (bar = 'foo')
-- Then later I spaced it out even more:
SELECT
var myObject = function (someParam) {
var privateMember = "foobar";
return {
publicMethod: function () {
return "Hi! " + someParam + " " + privateMember;
}
};