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@xem
xem / readme.md
Last active April 5, 2024 23:16
Maths & trigonometry cheat sheet for 2D & 3D games

Conventions

  • A = [xA, yA] is a point on the 2D plane. Same for B, C, ...
  • lengths are in any unit (ex: pixels)
  • code snippets are in JavaScript

Degrees to radians

angleRad = angleDeg * Math.PI / 180;

@jimbojsb
jimbojsb / gist:1630790
Created January 18, 2012 03:52
Code highlighting for Keynote presentations

Step 0:

Get Homebrew installed on your mac if you don't already have it

Step 1:

Install highlight. "brew install highlight". (This brings down Lua and Boost as well)

Step 2:

@sneha-belkhale
sneha-belkhale / Fbm.cginc
Last active March 13, 2023 13:13
Fractal Brownian Motion function to include in Unity Shader
float hash (float2 n)
{
return frac(sin(dot(n, float2(123.456789, 987.654321))) * 54321.9876 );
}
float noise(float2 p)
{
float2 i = floor(p);
float2 u = smoothstep(0.0, 1.0, frac(p));
float a = hash(i + float2(0,0));
anonymous
anonymous / colour_ring.pde
Created May 19, 2016 15:14
// by davey whyte aka @beesandbombs
void setup(){
size(600,520,P3D);
colorMode(HSB,1);
noStroke();
}
float R = 160, r = 55;
int N = 720;