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Georgios Kaleadis georgiee

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georgiee / basics.md
Last active Mar 28, 2018
Junior's web development cookbook
View basics.md

Some nice things you can start learning from day one.

Frameworks

Angular, React & Vue. That's your set of skill which makes you versatile. Angular is very famous in Germany. React in the rest of the world and you can benefit from React twice when you dive into ReactNative.

The official Tutorials for all three frameworks are great. Goal: Try them for all of them so you can talk about those frameworks.

@georgiee
georgiee / gist:0c028493710e80ba25597fcc9cbde009
Created May 10, 2017
ngx-translate load from object map, key/value
View gist:0c028493710e80ba25597fcc9cbde009
import { Observable } from 'rxjs/Observable';
const translations: any = {
'stage_headline' : 'hello'
};
class MappedDataLoader implements TranslateLoader {
getTranslation(lang: string): Observable<any> {
return Observable.of(translations);
}
@georgiee
georgiee / __README_main-spotify-files-js-nov-2016.md
Last active Nov 2, 2016
Main Spotify JS sourcefiles [education, Nov 2016]
View __README_main-spotify-files-js-nov-2016.md

All files listed here were publicly accessible and are only formatted with the prettyify button in Google Developer Console.

@georgiee
georgiee / description.md
Created May 12, 2016
Timber vs. WP Meta SEO. No output. Conflicting ob_start buffers?
View description.md
View webpack+library+npm+local+babel
Scope:
How to create a local project which should be use in another local project- as a library
.
+ Make it a local linked package, install it in your other project, enable the library option in webpack, builed it manually or with the watch option.
1. Use npm link to symlink your local module A into module B. So all your changes in module A are reflected immediately in module B
See here: https://docs.npmjs.com/cli/link
2. Make sure that your source module (A) is wrapped correctly by webpack so you can require it like any other library.
Use this: https://github.com/webpack/webpack/tree/master/examples/multi-part-library
View gist:427e2f97fdd0aa341d60
==> ./artist <==
#export_dateartist_idnameis_actual_artistview_urlartist_type_id
#primaryKey:artist_id
#dbTypes:BIGINTINTEGERVARCHAR(1000)BOOLEANVARCHAR(1000)INTEGER
#exportMode:FULL
##legal: IMPORTANT: The Apple Enterprise Partner Feed and data incorporated therein ("EPF")
==> ./artist_application <==
#export_dateartist_idapplication_id
#primaryKey:artist_idapplication_id
View gist:c825eff24648d94c383d
Piwik Code:
________________________________
<!-- Piwik -->
<script type="text/javascript">
var _paq = _paq || [];
_paq.push(["trackPageView"]);
_paq.push(["enableLinkTracking"]);
(function() {
View gist:7758583691d33a2c1af1
class PinballGame.Core.CollideableEntity
constructor: (entity, shape)->
@entity = entity
if shape instanceof Array
@shapes = shape
else
@shapes = [shape]
getCollisionShapes: -> @shapes
getEntity: -> @entity
@georgiee
georgiee / gist:11368709
Created Apr 28, 2014
Polyfill Uint32Array (for Phaser 2.0.3+)
View gist:11368709
//Modified
//Source: http://www.html5gamedevs.com/topic/5988-phaser-12-ie9/
//Cameron Foale (http://www.kibibu.com)
(function(global, undefined) {
/**
* Low-budget Float32Array knock-off, suitable for use with P2.js
*/
if(typeof global.Uint32Array !== "function")
@georgiee
georgiee / gist:9210520
Created Feb 25, 2014
Emitter body quickfix 2.0 phaser.js
View gist:9210520
diff --git a/src/particles/arcade/Emitter.js b/src/particles/arcade/Emitter.js
index e31e59e..7f430ad 100644
--- a/src/particles/arcade/Emitter.js
+++ b/src/particles/arcade/Emitter.js
@@ -286,17 +286,7 @@ Phaser.Particles.Arcade.Emitter.prototype.makeParticles = function (keys, frames
// particle = new this.particleClass(this.game);
// }
- if (collide)
- {
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