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//<![CDATA[ | |
// a few things don't have var in front of them - they update already existing variables the game needs | |
lanesSide = 3; | |
patchesAhead = 52; | |
patchesBehind = 12; | |
trainIterations = 500000; | |
// the number of other autonomous vehicles controlled by your network | |
otherAgents = 0; // max of 10 | |
var num_inputs = (lanesSide * 2 + 1) * (patchesAhead + patchesBehind); | |
var num_actions = 5; | |
var temporal_window = 0; | |
var network_size = num_inputs * temporal_window + num_actions * temporal_window + num_inputs; | |
var layer_defs = []; | |
layer_defs.push({ | |
type: 'input', | |
out_sx: 1, | |
out_sy: 1, | |
out_depth: network_size | |
}); | |
layer_defs.push({ | |
type: 'fc', | |
num_neurons: 40, | |
activation: 'relu' | |
}); | |
layer_defs.push({ | |
type: 'fc', | |
num_neurons: 24, | |
activation: 'relu' | |
}); | |
layer_defs.push({ | |
type: 'fc', | |
num_neurons: 24, | |
activation: 'relu' | |
}); | |
layer_defs.push({ | |
type: 'fc', | |
num_neurons: 24, | |
activation: 'tanh' | |
}); | |
layer_defs.push({ | |
type: 'regression', | |
num_neurons: num_actions | |
}); | |
var tdtrainer_options = { | |
learning_rate: 0.001, | |
momentum: 0.0, | |
batch_size: 128, | |
l2_decay: 0.01 | |
}; | |
var opt = {}; | |
opt.temporal_window = temporal_window; | |
opt.experience_size = 100000; | |
opt.start_learn_threshold = 50000; | |
opt.gamma = 0.97; | |
opt.learning_steps_total = 500000; | |
opt.learning_steps_burnin = 1000; | |
opt.epsilon_min = 0.0; | |
opt.epsilon_test_time = 0.0; | |
opt.layer_defs = layer_defs; | |
opt.tdtrainer_options = tdtrainer_options; | |
brain = new deepqlearn.Brain(num_inputs, num_actions, opt); | |
learn = function (state, lastReward) { | |
brain.backward(lastReward); | |
var action = brain.forward(state); | |
draw_net(); | |
draw_stats(); | |
return action; | |
} | |
//]]> |
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//<![CDATA[ | |
// a few things don't have var in front of them - they update already existing variables the game needs | |
lanesSide = 3; | |
patchesAhead = 50; | |
patchesBehind = 10; | |
trainIterations = 500000; | |
// the number of other autonomous vehicles controlled by your network | |
otherAgents = 0; // max of 10 | |
var num_inputs = (lanesSide * 2 + 1) * (patchesAhead + patchesBehind); | |
var num_actions = 5; | |
var temporal_window = 0; | |
var network_size = num_inputs * temporal_window + num_actions * temporal_window + num_inputs; | |
var layer_defs = []; | |
layer_defs.push({ | |
type: 'input', | |
out_sx: 1, | |
out_sy: 1, | |
out_depth: network_size | |
}); | |
layer_defs.push({ | |
type: 'fc', | |
num_neurons: 42, | |
activation: 'relu' | |
}); | |
layer_defs.push({ | |
type: 'fc', | |
num_neurons: 42, | |
activation: 'relu' | |
}); | |
layer_defs.push({ | |
type: 'fc', | |
num_neurons: 42, | |
activation: 'relu' | |
}); | |
layer_defs.push({ | |
type: 'fc', | |
num_neurons: 42, | |
activation: 'tanh' | |
}); | |
layer_defs.push({ | |
type: 'fc', | |
num_neurons: 21, | |
activation: 'relu' | |
}); | |
layer_defs.push({ | |
type: 'fc', | |
num_neurons: 21, | |
activation: 'tanh' | |
}); | |
layer_defs.push({ | |
type: 'regression', | |
num_neurons: num_actions | |
}); | |
var tdtrainer_options = { | |
learning_rate: 0.001, | |
momentum: 0.0, | |
batch_size: 128, | |
l2_decay: 0.01 | |
}; | |
var opt = {}; | |
opt.temporal_window = temporal_window; | |
opt.experience_size = 100000; | |
opt.start_learn_threshold = 5000; | |
opt.gamma = 0.98; | |
opt.learning_steps_total = 600000; | |
opt.learning_steps_burnin = 2000; | |
opt.epsilon_min = 0.0; | |
opt.epsilon_test_time = 0.0; | |
opt.layer_defs = layer_defs; | |
opt.tdtrainer_options = tdtrainer_options; | |
brain = new deepqlearn.Brain(num_inputs, num_actions, opt); | |
learn = function (state, lastReward) { | |
brain.backward(lastReward); | |
var action = brain.forward(state); | |
draw_net(); | |
draw_stats(); | |
return action; | |
} | |
//]]> |
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//<![CDATA[ | |
// a few things don't have var in front of them - they update already existing variables the game needs | |
lanesSide = 3; | |
patchesAhead = 50; | |
patchesBehind = 10; | |
trainIterations = 500000; | |
// the number of other autonomous vehicles controlled by your network | |
otherAgents = 0; // max of 10 | |
var num_inputs = (lanesSide * 2 + 1) * (patchesAhead + patchesBehind); | |
var num_actions = 5; | |
var temporal_window = 0; | |
var network_size = num_inputs * temporal_window + num_actions * temporal_window + num_inputs; | |
var layer_defs = []; | |
layer_defs.push({ | |
type: 'input', | |
out_sx: 1, | |
out_sy: 1, | |
out_depth: network_size | |
}); | |
layer_defs.push({ | |
type: 'fc', | |
num_neurons: 32, | |
activation: 'relu' | |
}); | |
layer_defs.push({ | |
type: 'fc', | |
num_neurons: 32, | |
activation: 'relu' | |
}); | |
layer_defs.push({ | |
type: 'fc', | |
num_neurons: 24, | |
activation: 'relu' | |
}); | |
layer_defs.push({ | |
type: 'fc', | |
num_neurons: 24, | |
activation: 'relu' | |
}); | |
layer_defs.push({ | |
type: 'fc', | |
num_neurons: 24, | |
activation: 'relu' | |
}); | |
layer_defs.push({ | |
type: 'fc', | |
num_neurons: 20, | |
activation: 'tanh' | |
}); | |
layer_defs.push({ | |
type: 'regression', | |
num_neurons: num_actions | |
}); | |
var tdtrainer_options = { | |
learning_rate: 0.001, | |
momentum: 0.0, | |
batch_size: 128, | |
l2_decay: 0.01 | |
}; | |
var opt = {}; | |
opt.temporal_window = temporal_window; | |
opt.experience_size = 100000; | |
opt.start_learn_threshold = 5000; | |
opt.gamma = 0.96; | |
opt.learning_steps_total = 500000; | |
opt.learning_steps_burnin = 1000; | |
opt.epsilon_min = 0.0; | |
opt.epsilon_test_time = 0.0; | |
opt.layer_defs = layer_defs; | |
opt.tdtrainer_options = tdtrainer_options; | |
brain = new deepqlearn.Brain(num_inputs, num_actions, opt); | |
learn = function (state, lastReward) { | |
brain.backward(lastReward); | |
var action = brain.forward(state); | |
draw_net(); | |
draw_stats(); | |
return action; | |
} | |
//]]> |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
//<![CDATA[ | |
// a few things don't have var in front of them - they update already existing variables the game needs | |
lanesSide = 3; | |
patchesAhead = 50; | |
patchesBehind = 10; | |
trainIterations = 500000; | |
// the number of other autonomous vehicles controlled by your network | |
otherAgents = 0; // max of 10 | |
var num_inputs = (lanesSide * 2 + 1) * (patchesAhead + patchesBehind); | |
var num_actions = 5; | |
var temporal_window = 0; | |
var network_size = num_inputs * temporal_window + num_actions * temporal_window + num_inputs; | |
var layer_defs = []; | |
layer_defs.push({ | |
type: 'input', | |
out_sx: 1, | |
out_sy: 1, | |
out_depth: network_size | |
}); | |
layer_defs.push({ | |
type: 'fc', | |
num_neurons: 48, | |
activation: 'relu' | |
}); | |
layer_defs.push({ | |
type: 'fc', | |
num_neurons: 48, | |
activation: 'tanh' | |
}); | |
layer_defs.push({ | |
type: 'fc', | |
num_neurons: 32, | |
activation: 'relu' | |
}); | |
layer_defs.push({ | |
type: 'fc', | |
num_neurons: 32, | |
activation: 'tanh' | |
}); | |
layer_defs.push({ | |
type: 'fc', | |
num_neurons: 24, | |
activation: 'relu' | |
}); | |
layer_defs.push({ | |
type: 'fc', | |
num_neurons: 24, | |
activation: 'tanh' | |
}); | |
layer_defs.push({ | |
type: 'regression', | |
num_neurons: num_actions | |
}); | |
var tdtrainer_options = { | |
learning_rate: 0.001, | |
momentum: 0.0, | |
batch_size: 128, | |
l2_decay: 0.01 | |
}; | |
var opt = {}; | |
opt.temporal_window = temporal_window; | |
opt.experience_size = 100000; | |
opt.start_learn_threshold = 5000; | |
opt.gamma = 0.98; | |
opt.learning_steps_total = 500000; | |
opt.learning_steps_burnin = 1000; | |
opt.epsilon_min = 0.0; | |
opt.epsilon_test_time = 0.0; | |
opt.layer_defs = layer_defs; | |
opt.tdtrainer_options = tdtrainer_options; | |
brain = new deepqlearn.Brain(num_inputs, num_actions, opt); | |
learn = function (state, lastReward) { | |
brain.backward(lastReward); | |
var action = brain.forward(state); | |
draw_net(); | |
draw_stats(); | |
return action; | |
} | |
//]]> |
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