This lets you set the preload headers for your assets, so that the browser can start fetching them before it begins parsing HTML.
View gamepad.cfg
// Default gamepad bindings | |
// == Bindings == | |
// https://raw.githubusercontent.com/krishenriksen/Half-Life-rg351p/main/Half-Life/controls.png | |
// | |
// Left stick: Move/Strafe (Walk instead of run when pressed) | |
// Right stick: Look (Crouch when pressed) | |
// D-Pad Up: Spray | |
// D-Pad Down: Quick swap weapon | |
// D-Pad Left: Prev Weapon |
View primes.rs
fn is_prime(n: usize, primes: &Vec<usize>) -> bool { | |
for &p in primes { | |
let q = n / p; | |
if q < p { return true }; | |
let r = n - q * p; | |
if r == 0 { return false }; | |
} | |
panic!("too few primes") | |
} |
View bluepill
#!/bin/sh | |
### BEGIN INIT INFO | |
# Provides: bluepill | |
# Required-Start: | |
# Required-Stop: | |
# Default-Start: 2 3 4 5 | |
# Default-Stop: 0 1 6 | |
# Short-Description: bluepill daemon, providing process monitoring | |
# Description: bluepill is a monitoring tool. More info at http://github.com/arya/bluepill. |
View mke2fs.conf.diff
--- /etc/mke2fs.conf 2019-09-30 18:57:59.000000000 +0100 | |
+++ mke2fs.conf 2020-03-28 16:12:38.972403738 +0000 | |
@@ -1,5 +1,5 @@ | |
[defaults] | |
- base_features = sparse_super,large_file,filetype,resize_inode,dir_index,ext_attr | |
+ base_features = sparse_super,large_file,filetype,resize_inode,dir_index | |
default_mntopts = acl,user_xattr | |
enable_periodic_fsck = 0 | |
blocksize = 4096 | |
@@ -11,7 +11,7 @@ |
View FindSDL_gfx.cmake
# Tries to find SDL_gfx (for SDL1) | |
# Once done, this will define: | |
# > SDL_GFX_FOUND - The system has libnx | |
# > SDL_GFX_INCLUDE_DIRS - The libnx include directories | |
# > SDL_GFX_LIBRARIES - The libnx libraries required for using it | |
find_path(SDL_GFX_INCLUDE_DIR SDL_gfxPrimitives.h | |
HINTS | |
$ENV{SDL_GFX_DIR} | |
$ENV{SDLDIR} |
View i18n_status.html.slim
h1 Missing and unused translations | |
- if @missing.present? | |
.panel.panel-default | |
.panel-heading: h3.panel-title #{@missing.leaves.count} missing keys | |
table.table.table-striped.table-condensed | |
thead: tr | |
th.text-right Locale | |
th Key | |
th Value |
View topsort.cpp
struct TopSortResult { | |
bool ok; | |
// If `ok`, contains the topologically sorted node indices. | |
// Otherwise, contains indices of a detected cycle. | |
std::vector<std::size_t> nodes; | |
}; | |
// Topologically sorts dependencies. | |
TopSortResult topsort(const std::vector<std::vector<int>> &edges) { |
View libsass-2908.patch
diff --git a/src/extender.cpp b/src/extender.cpp | |
index 6d96b8d0..8456a6a1 100644 | |
--- a/src/extender.cpp | |
+++ b/src/extender.cpp | |
@@ -287,11 +287,11 @@ namespace Sass { | |
// Note: this function could need some logic cleanup | |
// ########################################################################## | |
void Extender::addExtension( | |
- SelectorListObj& extender, | |
- SimpleSelectorObj& target, |
View script.rb
# A module which is an instance of the Script class encapsulates in its scope | |
# the top-level methods, top-level constants, and instance variables defined in | |
# a ruby script file (and its subfiles) loaded by a ruby program. This allows | |
# use of script files to define objects that can be loaded into a program in | |
# much the same way that objects can be loaded from YAML or Marshal files. | |
# | |
# See intro.txt[link:files/intro_txt.html] for an overview. | |
class Script < Module | |
# The file with which the Script was instantiated. |
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