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MRTKv1 Azure DevOps YAML Build https://github.com/guitarrapc/HoloLens-AzurePipelineMRTKv1/blob/master/azure-pipelines.yml
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# Starter pipeline | |
# Start with a minimal pipeline that you can customize to build and deploy your code. | |
# Add steps that build, run tests, deploy, and more: | |
# https://aka.ms/yaml | |
trigger: | |
- master | |
pool: | |
vmImage: 'windows-2019' | |
# make sure you have set variables for followings at AzureDevOps Pipeline Variable configuration UI. | |
# https://dev.azure.com/YOUR_ORG/YOUR_PROJECT/_apps/hub/ms.vss-ciworkflow.build-ci-hub?_a=edit-build-definition&id=YOUR_ID&view=Tab_Variables | |
#variables: | |
#unity.username: YOUR_USER_NAME_AS_SECRET | |
#unity.password: YOUR_USER_PASSWORD_AS_SECRET | |
#unity.serialkey: YOUR_UNITY_SERIALKEY_AS_SECRET | |
steps: | |
- checkout: self | |
clean: true | |
fetchDepth: 1 | |
lfs: false | |
# YAML Build not support output variable but you can get task output variable with `name` key. | |
# refer: https://developercommunity.visualstudio.com/content/problem/335706/output-variable-set-in-the-vsts-task-does-not-show.html | |
# use name instead to reference output variable. | |
- task: DinomiteStudios.64e90d50-a9c0-11e8-a356-d3eab7857116.custom-unity-get-project-version-task.UnityGetProjectVersionTask@1 | |
displayName: 'Unity Get Project Version' | |
name: unitygetprojectversion | |
- pwsh: Install-Module -Name UnitySetup -AllowPrerelease -Scope CurrentUser -Force | |
displayName: 'Install UnitySetup Module' | |
failOnStderr: true | |
- pwsh: Install-UnitySetupInstance -Installers (Find-UnitySetupInstaller -Version '$(unitygetprojectversion.projectVersion)' -Components Windows,UWP_IL2CPP) -Verbose | |
displayName: 'Install Unity' | |
failOnStderr: true | |
- task: DinomiteStudios.64e90d50-a9c0-11e8-a356-d3eab7857116.custom-unity-activate-license-task.UnityActivateLicenseTask@1 | |
displayName: 'Unity Activate License' | |
inputs: | |
username: '$(unity.username)' | |
password: '$(unity.password)' | |
serial: '$(unity.serialkey)' | |
- script: dotnet tool install --global UnityBuildRunner | |
displayName: 'Install UnityBuildRunner' | |
- script: | | |
set UnityPath=C:\Program Files\Unity\Hub\Editor\$(unitygetprojectversion.projectVersion)\Editor\Unity.exe | |
UnityBuildRunner -quit -batchmode -projectPath $(Build.Repository.LocalPath) -buildTarget WSAPlayer -logfile $(Build.ArtifactStagingDirectory)\Editor.log -executeMethod HoloToolkit.Unity.BuildDeployTools.BuildSLN | |
displayName: 'Unity Build' | |
# UnityBuildTask@2 could not show build status, and is failed to build.... | |
# - task: DinomiteStudios.64e90d50-a9c0-11e8-a356-d3eab7857116.custom-unity-build-task.UnityBuildTask@2 | |
# displayName: 'Unity Build WindowsStoreApps' | |
# inputs: | |
# buildTarget: WindowsStoreApps | |
# commandLineArgumentsMode: custom | |
# customCommandLineArguments: '-ExecuteMethod HoloToolkit.Unity.BuildDeployTools.BuildSLN -logfile $(Build.ArtifactStagingDirectory)/Editor.log' | |
# continueOnError: true | |
- task: PublishPipelineArtifact@0 | |
displayName: 'Publish Pipeline Artifact' | |
inputs: | |
artifactName: 'unity_build_log' | |
targetPath: '$(Build.ArtifactStagingDirectory)' | |
- task: NuGetToolInstaller@1 | |
displayName: 'Use NuGet' | |
- task: NuGetCommand@2 | |
displayName: 'NuGet restore' | |
inputs: | |
restoreSolution: 'UWP/*.sln' | |
# if you want to build locally | |
# - task: PublishPipelineArtifact@0 | |
# displayName: 'Publish Pipeline Artifact' | |
# inputs: | |
# artifactName: 'UWP_Sln' | |
# targetPath: 'UWP' | |
- task: MSBuild@1 | |
displayName: 'Build solution' | |
inputs: | |
solution: 'UWP' | |
platform: x86 | |
configuration: Release | |
msbuildArguments: '/P:PlatformToolset=v142;AppxBundle=Always;AppxBundlePlatforms=x86' | |
- task: PublishPipelineArtifact@0 | |
displayName: 'Publish Pipeline Artifact' | |
inputs: | |
artifactName: 'apppackages' | |
targetPath: 'UWP/AppPackages' |
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