View tictactoe.js
function setup() { | |
createCanvas(16000, 16000); | |
noLoop(); | |
} | |
function draw() { | |
background(220); | |
drawSquare([0,0,0,0,0,0,0,0,0],0,0,width,height, 0); | |
} |
View VectorSwizzle.cs
using UnityEngine; | |
static class Vector2Swizzles { | |
// swizzle of size 2 | |
public static Vector2 Swizzle_xx(this Vector2 a) { return new Vector2(a.x, a.x); } | |
public static Vector2 Swizzle_xy(this Vector2 a) { return new Vector2(a.x, a.y); } | |
public static Vector2 Swizzle_x0(this Vector2 a) { return new Vector2(a.x, 0); } | |
public static Vector2 Swizzle_x1(this Vector2 a) { return new Vector2(a.x, 1); } | |
public static Vector2 Swizzle_yx(this Vector2 a) { return new Vector2(a.y, a.x); } |
View TwitterWithLessCrap.css
.topbar { | |
display: none; | |
} | |
.dashboard { | |
display: none; | |
} | |
.stream-container { | |
display: none; |
View PlayerController.cs
using System.Collections; | |
using System.Collections.Generic; | |
using UnityEngine; | |
public class PlayerController : MonoBehaviour { | |
public float speed = 10; | |
public float frequency = 1; | |
public FootTarget leftFoot; | |
public FootTarget rightFoot; |
View color.pde
color black = #000000; | |
color darkBlue = #1D2B53; | |
color darkPurple = #7E2553; | |
color darkGreen = #008751; | |
color brown = #AB5236; | |
color darkGray = #5F574F; | |
color lightGray = #C2C3C7; | |
color white = #FFF1E8; | |
color red = #FF004D; | |
color orange = #FFA300; |
View mesh.js
// Try on | |
// http://meshplayground.space/ | |
var palette = randomPalette(); | |
setBackgroundColor(palette[0]) | |
scale(15) | |
for(var x = 0; x<10; x++) { | |
for(var y= 0; y<10; y++) { | |
push(); |
View ExemplePromise.cs
using System.Collections; | |
using System.Collections.Generic; | |
using UnityEngine; | |
using System; | |
public class ExemplePromise : MonoBehaviour { | |
public int Pokemon1 = 1; | |
public int Pokemon2 = 2; |
View AsyncError.cs
public class AsyncError { | |
public string Message { get; private set; } | |
public AsyncError(string _message) { | |
Message = _message; | |
} | |
} |
View Voxelizer.js
// Copy that into MeshPlayground | |
// http://grifdail.fr/MeshPlayground/ | |
var box = new Box(1); | |
const sphereVolume = (radius, center) => (x,y,z) => sqrt((x-center.x)*(x-center.x)+(y-center.y)*(y-center.y)+(z-center.z)*(z-center.z))<radius; | |
const mainSphere = sphereVolume(0.4, Vector3.one().scale(0.5)); | |
const holeSphere = sphereVolume(0.7, Vector3.one().scale(1)); | |
const holeSphere2 = sphereVolume(0.3, new Vector3(0.3,0.3,0.6)); |
View pico8colors.pde
// Pico 8 colors for processing | |
color BLACK = #000000; | |
color DARK_BLUE = #1D2B53; | |
color DARK_PURPLE = #7E2553; | |
color DARK_GREEN = #008751; | |
color BROWN = #AB5236; | |
color DARK_GRAY = #5F574F; | |
color LIGHT_GRAY = #C2C3C7; | |
color WHITE = #FFF1E8; |
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