Skip to content

Instantly share code, notes, and snippets.

Georgios Kaleadis georgiee

Block or report user

Report or block georgiee

Hide content and notifications from this user.

Learn more about blocking users

Contact Support about this user’s behavior.

Learn more about reporting abuse

Report abuse
View GitHub Profile
georgiee /
Last active Nov 2, 2016
Main Spotify JS sourcefiles [education, Nov 2016]

All files listed here were publicly accessible and are only formatted with the prettyify button in Google Developer Console.

georgiee /
Created May 12, 2016
Timber vs. WP Meta SEO. No output. Conflicting ob_start buffers?
View webpack+library+npm+local+babel
How to create a local project which should be use in another local project- as a library
+ Make it a local linked package, install it in your other project, enable the library option in webpack, builed it manually or with the watch option.
1. Use npm link to symlink your local module A into module B. So all your changes in module A are reflected immediately in module B
See here:
2. Make sure that your source module (A) is wrapped correctly by webpack so you can require it like any other library.
Use this:
View gist:427e2f97fdd0aa341d60
==> ./artist <==
##legal: IMPORTANT: The Apple Enterprise Partner Feed and data incorporated therein ("EPF")
==> ./artist_application <==
View gist:c825eff24648d94c383d
Piwik Code:
<!-- Piwik -->
<script type="text/javascript">
var _paq = _paq || [];
(function() {
View gist:7758583691d33a2c1af1
class PinballGame.Core.CollideableEntity
constructor: (entity, shape)->
@entity = entity
if shape instanceof Array
@shapes = shape
@shapes = [shape]
getCollisionShapes: -> @shapes
getEntity: -> @entity
georgiee / gist:11368709
Created Apr 28, 2014
Polyfill Uint32Array (for Phaser 2.0.3+)
View gist:11368709
//Cameron Foale (
(function(global, undefined) {
* Low-budget Float32Array knock-off, suitable for use with P2.js
if(typeof global.Uint32Array !== "function")
georgiee / gist:9210520
Created Feb 25, 2014
Emitter body quickfix 2.0 phaser.js
View gist:9210520
diff --git a/src/particles/arcade/Emitter.js b/src/particles/arcade/Emitter.js
index e31e59e..7f430ad 100644
--- a/src/particles/arcade/Emitter.js
+++ b/src/particles/arcade/Emitter.js
@@ -286,17 +286,7 @@ Phaser.Particles.Arcade.Emitter.prototype.makeParticles = function (keys, frames
// particle = new this.particleClass(;
// }
- if (collide)
- {
View binary masks in JS
OtherGameStates = {}
OtherGameStates.GAME_PAUSED = 1 //'0001'
OtherGameStates.USER_PAUSED = 2 //'0010'
SoundStates = {}
SoundStates.USER_MUTED = 4 //'0100'
SoundStates.GAME_MUTED = 8 //'1000'
View IE Virtual Machines VirtualBox
curl -O ""
curl -O "{1.sfx,2.rar,3.rar,4.rar,5.rar,6.rar}"
curl -O "{1.sfx,2.rar,3.rar,4.rar,5.rar}"
curl -O "{1.sfx,2.rar,3.rar,4.rar}"
curl -O "{1.sfx,2.rar,3.rar,4.rar,5.rar}"
curl -O "{1.sfx,2.rar,3.rar}"
You can’t perform that action at this time.