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View GitHub Profile
View Detect display and APL support
function supportsDisplay(handlerInput) {
// returns true if the skill is running on a device with a display (Echo Show, Echo Spot, etc.)
// Enable your skill for display as shown here: https://alexa.design/enabledisplay
return handlerInput.requestEnvelope.context &&
handlerInput.requestEnvelope.context.System &&
handlerInput.requestEnvelope.context.System.device &&
handlerInput.requestEnvelope.context.System.device.supportedInterfaces &&
handlerInput.requestEnvelope.context.System.device.supportedInterfaces.Display &&
handlerInput.requestEnvelope.context.System.device.supportedInterfaces.hasOwnProperty('Alexa.Presentation.APL');
}
View ConsoleInGame.cs
using UnityEngine;
using System;
using System.Collections.Generic;
/// <summary>
/// A console that displays the contents of Unity's debug log.
/// </summary>
/// <remarks>
/// Developed by Matthew Miner (www.matthewminer.com)
/// Forked by Joseph Cassano (jplc.ca) from Console to ConsoleInGame so the console can work from other scripts.
View MongoSession.cs
using Norm;
using Norm.Responses;
using Norm.Collections;
using Norm.Linq;
public class MongoSession {
private Mongo _server;
MongoQueryProvider _provider;
public MongoSession() {
View DB4OServer.cs
using Db4objects.Db4o;
using System.Configuration;
using System.IO;
using System.Linq;
using System.Web;
public class DB4OServer {
IObjectServer _server;
public DB4OServer() {
View Db4oSession.cs
using Db4objects.Db4o;
using Db4objects.Db4o.Linq;
using System.Collections.Generic;
using System.Configuration;
public class Db4oSession : IDisposable {
private IObjectContainer db;
public Db4oSession(IObjectContainer container) {
db = container;
View DB4O.cs
using Db4objects.Db4o;
using System.Linq;
using Db4objects.Db4o.Linq;
using System.Web;
using System.IO;
using System;
using System.Collections.Generic;
namespace NoSQL {
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